Topic: New Final Fantsy 13 trailer. (Read 1974 times)

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It was, but I think FF4 to FF9 had a better battle system than FF10 the main reason I thought square went backwards with the game.
Dude, no. Just no fucking way. It's not an opinion that FF10 has a better battle system than FF4 and FF9, it's a fact. Go and replay them. FF4 was as basic as you can get and what's more, it used ATB but you couldn't even see the meters. What part of it makes it better than FF10's battle system? And FF9 is just slow as fuck and I mean really slow. The trance system is awful and like FF4, it's just really basic with no strategy whatsoever involved. What makes it good?

FF10's battle system was fast and the turn system was so much better than ATB. It also had considerably more strategy involved even in normal encounters as getting overkills required you to use different characters and skills for extra exp or ap or whatever the fuck it was called in FF10. Swapping members was a cool addition and the overdrives had variety. For once summons were something more than cool animations. FF10 introduced lots of neat ideas and managed to be really good even though it didn't stray too far from the usual FF formula.

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The thing is that every battle system will get boring after about 12 hours.  Most western RPGs don't get that long, so they tend not to get boring.

I would like to see a 50+ hour game with a battle system that evolves as you play.  I have no idea how this would work, but a slow transition from one type of battle system to another would be really neat.
Play Valkyria Chronicles. It's a strategy RPG but it brings in new ideas the further you get. And while Grandia 3 didn't bring anything new to the table during the game, its battle system didn't get one bit boring and is probably the best jRPG battle system I have played.
Last Edit: January 31, 2009, 04:41:11 pm by DragonSlayer
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Also, FF13's creators have said that what they have tried to achieve with FF13's battle system is a fast paced battle system which feels like an action game but has the strategy you find in turn-based battle systems. And it's a turn-based battle system, not real time as it might seem.



It's still impossible to completely tell how it's going to work but we know that there are ATB meters, action points, a combo meter (which also shows chains) and different commands you can choose. I have a feeling you'll get more action points the further you get in the game but in the screenshot there are 3. Commands use action points (see the number next to the command name) and they also reduce the ATB meter on the right. When Square said FF13 is going to have improved ATB system, it probably means that you don't have to spend all of your ATB meter during your turn. For example, you can just use two 1AP commands which will take away 2/3 of your ATB meter and then the meter will start to refill again. You can a flag next to one character's name so you probably control one character at a time. However, Square has said it's going to be a party based battle system so the idea probably is that you can switch characters on the fly (with L1/R1 for example) and choose commands for all your characters. The trailer shows that your characters attack enemies at the same time and start a chain with their attacks. The longer the chain, the better the combo and the higher bonus percentage you'll get, which probably increases the damage you'll deal or something like that, I'm just guessing here. It also seems that your characters move around in the battle so I have a feeling there's going to be some tactic involved there too, grouping enemies together, attacking them with area based attacks and stuff like that.

But anyway, it's a turn-based battle system and if I'm right, you can choose how many actions points you'll spend on your turns so this way you can control how fast your next turn comes, preserve action points and in this way make your characters work together and chain long combos for bonuses. So it's turn-based but also fast paced and will most definitely have some strategy involved. Of course I could be way off with this but from what I have seen and read, I think the battle system is going to be something like this. And it sounds good to me.
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Dude, no. Just no fucking way. It's not an opinion that FF10 has a better battle system than FF4 and FF9, it's a fact. Go and replay them. FF4 was as basic as you can get and what's more, it used ATB but you couldn't even see the meters. What part of it makes it better than FF10's battle system? And FF9 is just slow as fuck and I mean really slow. The trance system is awful and like FF4, it's just really basic with no strategy whatsoever involved. What makes it good?

FF10's battle system was fast and the turn system was so much better than ATB. It also had considerably more strategy involved even in normal encounters as getting overkills required you to use different characters and skills for extra exp or ap or whatever the fuck it was called in FF10. Swapping members was a cool addition and the overdrives had variety. For once summons were something more than cool animations. FF10 introduced lots of neat ideas and managed to be really good even though it didn't stray too far from the usual FF formula.
Play Valkyria Chronicles. It's a strategy RPG but it brings in new ideas the further you get. And while Grandia 3 didn't bring anything new to the table during the game, its battle system didn't get one bit boring and is probably the best jRPG battle system I have played.

