Games What are you playing? (Read 140672 times)

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well I have not quite beaten it yet. but im getting there. probably be finish it today when I get home today.
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Its one of those games where being evil if you have a conscious makes it really hard, I much more prefer the new vegas or saints row approach where the more dickish choices you make the funnier the game gets. I'm talkin about skyrim.

That game is just sheer war ugliness. Its very vivid though. I was wondering last night when I got high as a kite about whether or not big game companies hire like, historical researchers or astrophysicists; etc... to research and implement certain real or theoretic principles in vidgams or if the writers just go and do it on their own. It seems the more these games come out and accrue more funding the more it seems like that to me.
Last Edit: September 12, 2013, 07:14:38 pm by Mope
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eh I always go goody two shoes anyway.
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just noticed you added to your post. yeah I think they do hire specialists for stuff like that.
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Kingdom Hearts 1.5 HD remix

http://www.youtube.com/watch?v=nXAUgqI9PPc&list=PLwvSqRk_LF-bCPDINTNeUwZQpdd0Jl35e
 
And
 
Disgaea: Hour of Darkness
 
http://www.youtube.com/watch?v=YyrGMBdk4Wo&list=PLwvSqRk_LF-YBHtMYaD3ir8VxgQA_RjLk
 
Sadly I'm replaying them for my channel. But both are good games.
Last Edit: September 14, 2013, 07:11:55 pm by DDay
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Finished Black Ops 2. I got a fairly bad ending but I feel kind of screwed because it gave me a worse ending than I should have gotten because I saved a character but they still did not give me a better ending for some reason It must have been some sort of glitch maybe. (and by all rights should have saved another one but the game was pretty sneaky about it)
 
Yeah, though, all the endings were actually pretty meh. I looked them all up on Youtube. I feel that is the case typically for games that give you multiple endings, since any ending could the the right one none of them have any weight to them because of this imho. Also, resources get split up that should have just been hyper focused on making 1 good ending imo.
 
Now that I beat it and because of the way I acquired the game I can't play multiplayer. But I will some day. Hopefully before the BLOPS 2 community disperses to other CoDs.
 
OH wow before posting this I noticed that Black Ops II is 25% off which is terrible by Steam sale standards but for Activision is particularly generous as they are super stingy about lowering the price of their CoD games because their upper management is full of dicks. Since i just played the Single Player this means I wont get any of the achievements or anything but I am finding I don't care all that much.
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playing/played far cry 3
 
strange game. it claims to have a lot going on under the hood stylistically/thematically, but you play it for a while and it's really just another pretty brainless, tiresome sandbox game without a lot of particularly rewarding stuff to do or things happening. it's kinda sad. the game desperately wants to be a slightly objective criticism of the way games work and the way we percieve this sort of thing, but what ultimately happens is that the game doesn't really go into areas fundamentally different from your standard call of duty game, meaning that you aren't going to really get anything from this deliberately awful depiction of human cruelty than one that does so out of its own obliviousness. the whole game is about showing rather identical levels of murder and destruction that you see in every other game, but not attempting to cover up those problems with stuff like ITS OK YOU'RE A MARINE or HEY THEY WERE ZOMBIES IT'S COOL, you see this stuff for what it is and how much it breeds unhealthy ways of thinking. that's in the ballpark of a neat idea i guess, but i think we're inadvertently there already, a lot of games are so unconvincing in their narratives that it's pretty easy to get sidetracked and see this objectively. i don't think we needed this much help. that this is pretty much all the game has going for it made it rather underwhelming.
 
i got through about half of it but now i think i'm done. it's just not something i would call a worthwhile experience. i had actually read the article i linked above before playing it, and was curious to see if it actually was less hopelessly obtuse than the way the writer generally describes it, but i didn't find it to be. it isn't a game i would really call UNACCEPTABLY BAD or anything, not like call of duty which sufficiently fetishizes murder to the point where people play it and then actually decide to enlist, it's rather definitely in the feel-bad category, but i just don't feel like there's much anybody can get out of that.
 
i guess it's vaguely interesting as a partner piece to spec ops: the line, another game that just makes you feel awful playing it, but in the line they don't obscure really anything in the game behind pedantic metaphor, or sit around waiting for you to flinch like they do in far cry 3. the line doesn't let you have a traditionally rewarding experience like other games do, you become the uncontested bad guy and there isn't any way around that. it's certainly simpler and more direct, but for my money that's just a much more effective way to tell a story. the moments add up to something in the line, far cry 3 is rather lacking in worthwhile moments.
 
comparing it to spec ops: the line is pretty unfair though, as that's really a legitimately great game, really the only one of those absurd military shooters that actually has legitimate creative merit. at least far cry 3 tried, and i'm totally behind their tearing down the whole white hollywood ideal. just wasn't finding the journey as valuable as the destination.
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I'll probably enjoy the shit out of Far Cry 3 when I get around to playing it.
 
