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Is this game pretty much the same as Jumper? The videos give me the same impression of the jumper series games and I really liked those games.
Yeah, the game play is a lot like jumper.  Ogmo is actually an unlockable character!

I've beaten the game, and have almost beaten all the Dark World levels, and I must say, it is just incredibly difficult.  Some of the warp zones to get special characters are just insane (like the I Want To Be The Guy zone).  The production values are off the charts too, and the music is catchy.
Overall, I have to say it is the best arcadey platformer I've ever played, and for a $15 value, I surely have gotten my entertainment out of it.
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Fusion Frenzy (on the original Xbox, do not get Fusion Frenzy 2 [whatever ][/whatever]) was extremely fun.  There is a championship mode and just a pick your own mini-game mode which are both a bunch of fun.
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completely wrong
not 100% sure, but i believe the Play Online service SE had for FFXI(and a few other games), that was require to play the game, had something to do with it.  Since SE no longer plans to use POL for any more games, it can't be used to play ffxiv on  the 360.
Oops, you are completely right, sorry about that :/.  It was apparently the first cross platform MMORPG too; I thought it was closed, but what do I know, I never played the game.
Also, my roommate got into the beta, I'll ask him how it is.
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It was a closed Xbox 360 server that couldn't connect to the PC and PS2 versions of the game.
The only game that I can think of now that has had cross platform gaming for 360 is Shadowrun for 360 and PC.
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Thanks for posting these!  I always enjoy watching Peter Molyneux's videos about his games; even though he never lives up to what he talks about, they are always entertaining and give you a sense of wonderment (like can he really pull it off?!).
Also, it seems like Jagex has a very different perspective on the market than the majority of game companies, which is cool,  but I don't know if their laid back attitude will be all that helpful in the future (I mean Runescape is a cashcow right now, but who knows).
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I would suggest reading the book Einstein's Dreams, which contains 30 different dreams of Einstein's, all which involve how time works.  Some of them are really interesting, and even if you don't get any ideas, it is still a noteworthy read.
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Well, I think the game is extraordinarily awesome, along with nemesis.  I didn't feel like the game started terribly, and I'm a sucker for games with a mystery/thriller theme to it (the Condemned games are still some of my favorite games [the ][/the]).  I think the main aspect of the game that does it for me is the atmosphere.  I've been playing the game at night alone in my room, and the feeling has me tense and nervous at times.  I'm really enjoying the story (just at episode 4 at the moment), and my brother and dad who have both finished it by now say that the game is amazing.  Really, for all the gamers out there, it is a very enjoyable game, and I would recommend buying it.  I feel for the most part, people nowadays critique games too much and don't enjoy them enough; they go into the game trying to find the flaws instead of enjoying the good aspects.  But that is all mindless dribble....
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When I played through as an Alchemist I specialized in minions and Ember Lance, a spell which was quite effective for both single targets and large swarms. However, keeping track of your pet, two golems, and six imps was a pain, and I struggled to beat the final boss with this kind of setup, dying about a dozen times before he finally went down.

I'd like to play more games like this one. The only one I've played that was similar to this was Alien Syndrome on the Wii and PSP.
If you like Diablo clones, then Diablo 3 is coming out in the next year or so, and the Dungeon Siege series (albeit a bit old) are also pretty good.

Roman, the meaning of Torchlife... begins with discussion of the metaphysical world that we live in.  You see, by guiding our spirits to the edge of reality, we can find our special "torch" and begin anew with a new life.  I feel like we all have a special connection to one another that will never be dissipated unless the world comes crashing upon itself.
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Don't worry about everyone else, they are just playing around.

Anyway, I only played through the game as an Alchemist (twice), first time using mainly destruction spells (and focusing on the lightning bolt spell, which was insane at higher levels).
The second playthrough I went an all minion build, and the first 10 to 20 levels were pretty tough, but once I had 5 imps, both golems, my pet, and then three spells that could summon, plus a heal all spell, I was basically invincible.

Also, I don't know if that is a glitch or not with the shadow vault.  I believe you have to beat the last boss for the floors to take into account your actual level.  It has been awhile (6 months), so I can't remember all that clearly though, I could be completely wrong.
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Naked Rally: The entire marching band stripped down to their boxes and played in 30 degree weather.  Fun fun times (also, the boxers are blue silk made in Vietnam, very classy)!