Dude what strategy did FF10 had for that matter? It's the same as all the ff's (except tactics) in the way strategy is not a factor.
Also swapping members do not help to strategize at all in this game. I only use the same moves when I got a certain level, and I used the same characters over and over because the game doesn't need strategy at all, and it was pretty simple.
Also the game as fast as you are, and I don't see ff9 as slow, in fact I see it faster than ff10 will ever be, and with a better and fun story to boot.
Also overdrives=limits=trance. Nothing new there.
The summons were helpful at first but became obsolete because most bosses in the end can kill them in one go, which was as stupid as the creator to the game.
Also ATB>turn based= action>passive in my books. so using the same  logic FF4 to FF9> FFx

I can't play Valkirya chronicles and Grandia 3 because my ps2 died :sad:​.
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Dude what strategy did FF10 had for that matter? It's the same as all the ff's (except tactics) in the way strategy is not a factor.
Also swapping members do not help to strategize at all in this game. I only use the same moves when I got a certain level, and I used the same characters over and over because the game doesn't need strategy at all, and it was pretty simple.
If you think this, you missed a lot of what FF10 had to offer. The whole point in FF10 was that each character had his strong points and you'd use them to take down certain type of enemies. Tidus would be good for normal beasts, Wakka would be good for flying enemies, Lulu would be used against elemental enemies, Auron could beat armored enemies and so on. You wanted to use your characters for these purposes because it's the only way you'll get overkills on normal enemies which gives you 1.5 times the exp you'd normally get. Obviously you didn't do this. You also wanted to swap members to keep your whole party at good levels so that you could keep getting overkills through the whole game. In FF10 weapon and skill modification took a bigger role and it took some planning to beat some of the latter bosses in the game (especially the optional ones) and you can't say same about FF9. Elemental system was also improved and you could actually see what elements would be good/bad against enemies instead of having to guess. In this way, elements became more important in FF10. And you can't deny that FF10's turn system didn't have more depth than ATB since you would see more turns and therefore actually plan your attacks instead of just WAITING FOR ATB METER TO FILL. Some skills were fast and others were slow and at times it was really important that you'll get your turn before the enemy. There was so much more in FF10's battle system than FF9's and it's a fact. A fact. If you are going to deny this, start saying why instead of just stating it's your opinion. You should be able to back it up.

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Also the game as fast as you are, and I don't see ff9 as slow, in fact I see it faster than ff10 will ever be, and with a better and fun story to boot.
First of all, you can't say FF9 is faster than FF10. It's just wrong. Even at the fastest speed, FF9's ATB meters are really slow. REALLY slow. Not to mention that the animations (even all the normal ones) were way too long and made the battle system really tacky. I like FF9 a lot but the battle system is complete and absolute crap.

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Also overdrives=limits=trance. Nothing new there.
It's not the same. Trance was activated automatically the moment the trance bar was full. It made no sense and was absolutely stupid. And unlike in FF9, in FF10 every character had a clearly different overdrive which were more than CHOOSE AN ACTION FROM A MENU. There were also many different options to fill the overdrive bar with and you could choose which one your each character uses. Overdrive system is obviously deeper and better planned than trance system was.

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The summons were helpful at first but became obsolete because most bosses in the end can kill them in one go, which was as stupid as the creator to the game.
They didn't become obsolete at any point of the game. Summons were useful for getting overkills, and you could fill their overdrive during normal encounters and unleash powerful attacks against bosses. You could use them as tanks to take on bosses' powerful attacks to avoid getting wiped out. You could also modify their stats and skills. This compared to FF9... yeah.

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Also ATB>turn based= action>passive in my books. so using the same  logic FF4 to FF9> FFx
You can prefer ATB to turn-based all you want but it doesn't change the fact that the old-fashioned ATB is slower and has less strategy involved.