IDK if I really think that highly of Spec Ops: The Line as other people do. I know what it was trying to say. What its statement was. But I think some of the ways they send the message is kind of underhanded. Then again I sort of understand that perhaps they thought their methods were nessesary. I played the game speicifically because I heard it was an interesting game with an interesting thing to say so that might have affected the way I looked at it. Perhaps my mind would have been blown had I gone into it thinking it was another mindless war shoot fest. My motivation when playing the game was specifically to see what all the hubub was about so that put in in the mentality of "well then I guess I really need to beat it to see why" Secondary focus as usual was to get the 'best ending (good guy)' which looking back of course was a laughable goal by the game's design.
 
Black Ops 2 deserves some credit though in actually painting basically all its war as grim and ugly and horrible and at best a nessesary evil. Its gameplay doesn't reflect that of course which can be jarring since you are still killing hordes of people but I think at this point its kind of hard to imagine how to avoid such gameplay mechanic trappings considering the game's style. I guess you could argue that Call of Duty in that respect is artistically empty-headed? Sure is fun though.
 
Also I found it interesting that one of the developer leads said that his favorite ending in Black Ops 2 was one of the 'worst' endings due to it being mostly devoid of happiness and in general being fucked up.
 
Speaking of which, still playing multiplayer in BLOPS2. I haven't unlocked much yet and I'm pretty awful at it. My biggest critisism for it is that its maps are almost all cramped CQC focused maps. I had the same problem with MW3 though the problem seemed more glaring in that one. The first BLOPS's maps had a bit more variety in layout while most of the maps in this one are "run-n-gun kill maze". Sniping is all but useless unless you are some sort of head shooting savant. Of course I'll also occassionally play Blacklight Retribution because my friend refuses to play any call of duty games made after 4.
 
I need a new single player game to play but I haven't had much time to think on what to move onto next.
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Decided to start up the first Fallout game. Bought it a while ago on gog with 2 and brotherhood.
 
Still wandering around in a cave with rats. Got sleepy before I could get far.
 
EDIT: Just learned that its possible to run the old fallout games on my Android phone. I might have to set that up assuming I can move save files back and forth since the game seems like it'd work well with a touch interface.
Last Edit: September 20, 2013, 02:06:29 am by Warped655
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hundley: have you played Terry Cavanagh's new game, Naya's Quest? you probably should, I think you'd appreciate it. http://terrycavanaghgames.com/nayasquest
 
the story/message isn't particularly developed, but it certainly is interesting and intrigued me well enough for a game you can finish in under an hour. I won't say any more so as not to spoil it.
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Played a bit of GTA V.
 
I have not ever played a GTA before aside from messing around with them at a friends house. But sandbox games always comes off as "big world, less concentrated" when you have a straightforward linear action game the levels are designed to suit the mechanics and thus you're more likely to do things with expectations and where movement is more refined. But I decided to give the best of sandbox games a shot, idk to try something new.
 
I ended up doing a lot of the story missions. And a lot of the GTA humor is kind of revealing itself intent wise. A lot of the events in the game come off as blatant parody of crime culture and media. There's even an advertisement of a game called Righteous Slaughter 7 where a tagline says "the same damn game as the last one" or something.. The characters so far are hard to care about they each have their own personalities but come off as exaggerated caricatures of crime people. What makes GTAV a step above the other crime games is that it's aware that crime is bad and really stupid, but for the sake of the gameplay there's a point where a retired bank robber like Michael is like "ahhh fuck it LETS HAVE SOME FUN" There's really no way to make a relate-able character who sees death as a horrible thing with these types of games. But characters will have conversations about life choices and what they want to do with themselves. It's a strange area of writing.
 
