The menu looks fine ingame at a larger resolution and the green gradient is a placeholder since we haven't decided what we are doing for that yet.
And I disagree about it being an excuse to have simple custom graphics.
How are you getting tired of it? I've hardly seen any games use it, except for the Mother series and Gongo's game, and I'm pretty certain I've been posting screens of this project longer than he has of his (and the fact that his are Theodore edits while ours are drawn from scratch). Seriously like 75% of the games around here use SNES rips or REFMAP or some combination of that. We put a lot of effort into our graphics and constantly go back to fix little things and make things look cohesive. The style fits perfectly with the tone we want for the game.
Sure, the graphics are simple, but who ever said simplicity is a bad thing?
EDIT:


These graphics are simpler than ours, but would you say they're an excuse to quickly produce graphics? Some artist worked long and hard on these pixels back in the day. We don't have LIGHTING EFFECTS or crazy fancy shading schemes or whatever, but that doesn't mean our art is easy to do: the art actually takes us quite a bit of time. In fact, the simplicity is challenging for us. Keeping things clean and consistent while avoiding convoluted art with too many colours is not something we have all worked with before.
The style is cartoony because we want it that way. Not because of "custom graphics, lol."