anyway i gotta go cu l8r mates. :blarg:
Last Edit: January 31, 2009, 05:15:01 pm by DragonSlayer
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If you think this, you missed a lot of what FF10 had to offer. The whole point in FF10 was that each character had his strong points and you'd use them to take down certain type of enemies. Tidus would be good for normal beasts, Wakka would be good for flying enemies, Lulu would be used against elemental enemies, Auron could beat armored enemies and so on. You wanted to use your characters for these purposes because it's the only way you'll get overkills on normal enemies which gives you 1.5 times the exp you'd normally get. Obviously you didn't do this. You also wanted to swap members to keep your whole party at good levels so that you could keep getting overkills through the whole game. In FF10 weapon and skill modification took a bigger role and it took some planning to beat some of the latter bosses in the game (especially the optional ones) and you can't say same about FF9. Elemental system was also improved and you could actually see what elements would be good/bad against enemies instead of having to guess. In this way, elements became more important in FF10. And you can't deny that FF10's turn system didn't have more depth than ATB since you would see more turns and therefore actually plan your attacks instead of just WAITING FOR ATB METER TO FILL. Some skills were fast and others were slow and at times it was really important that you'll get your turn before the enemy. There was so much more in FF10's battle system than FF9's and it's a fact. A fact. If you are going to deny this, start saying why instead of just stating it's your opinion. You should be able to back it up.
First of all, you can't say FF9 is faster than FF10. It's just wrong. Even at the fastest speed, FF9's ATB meters are really slow. REALLY slow. Not to mention that the animations (even all the normal ones) were way too long and made the battle system really tacky. I like FF9 a lot but the battle system is complete and absolute crap.
It's not the same. Trance was activated automatically the moment the trance bar was full. It made no sense and was absolutely stupid. And unlike in FF9, in FF10 every character had a clearly different overdrive which were more than CHOOSE AN ACTION FROM A MENU. There were also many different options to fill the overdrive bar with and you could choose which one your each character uses. Overdrive system is obviously deeper and better planned than trance system was.
They didn't become obsolete at any point of the game. Summons were useful for getting overkills, and you could fill their overdrive during normal encounters and unleash powerful attacks against bosses. You could use them as tanks to take on bosses' powerful attacks to avoid getting wiped out. You could also modify their stats and skills. This compared to FF9... yeah.
You can prefer ATB to turn-based all you want but it doesn't change the fact that the old-fashioned ATB is slower and has less strategy involved.

anyway i gotta go cu l8r mates. :blarg:
Actually man I didn't strategize when I fought the bosses and even the optional ones in FF10, I just went and kill them, like I did in every other FF's. Even so Ozma boss in the FF9 optional bosses was very hard to beat as you needed to have a certain amount of skill, armor and a lot amount of luck and some strategy as compared to FF10 optional bosses like Nemesis which was Regen, attack, repeat.

And the sole purpose of the Atb bar is to strategize on the go. I mean to think a good strategy in a short amount of time, which is for me at least, a fun way to play a game, unlike FF10, which you had all the time in the world to do what you want which makes it as slow as fuck compared to good old ATB.

About the summons bit, they only helps for overdrives and nothing more, which takes out the fun of using them. What is the point of having summons if the only good thing about them is using them for one move. Is like using ff4 to ff9 summons all over again; the concept of summons in ff10 just became stupid and useless as the game progressed.

And overdrive works the same way as the limit in FF7 as in an almost exact copy, just choose the limit you want and just attack the monster/boss etc. And it is not different than FF9 in that aspect.

Also the elemental system didn't improve, the only difference is that you could see what elemental power you need to kill x monster, which can be easily done in a rpg maker game if some faggot decide to make scan a 1 level skill. Oh god look, I just thought of a good design idea, I am making a topic about this :fogetnaughty:

I am not going to begin with the animations, they were as long as fuck, form ff7 to ff9, but ff10 wasn't short either cause I remember I sometimes got impatient waiting for my turn to come, specially when bosses used their special moves. Oh god the nightmares :fogetgasp:
Last Edit: January 31, 2009, 05:51:17 pm by Bandito
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You also wanted to swap members to keep your whole party at good levels so that you could keep getting overkills through the whole game.
This was really, REALLY tedious though, I can't understand why you couldn't just give 0.75x the experience to the people who weren't directly involved to somewhat avoid this shit.

At first I kept swapping all the faggots back and forth to get the most out of every battle but ugh it is seriously so tedious that I have to do that every 15 seconds just so some faggots didn't fall behind too much.
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the battle system looks pretty similar to the world ends with you in that it's chaotic and hard to understand as you watch it. that's all i have to say about this.
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Here is why Final Fantasy 9's battle system sucks.

At 0:23, the battle transition starts, but the HUD doesn't come up until 0:41. BUT WAIT! You STILL don't have control of your actions yet. It takes an extra 6 seconds until you can FINALLY select your commands. That's about 25 seconds of staring at the game doing nothing. Zidane attacks at 0:53, but doesn't get another turn until 15 seconds later and Zidane is the fastest character at this time.