I guess I'm surprised GTA V does have a self awareness to it, that it's probably inspiring or forwarding crime in some pop culture way like bad rap music. I don't think media really KILLS PEOPLE but it does give a weird empowering want or identity. But at the same time it makes efforts to make itself immature and rather trash culture. Kinda like Robocop's depiction of TV "I'll buy that for a dollar" It's just weird. As for the game itself I'm kind of enjoying it, the story missions have a lot of variety to them and they never feel too "fetchy" most of the time the character is doing a mission on his own accord. But yeah I will follow up or something.
 
edit: I forgot I had something to say about... spec ops the line
 
It felt really forced to me. Like the whole you're the real monster kind of message and how dumb shooter games are just dumb shooter games. I mean I thought some aspects were clever but I think MGS2 did it way better. The whole thing about MGS2 is that it actually had an impact marketing wise. Everyone was expecting a Snake saves america in a bigger and better fashion instead they were treated to a very feminine in nature main character that was "emo" or "whiney". Which caused a lot of reactions and a lot of people took the VR thing as confusing and dumb. When really Raiden was just the player all along taking orders from a video game telling them what to do. It's very post modern in the way that the game put Snake on the cover and in the trailers only to do a bait and switch all in 2001.
 
Now I feel like I'm just talking about MGS2, but I guess spec ops the line is really only played by people who liked the message, rather than reacting to it. It's supposed to attack people who play military shooters and yet wasn't really marketed or sold to them. I guess in terms of art and post modernism there's a really important point to be made when MGS2 stands out as "that game" Idk I guess it'd be interesting if a mainline Call of Duty game did the same thing as spec ops the line. Is what I'm saying. 
Last Edit: September 21, 2013, 04:44:04 pm by ratsect
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lol is that spec ops game a sequel to this game??
 

 
which was like some kind of bargain bin $10.00 game when it came out
 
not sure how I remember that the cover is very powerful I guess
Last Edit: September 21, 2013, 06:01:53 pm by Ragnar
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also GTA I was surprised it was supposed to be satirical I think they overestimated the audience the game would have or something. Also that it's made by brits like uh guys we have like 100 million shootings/year compared to like 4 over there and some asshat might actually go and do this because our country is stupid
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I'll post what I wrote about GTA5 on the Something Awful forums since no one will read it there:
 
Well, I finished the game and am at 80% completion so I've finished pretty much all of the missions aside from random events and the stupid item collection that you need a strategy guide to even find. It's a great game overall, but I really need to take a moment to bitch about all the shitty design choices that pissed me off in this game:
 
1) The flight controls are complete dogshit, especially for the helicopters, which might just be the worst vehicle controls of any game I have ever played. The way the copters constantly bob and tilt makes me physically nauseous, and I used to fly in planes for a living for Christ's sake.
 
2) The non-heist missions are incredibly boring and repetitive. I hate to say it, but this shit is getting pretty stale, GTA. 90% of missions boil down to drive from point A to point B, a rubberbanded chase sequence for 5 minutes until the game allows you to actually catch them, or mow down endless waves of generic faceless bad guys. Yawn.
 
3) For being such a big part of the game, the combat is pretty lackluster and boring. The emphasis on cover is a really backwards design choice for a game like this. Every gun battle devolves into find nearest cover, equip assault rifle, pop out to shoot one or two guys, rinse and repeat until everyone is dead. GTA is about escapism, violence, and criminal fantasy fulfillment. As the player, you're supposed to feel like a badass who can walk into a room like Scarface and mow down everyone in your path, shotgunning 3 people in the face at once and taking bullets like some kind of action movie star. In this game you can't do that, because you're forced to be in cover, all your enemies are in cover, everyone is in fucking cover. It totally kills the momentum and excitement of combat. Blech.
 
 
Possible story spoilers:
 
Anyway, aside from all that bullshit the game really is fantastic overall. I appreciate the interesting 3-person narrative, the game world is huge and gorgeous, the driving is fun, and the attention to detail is amazing. But I can't pretend that it doesn't have some massive flaws, some of which I'm shocked made it into the final game. I can't wait to get this on PC so we can mod the hell out of it and fix many of these problems.
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Played a bit of GTA V.
 
I have not ever played a GTA before aside from messing around with them at a friends house. But sandbox games always comes off as "big world, less concentrated" when you have a straightforward linear action game the levels are designed to suit the mechanics and thus you're more likely to do things with expectations and where movement is more refined. But I decided to give the best of sandbox games a shot, idk to try something new.
 
