Topic: Resident Evil 5! (Read 6013 times)

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I got half way through, then the game went Tomb Raider on me.

... oh you mean it has certain amount of exploring unlike RE4?

Certain locations are a bit over the top but it's never been realistic (see mansion in RE1 and Police Station in RE2).
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The game takes a huge turn after the end of the third chapter or so. You're still in Africa, but you're pretty much underground for the rest of the game. I'd say the later parts are very different from the beginning. This game is just Resident Evil 4 with prettier graphics and co-op, so if you like that then it is awesome. I love playing co-op on this game, since that is really what it's designed for. This isn't like the old RE games, so uh...don't expect it to be one of those.

One thing that bugs me is that later on in the game, there are TONS of cover spots. But the beginning of the game has absolutely none, I don't know why the developers didn't implement a cover system if they were going to use it so much. That, and the AI Sheva is the dumbest ever. The cutscenes are really really good though, and the bosses are even more incredible. They don't require a lot of thinking to beat, but they're a blast to fight against.

The Tomb Raider comment I can kind of see. Half way through the game there are lots of turning wheels and other gadgets to get around doors and stuff. There are also some very simple puzzles later on in this game. The old Resident Evil games were like this though, I think? This game is really fun regardless, I'm loving it.
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selling shit on ebay takes a lot of time and if you have a ton of old unremarkable games you don't want to play anymore, and you'd like a new one without spending too much, it's not that unreasonable for someone to avoid the hassle and just trade them in.

Again, they buy a used PSP for 30 dollars; something that will no doubt be simple to sell on ebay for a reasonable price. What do they give you for used, crappy games? Two dollars? You can bundle it in with something else and get a decent deal on ebay. I guess the profiting off of people's ignorance and sloth is something that will never go out of style.
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Autumn woke up from a nap and stumbled into the living room in time to watch Chris Renfield get hacked to death by a chainsaw guy. She about lost her mind.

I'm somewhere in chapter 4. So far it's been a fun game. Usually, I start on the easiest setting and work up from there, but Amatuer feels really... Toddler easy to me. The color scheme is bland, but it's decently done. I hate the fact that you have to stand still to shoot, but my weapons seemed a bit overpowering anyway so, other than dealing with the chainsaw dudes, I haven't had many problems. I wouldn't mind pumping a couple hundred rounds into Sheva, though, the little bitch keeps taking my ammo. And why do I need a partner, anyway? All she does is steal ammo and get into trouble... as far as I'm concerned, she's one step DOWN from Ashley from RE4; granted, Ashley couldn't shoot, but at least she wasn't stealing ammo to piss away.

And yeah, the minute I found my way underground the first thing that came out of my mouth is, "Oh, look, it's Tomb Raider." And, in all actuality, I'd far prefer to share screen time with Lara Croft than Sheva.

I was expecting to find yellow herbs, and I haven't yet, so I'm thinking they're not part of the game this time around. I also haven't been able to combine any treasures into new super-treasures, so maybe that got done away with, too. I'm also having shit luck finding BSAA medals to shoot, but that's just because I'm not really looking for them. I'm wondering if, once I get through the game, a map will be available for purchase, detailing where medals and treasures are.
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I don't mind the inability to move with guns, but god damnit I want to atleast be able to walk with my knife, instead of just standing there knifing the air hoping somebody gets into the radius once I ran out of ammo in a last desperate atempt to kill the enemy. Sheesh just give me a one-time re-pick-upable throwing knife that is overpowered but with awkward aim.
Last Edit: March 14, 2009, 04:55:20 am by Boulvae
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sheeva is an ammo hogging mulatto bitch.  as soon as the enemy drops ammo the bitch beelines straight to it, often through several dozen enemies.

"HEY YOU HALF NIGGER GIMME SOME BULLETS"
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sheeva is an ammo hogging mulatto bitch.  as soon as the enemy drops ammo the bitch beelines straight to it, often through several dozen enemies.

"HEY YOU HALF NIGGER GIMME SOME BULLETS"
"SORE THANG PARTNA"

This. She is really good at sniffing out herbs and first aid sprays, and even better at wasting them. She seems to use First Aid sprays as soon as she finds them, and green herbs when her health drops below 75%.

Also, don't give her a pistol later on in the game. She will ALWAYS use it, regardless of how shitty and weak it is. She has a rifle with 50 ammo and a machinegun with nearly 400 ammo, but opts to use her pistol with the 10 ammo she just picked up!!
I am tempted just to take her pistol off her, but then she'd waste all her other ammo and be like "I need ammo!" for half of the god damn game.

The game is really ridiculous too. Everyone and everything in the game seems to be holding some gold or ammo.
This pile of tomatos? Slash it with a knife to get some ammo!!
Those annoying dogs? Naturally they have wallets full of money!
Swamp niggers who have probably never seen modern civilization before? Obviously all their pots are full of money and ammo!

Also, near the end of the game, things get worse. Pretty much all of the enemies after chapter 5 use guns and grenades, a lot. Sure feels like I am playing some Gears of War clone right about now!
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Quote
The game is really ridiculous too. Everyone and everything in the game seems to be holding some gold or ammo.
This pile of tomatos? Slash it with a knife to get some ammo!!
Those annoying dogs? Naturally they have wallets full of money!
Swamp niggers who have probably never seen modern civilization before? Obviously all their pots are full of money and ammo!

Well this isn't anything I wouldn't expect considering RE4 let you kill fish for gold but enemies have guns?  ew.  The control scheme is too horrible to support actual dodging like that how does this work when you can't move while shooting?

