Topic: The Screenshot Topic (Read 106133 times)

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@Yeaster: I think the first screen is pretty cool and I also like the system2 set in the battle screenshot, it looks much cleaner.
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dude Pastry, that looks super nice man. :D *thumbs up*
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thanks! it would be nowhere near as complete without the people working on it with me. in fact i'm pretty sure it'd still be an idea
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Complete lack of artistic vision but strong coding prowess:

I just started working on it today so it'll do all the variables and displays, now I just have to make functionality.  Woo.  and lol at test map.
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Consider changing the color, so white text isn't on light gray.
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Here are some screenshots of a really short cut scene that I wrote and made today.I'm thinking of starting my game with it I want it to get you right into the action.
         
This might just be a wild guess but I think its right next to you.                                 The tutorial battle initiates right after!


EDIT: I just realized how terrible the font was any way to change it?
Last Edit: October 27, 2009, 05:37:19 am by Jr
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Credits to Sakalas

Thanks guys for your comments
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Consider changing the color, so white text isn't on light gray.
Will see about it.  Dark monitor so it's hard for me to catch things like that!  I believe I'll also be adding a function in to darken the map when the menu comes up for extra visibility.

Trying to keep this simple since I'm working alone and I wanna finish the project~
Chakra Spindle Progress ~
CMS - 99% (What if something happens!)
CBS - ~5% - Mostly just (really poor) sprite work!

Desperately in need of a spriter~
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@Jr: Go find the font fix patch.  Also, change "hone" to "honing" or "to hone"; "somewhere" also needs an "e" after the "m."  :)
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Updating the old cave tiles I did for Sin a while ago. I'm updated from that block-path look. I'm kinda happy with the results. Of course there are some things I'd like to change, so nothing here is set in stone.


Screenshot of old tiles:
http://www.toolkitzone.com/games.php?image=12049

New:
Last Edit: October 27, 2009, 07:23:05 am by Montai


 
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thanks BHK   :)

i maked 3 new mini games in the frieza battle :D


For this minigame i was inspirated from Asylum from his demo :D


For the effects credits goes to Majin Vegeta


Beam Struggle ( Credits to Wili2 ,Edited a little by me  :) )


The last screen is still WIP  ^_^

PS: Also maybe you know that Kreco die in this battle so if anyone want to help me with some ideas how to make the end of this game plz tell me , the end must be dramatic , Credits will be given for sure  ^_^
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Seems like you put a lot of effort into this project Bardock, and it actually looks surprisingly good. One tip though, if you're going for an English language release have someone help you with the text. Broken English can do tons of damage to an otherwise good game.
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In the second screen of the second set, I think that Frieza's tail should be extended straight from him, instead of curling around. It seems like it would slow him down. The lines in the background should also be moving parallel to them, instead of perpendicular I think.
by the way, is your game a series of mini-games to represent battles, or is it an ABS with some mini-games occasionally to play out special moves? Could you describe the battle system a little?
don't mind me, just postin' after a few brewskies
somebody’s Barkley --- could be another’s Monopolo.
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So here's the title screen for my upcoming Final Fantasy fangame.


http://www.vgfuture.com/host/givemebeer/Titles.png


As you can tell, I'm staying honest to the source material.

 
And that's when I decided to become a barber.
 
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good to see you're still as funny as ever mr big t

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You could puke in a bag and it'd be a better game than Monopolo.
Monopoly with anime.....
Actually I am rather enjoying Monopolo! The anime is just an art style, it's not like there are any kitty or magical girls in it. The only problems I'm having are the lack of details on the board and flat/non-existant personality in the characters.

@Mr Big T
Her hips are a 'bit' too large, but the rest is lookin good :)
Last Edit: October 28, 2009, 05:56:34 am by Mikemc


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You can't run from your past, S4D. YOU CAN'T RUN FROM YOUR PAST!
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:3

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That message box made me think "Persona 4" so fast.

And that smile is... pretty annoying. >:
Chakra Spindle Progress ~
CMS - 99% (What if something happens!)
CBS - ~5% - Mostly just (really poor) sprite work!

Desperately in need of a spriter~
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@Jaffer, yes the "inspiration" was from Persona 4 :)
Also lol you agree with marian :3
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untitled game so far. i'm getting better at my tiles though i think.

no idea what to do with this, but the engine is working perfectly.

the moss and plants and things are randomly placed each time.
Last Edit: October 28, 2009, 02:48:23 pm by Bat #4
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