Topic: The Screenshot Topic (Read 106133 times)

  • 1st Dan Cloudcuckoozoner
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@ReiZer0: "Ooh, shiny?"
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@ReiZer0: Looks pretty good.  You might want to darken the window background because it conflicts with the font and makes it harder to read.  You could opt to darken the font instead, but light text on a dark background is usually more eye-appealing.  There's a lot of negative space around the menu, which is...okay I suppose, but I think it'd look better if things were spread out a bit more.
Last Edit: March 03, 2010, 12:18:44 am by Mineyl
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@ skarik: That's some nice work for someone's first time working on a platformer. I love the futuristic post-apocalyptic feel with that Resident Evil touch. It somewhat tries to touch on classic NES feel. Once again, thanks a lot for editing that tiletset sprite for me a while back.

@ Ghost: The Tactics feel is very nostaligstic (sp?) I've checked your DevBlog, and your game seems to be coming along great! What have you been up to besides the world map? Also, did you make or edit most of those graphics?

@ Bobberticus: lol, is that a hacked game or something you build up yourself?

@ ReiZer0: The actual menu part is a bit too small. Or maybe you can change the background to a different color and make the foreground menu stand out more so it doesn't seem it's too small. Love the simple design so far.
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LOTPS edit  :tsk:
. .  .   salty is right
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  • now that's what I'm talking about
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@busterblade: from scratch. total rip off of dragon warrior series for nes though.
fuck it all, dd is dead
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Nah, ripoff or not, give you props for doing that from scratch. It takes skill nonetheless
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just make an original game using it, bobberticus! it will be cool. :) good to see people trying new ways to make their games.
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??????????????
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you make it look so easy in these videos (it's not)
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np, sir busterblade

Supra Mario, that looks insanely hard...i feel bad now...

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anyhow  :fogetcool: awesme stuff

picture of control in bg


starting up the BACKUP organic fusion reactor


new swimming animation


another cutscene


defending for five minutes is a long time. except when the black guy is talking nonstop for six minutes


http://gmc.yoyogames.com/index.php?showtopic=465348
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no resemblence to Iji
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skarik, you've got quite a cool looking game going on there. Keep it up.

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I was fooling around with some basic editing to make the phantom train look more usable and less rundown. It moves btw. What y'all think?  :shrug:
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Looks nice, doesn't fit at all with that backdrop.

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sorry i have the monopoly on editing the phantom train
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:fogethappy: ( DID YOU JUST SAY WHAT I THOUGHT YOU SAID...!?!?!?!?)

No you don't.  :fogethuh:


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http://img52.imageshack.us/img52/9376/firstscreen.png

I was fooling around with some basic editing to make the phantom train look more usable and less rundown. It moves btw. What y'all think?  :shrug:

Looks great, but the chipset is horrible (or the use of it). Background is good.
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Looks great, but the chipset is horrible (or the use of it). Background is good.

This is one of those things that definitly look better in motion.
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i don't think motion would make the tileset any better
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New character and matching face-set from my cyberpunk game. Main character is blocking it in that shot, but the guy is wearing a kilt. A friend of mine said the face "kind of" reminded him of Liev Schreiber as Sabertooth... I'm not sure if that was a compliment or a condemnation.

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His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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