I would agree that the swapping party members in FFX was pretty dumb. It felt more like a chore than strategy, which is the fault I think the battle system has. But its elemental system was very good. The thing that this game does much better than the ATB style is strategy, though. There are times when even one turn can completely change the tide of battle, as long as you planned things out correctly. You could literally be on the brink of death and somehow manage to come out of it as long as you did things right.

Also I think the HUD for FF13 looks bad and confusing. Something about it looks really off.
Last Edit: January 31, 2009, 08:09:21 pm by Neophyte
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I have to agree about the hud. It kind of puts me off.

As far as FF battle systems go, I think X-2 had the best one. It included the ATB bar making battles faster than FFX's. It also let you interrupt actions and chain attacks. The Garment Grid was also pretty fun to use. Gameplay wise, X-2 was a blast. It's a shame there wasn't much motivation to keep you playing the game (thanks to the story).

FFXII's battle system was faster than any of the previous games, but it really lacked strategy. The only times you really had to use strategy was for most of the bosses, while with the earlier ones all you had to do was spam Quickenings.

I'm hoping this game's battle system will be similar to a fast paced Chrono Trigger battle system.
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I really, really hated the battle system in FF7.  The whole thing turned me off to the game more than any other aspect of it.  I'd rather have a regular RPG system any day than this "sit around until a bar fills up" system.
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FFX-2 had the best battle system after FF12.  It's just too bad that the rest of the game was FUCKING ATROCIOUS. 

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At 0:23, the battle transition starts, but the HUD doesn't come up until 0:41. BUT WAIT! You STILL don't have control of your actions yet. It takes an extra 6 seconds until you can FINALLY select your commands. That's about 25 seconds of staring at the game doing nothing. Zidane attacks at 0:53, but doesn't get another turn until 15 seconds later and Zidane is the fastest character at this time.
I really hated FF9 because if you were killed during a boss battle, you'd have to go through a shit load of stuff to try again. 
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Yeah, I've tried playing FFIX again on the PSP for nostalgic reasons, but the battle speed was just deplorable, even on the fastest setting. It seriously discouraged me from playing the game so I stopped.
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I really, really hated the battle system in FF7.  The whole thing turned me off to the game more than any other aspect of it.  I'd rather have a regular RPG system any day than this "sit around until a bar fills up" system.

wasnt that the basis of all of the 3d final fantasies, excluding X....wait around til the bar fills up and then make your moves...
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I have to agree about the hud. It kind of puts me off.

As far as FF battle systems go, I think X-2 had the best one. It included the ATB bar making battles faster than FFX's. It also let you interrupt actions and chain attacks. The Garment Grid was also pretty fun to use. Gameplay wise, X-2 was a blast. It's a shame there wasn't much motivation to keep you playing the game (thanks to the story).

I am with you 100%. I also think that FFx-2 battle system it's best one of the series because it implements then new with the old in a fun way.
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I really, really hated the battle system in FF7.  The whole thing turned me off to the game more than any other aspect of it.  I'd rather have a regular RPG system any day than this "sit around until a bar fills up" system.

ever notice that turn-based actually caters to ADD better than a bar system but somehow the argument seems to be that bars make the battle more fast-paced and exciting

I mean the part where you can get attacked at any time is true but it's always more life-or-death in a Dragon Quest type game anyway
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I agree about FF13'S hud. It sucks ass. I HOPE to GOD they change it. It's false hope though. Looking at that screenshot, it doesn't seem like a final fantasy in any way to me.


 
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I agree about FF13'S hud. It sucks ass. I HOPE to GOD they change it.
You could, you know, not buy the damn game.
Last Edit: January 31, 2009, 11:36:40 pm by Xanqui
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wasnt that the basis of all of the 3d final fantasies, excluding X....wait around til the bar fills up and then make your moves...

Probably is, I only really played FF7 and the online one (FF11?) and FF11 had such piss poor controls and menus that it was unplayable and I don't think I even GOT to any combat to find out.  The whole sit around and wait battle system is just boring and useless, it's just a regular RPG that makes you DO NOTHING for a while before going through menus again.