Also, how long is this?  RE4 took me 20 hours but you guys are talking about finishing it and it's been out for... not even 2 days?
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Well this isn't anything I wouldn't expect considering RE4 let you kill fish for gold but enemies have guns?  ew.  The control scheme is too horrible to support actual dodging like that how does this work when you can't move while shooting?

Also, how long is this?  RE4 took me 20 hours but you guys are talking about finishing it and it's been out for... not even 2 days?
I have no idea if I am near the end or not, but depending on your play speed, it is maybe 4-6 hours into the game. (I have been completing stages in 20-40 minutes, usually getting a C or B for completion time)

Anyway, once all enemies have guns, the game plays exactly like Gears of War. You find cover, and peep over when the enemy is not shooting to shoot them, then take cover again.

Also :[ This ][/ This]There was tons of Lickers around and the objective was to sneak around them because apparently we couldn't fight off a horde of them. I killed them all, without even getting hurt. Hahaha.[/spoiler]
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Gametrailers said it takes about 12 hours to beat.

Game not pausing while managing inventory seems like a horrible idea. Not to mention that it seems like it's even more of a bother if you aren't playing co-op. Ugh.
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ahahaha the game doesn't pause while you're in the menu?  how do these people even find employment
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The control scheme is too horrible to support actual dodging like that how does this work when you can't move while shooting?
It's not too bad, really. Basically when an enemy has a gun or rocket launcher, a green line will show up and begin to align with you. Once you've been targeted by that light, they'll begin to shoot you. Like I said in my previous post, the game does this weird shit where EVERYTHING is cover from chapter 4 and on, because the enemies have guns.

My guess is they made the not pausing inventory menu to make you be more on your toes than usual. There are numerous times where you have to manage inventory in the middle of a fight or boss. Personally, the game would be TOO easy if it paused. The game is easy enough as it is.

Also I already beat this. The second costume for Chris and Sheva are so stereotypical, but Mercenaries is really fun. You can even play as some of the older characters. Once you reach a certain point in the game, you should be able to know who it is.
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Gametrailers said it takes about 12 hours to beat.

Game not pausing while managing inventory seems like a horrible idea. Not to mention that it seems like it's even more of a bother if you aren't playing co-op. Ugh.
You can still pause the game though. I don't find it to be a huge issue, if you ask me pausing to change weaponry to me kind of made the flow of the action go to a halt in RE4. Yeah it is kind of annoying that you have to switch your weaponry without pausing, but think about it at the very least is the menu small and its easy to navigate through items(more can be said than Alone in the Dark, where not only was choosing items odd and you also couldn't pause, but you couldn't SEE the enemies like in RE4).
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Uh, I think it's a horrible way to try to add difficulty to the game. If you want to make it more difficult, make a better enemy AI or something. Some people say it's supposed to be more realistic that way but really? Why would anyone talk about realism with a game where you shoot mutated people and giant fiction monsters?

I thought the inventory part looked really bad and you know, RE has this weird tradition of having clumsy gameplay and I suppose it's their way to add to the whole survival horror thing but that's the one thing which has always turned me off about Resident Evil.
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Is the inventory still a 6-slot inventory where a shotgun takes up as much space as an ink cartridge?
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Is the inventory still a 6-slot inventory where a shotgun takes up as much space as an ink cartridge?
Yep, its not like the weapons case you had in RE4. I don't really prefer any of the inventory systems in the RE series, not even RE4's "move stuff around too make room" system.
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It's been pretty good so far. Pretty much the same as RE4, but I don't really mind that. The real-time menu took a lot of time to get used to, but now I kind of like it. In RE4, I always felt "safe" because whenever I was low on health I could just bring up the menu and have a herb. Now it's more about timing. I'm not much into having a partner right from the start, mainly because Sheva is so stupid most of the time. Hopefully this game doesn't get gradually worse as it progresses, like RE4. The point you get out of the village in that game is the moment it goes furiously down the hill.

I thought it was kind of funny there were these zombie Mexicans with their moustaches running around in a remote African village.
Last Edit: March 14, 2009, 04:28:02 pm by Fujin
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I wouldn't mind the inventory if the game was built like Dead Space where the controls weren't terrible.

Yeah this game is just... just so CLUMSY as Dragonslayer put it.  It was passable in RE4 because no other game did it but 4 years later you realize how terrible and archaic the system is.  Tank movement.  Clunky interface.  Retarded AI.  Battling the poor controls more than the enemies. 

Can Japanese people make a good shooting game?  Has Japan ever released a good shooting game?  When it comes to action games, if melee isn't your primary source of attack then Japan sucks at it.

Seriously, I think this is the only game series in the world that's internationally popular where people accept the fact that controlling it is more difficult than the enemies itself.  If I was a programmer at Capcom I would make an easter egg where you spring a trap and a giant controller crushes you.
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I wouldn't go so far to say that the AI is retarded, but it is pretty bad sometimes. I find the old RE games to have worse AI, at least the AI in RE4 and 5 do more things than slowly walk twords you to eat your brain out. They hit you with their weapons, they throw their weapons, and like the zombies from Resident Evil's 1 through 3, they grab you. What makes them bad for me though is that even though it is somewhat convenient, is this: you see an enemy running at you and then when he gets within 20 meters of you, he goes from running to slowly walking. Yeah I know this is because you cannot move and shoot but you know what, by now you SHOULD be able to move and shoot.
Last Edit: March 14, 2009, 05:10:05 pm by Liquid Ocelot