My dorm floor held a white elephant.  Somehow I got stuck with this (other notable gifts were the novel Hitler's Woman and a pumpkin).
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When I was one and two I used to sit on my dad's lap and watch him play the king's quest games and day of the tentacle and the like.  Then my brother and I got a Genesis and a SNES, but weren't allowed to play it till my dad beat Zelda: Link to the Past.  When I was 3, and my brother was 4, we started playing Donkey Kong Country, and beat it in around six months to nine months (we were only allowed to play on weekends for one hour at a time).  I still don't know how the hell we beat it, that game is actually really difficult!  I remember beating it and jumping on our couch though, it was pretty amazing.
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So basically marching band has been half my life at University of Washington for this entire quarter, and every Friday before a game we have a rally where we run through the Greek system and play for the frats and sororities.  This particular rally was duck hunt themed for the trumpets, and all the rookies had to dress up as dogs.

[blurry ][/blurry]


And then this is the entire Husky trumpet section [go ][/go] after an entire two hours of rallying (everyone gets drunk right before these things too).

[i'm ][/i'm]


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Just a small shooter I am working on in Game Maker when I am bored in my CSE 142 class.  Hopefully I'll get a prototype up soon, so expect explosions, lots of explosions!
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If you want check out the tech demo in my sig, pretty intense stuff.  I actually used the store terrain ID in it also to determine if tiles were one of several things: unpassable, passable, grass, water, and different diagonals.  I had originally had it the entire map as events, but started created too much lag, so I found this nice workaround and it works perfectly.

Also, Mineyl, I had gotten camera panning to work with a character running around and nother npc that blocked your path, but it is really not worth the huge amount of work.  Plus, because you have to have the background as a picture, it creates a huge amount of unavoidable lag, especially if the map is big.

Another huge problem with rm2k/3 is how pictures can be moved.  Moving a picture requires knowing what number it is while in the programming step, instead of being able to move the picture based on the number in the variable.  I remedied this in the tech demo by create an objected oriented system that used pictures as objects were created.  So, for example, if a bush was hit, it would call the event, check to see the first available picture (lets say Picture 2), and then assign picture 2 to the bush animation.  Lets say a rupee drops from the bush, the event would be called, and picture 3 would be assigned as a rupee.  Lets now say that I shoot an arrow after I hit the bush, but before the rupee vanishes, the event would be called, and picture 2 is now free again to be used, so picture 2 is assigned to be an arrow.
The system is very useful to keep track of picture usage, and to create animations/objects of anything at any time.

Alexross7, I am wondering why banks are hard to make... considering you say that you have conquered almost everything in rm2k/3?'

Finally, Lackeos, I am wondering why you picked the seemingly random 3,000 lines of code.
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The reason why wait 0.0s works is because each wait 0.0 is actually 0.0167 of waiting.  If you want to, put two or three in there, because all the wait times do is have the parallel process or w/e you are using be executed less often.
If you want to, you can download the link in my sig, and you can open it up in rm2003 and see some of the ways I used to reduce lag; almost all of it is just executing events when they are needed, and at no other times.
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Placing first in three jazz festivals, and second in another, in one year as lead trumpet, and also being able to play a song at graduation that was awesome.  Also being a Salutatorian, with only 2 A-'s in my whole high school career.
All of those accomplished as a senior in high school haha, and I really cannot wait for college.
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Starting college this fall as a computer science and engineering major, and hopefully minoring in education and music.  I have no clue what I am going to do with my life at this moment, but I'll probably get an internship next summer at Microsoft to boost start my experience and career.
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I have to say that I loved playing Trihan's Werewolf on mIRC, and I hope this gets popular, because I sure do love my werewolf!
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The song is really catchy and hilarious at the same time.  Everyone in the video is played by the same guy, and is just over the top ridiculous.
Like seriously I can't stop listening to this song it is too happy.
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Math Class: The Musical is a short 9 minute mini-musical, composed by the genius of Leeran Z. Raphaely(the guy walking in at the beginning), story created by Evan Sadler and Chris Picardo, lyricised by Leeran and Matt Jensen, and filmed by Michael Fishman.  A fourth period math class of seniors in the last weeks of school decided to create a musical, and this is what came out of it.  The story is very loosely based on the personality of the students and some of the singing is supposed to be...well, uh, off to say.  The film was shot in two and a half hours, and then editted in nine.  Hope you enjoy the music, and if possible, comment on things we could do better for next time!
[PS: ][/PS:]
Thanks.


EDIT: Also it is true that our teacher went to Norway for two weeks near the end of school.
EDIT2: If you want to hear another song by Leeran, here is a song that we played at our graduation two days ago, I'm the trumpet with the white striped shirt.  HERE