I played a demo of FF8, which is the other one people say is good, and it didn't even make me care enough to play the full game.  I just don't see the attraction to the FF series, because FF7 was the only one I really enjoyed and I can safely say that I don't enjoy it anymore as an adult.  I've tried to play one of the earlier FF's (maybe the first or second, I don't remember) and I just couldn't get into it at all--it just seemed like any other RPGs (though to be honest for the most part I just can't stand RPGs anymore, they all start to look the same after a while).  So yeah, Hataraku Chocobo, despite being no more advanced than your typical cell phone game, is the best FF related thing I've played, and it's...really mediocre as a game.
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Actually man I didn't strategize when I fought the bosses and even the optional ones in FF10, I just went and kill them, like I did in every other FF's. Even so Ozma boss in the FF9 optional bosses was very hard to beat as you needed to have a certain amount of skill, armor and a lot amount of luck and some strategy as compared to FF10 optional bosses like Nemesis which was Regen, attack, repeat.

And the sole purpose of the Atb bar is to strategize on the go. I mean to think a good strategy in a short amount of time, which is for me at least, a fun way to play a game, unlike FF10, which you had all the time in the world to do what you want which makes it as slow as fuck compared to good old ATB.
Even if you didn't strategize, I already pointed out reasons why FF10 had more strategy than any other previous FF's did. You can't just DISCOUNT all that and say "well I didn't strategize" because that doesn't make the points I made go away. If you can't make real arguments why FF9's battle system is in any way better or has more strategy involved, you should just give up this argument. I prefer FF9 to FF10 but FF10's gameplay is vastly superior. You had all the time in the world to choose your commands but even in FF9 you had lots of time to choose your commands as you wait 5 seconds for the opponent's turn and another 5 to 10 seconds as you wait for the attack animation to pass. FF10's animations were much faster and therefore the pace was quicker when you wanted it to be and when you wanted to plan a bit you could do it. Don't fool yourself by saying that you had to strategize on the go because everything FF9 had was that HMM SHOULD I ATTACK OR USE FIRE HMHMMHMH and that's it. It had no strategy. I'll say it again. The battle system is crap. The only reason the boss fights were the least bit challenging was that you wanted to steal their rare items with Zidane and if you didn't do that, they were over in 3-4 turns. There was no strategy.

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About the summons bit, they only helps for overdrives and nothing more, which takes out the fun of using them. What is the point of having summons if the only good thing about them is using them for one move. Is like using ff4 to ff9 summons all over again; the concept of summons in ff10 just became stupid and useless as the game progressed.
I already said they were also good for tanking strong attacks which you decided to completely ignore. They also had other useful attacks, you could use them to simply reduce your opponent's health points while your main party wasn't at risk. FF10 actually had a few challenging battles unlike FF9. FF10 summons never became useless if you used them well. Even when you had 99999 HP and you took out on some of the most powerful bosses in the game (well, American version didn't have them), summons were useful for taking on attacks and avoiding status effects and stuff like that. It's not WOAH AMAZING but it's definitely a step up from watching a long animation and you cannot deny this. You could even skip the long animations in FF10.

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And overdrive works the same way as the limit in FF7 as in an almost exact copy, just choose the limit you want and just attack the monster/boss etc. And it is not different than FF9 in that aspect.
Again, you are completely ignoring what I have already said. In FF10, there are various ways to fill your overdrive bar. Each character has different way to use their overdrive commands and even though this is by no means anything groundbreaking, it does have some diversity compared to always choosing options from a menu.

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Also the elemental system didn't improve, the only difference is that you could see what elemental power you need to kill x monster, which can be easily done in a rpg maker game if some faggot decide to make scan a 1 level skill. Oh god look, I just thought of a good design idea, I am making a topic about this :fogetnaughty:
Elemental system DID improve. The fact that you could actually know what elements to use in any given situation was an improvement. It could be easily done in any RPG Maker game but it wasn't done in FF9.

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I am not going to begin with the animations, they were as long as fuck, form ff7 to ff9, but ff10 wasn't short either cause I remember I sometimes got impatient waiting for my turn to come, specially when bosses used their special moves. Oh god the nightmares :fogetgasp:
Everything about FF10 was faster than FF9. Watch the youtube link Neophyte posted and then go look up some FF10 battle system videos. The difference is more than obvious.
Last Edit: January 31, 2009, 11:50:17 pm by DragonSlayer
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You could, you know, not buy the damn game.

It's just one thing I don't like. I'm not going to let one thing stray me away from buying "THE DAMN GAME".

I agree with every single thing dragonslayer said.
Last Edit: January 31, 2009, 11:57:48 pm by Montai


 
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