I ended up doing a lot of the story missions. And a lot of the GTA humor is kind of revealing itself intent wise. A lot of the events in the game come off as blatant parody of crime culture and media. There's even an advertisement of a game called Righteous Slaughter 7 where a tagline says "the same damn game as the last one" or something.. The characters so far are hard to care about they each have their own personalities but come off as exaggerated caricatures of crime people. What makes GTAV a step above the other crime games is that it's aware that crime is bad and really stupid, but for the sake of the gameplay there's a point where a retired bank robber like Michael is like "ahhh fuck it LETS HAVE SOME FUN" There's really no way to make a relate-able character who sees death as a horrible thing with these types of games. But characters will have conversations about life choices and what they want to do with themselves. It's a strange area of writing.
 
I guess I'm surprised GTA V does have a self awareness to it, that it's probably inspiring or forwarding crime in some pop culture way like bad rap music. I don't think media really KILLS PEOPLE but it does give a weird empowering want or identity. But at the same time it makes efforts to make itself immature and rather trash culture. Kinda like Robocop's depiction of TV "I'll buy that for a dollar" It's just weird. As for the game itself I'm kind of enjoying it, the story missions have a lot of variety to them and they never feel too "fetchy" most of the time the character is doing a mission on his own accord. But yeah I will follow up or something.
 
edit: I forgot I had something to say about... spec ops the line
 
It felt really forced to me. Like the whole you're the real monster kind of message and how dumb shooter games are just dumb shooter games. I mean I thought some aspects were clever but I think MGS2 did it way better. The whole thing about MGS2 is that it actually had an impact marketing wise. Everyone was expecting a Snake saves america in a bigger and better fashion instead they were treated to a very feminine in nature main character that was "emo" or "whiney". Which caused a lot of reactions and a lot of people took the VR thing as confusing and dumb. When really Raiden was just the player all along taking orders from a video game telling them what to do. It's very post modern in the way that the game put Snake on the cover and in the trailers only to do a bait and switch all in 2001.
 
Now I feel like I'm just talking about MGS2, but I guess spec ops the line is really only played by people who liked the message, rather than reacting to it. It's supposed to attack people who play military shooters and yet wasn't really marketed or sold to them. I guess in terms of art and post modernism there's a really important point to be made when MGS2 stands out as "that game" Idk I guess it'd be interesting if a mainline Call of Duty game did the same thing as spec ops the line. Is what I'm saying. 
The GTA series has always been a fairly self-aware parody of crime culture, and American culture in general, but I do think the latest game stands out particularly in how far it's pushing that angle. Like you mentioned, the 3 main characters are basically walking trope criminals, the bitter white retired bank robber going through a mid-life crisis, the baller from the hood boosting cars and dreaming big, and the psychopath with a troubled childhood who's just sooooo craaaazzyyyy. Unfortunately I don't think the game is particularly sharp or clever in it's commentary, it just comes off as kind of dumb and parroting instead of actually interesting. Everything in the game is just a parody or reference to something with no bite behind it - it's basically just going "haha look how shallow and hypocritical this aspect of American culture is" which by itself is pretty boring.
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lol stateside shootings happen because of irrational people seeking an irrational solution to their problems, a fucked up subculure, or mental distress, not shit like gta.

Yes gta is a parody of shitty pop culture, crime drama and even itself.

I got this one but haven't played it yet. I like some of the narraration though. The struggle of Niko Bellic an ex convict immigrant from eastern europe getting roped back into criminal society. The italian bank robber from the new one trying to sustain a higher class standard of living for himself and his spoiled american family. Petty con meth head who smoked up all his money and sustains his vices through crime. All of these seem like decent charicter motiffs to me. The only thing I didn't like is that they switched one of the characters from this one I think. He was supposed to be a honduran repo man that gets pulled into criminal activity unwittingly and keeps delving into it trying to pull himself out. That seems like a very realistic and dramatic approach to me. I think they changed it at the last minute though which is really lame because I kind of liked where it was going.
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I don't see how you could really approach a narrative to this kind of game and still make it enjoyable though. Like if you were a homeless 19 year old meth head highschool drop out single latina mama with three kids ripping off liquor stores or fluffing coke in your kitchin next to microwaved baby bottle it might be more realistic but REALLY fucking depressing?

I like the last two more than the old ones but pretty much every movie and videogame drama is terribly over done and bland to me atm.
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lol stateside shootings happen because of irrational people seeking an irrational solution to their problems, a fucked up subculure, or mental distress, not shit like gta.

Yes gta is a parody of shitty pop culture, crime drama and even itself.
 
the main point was stop trying to be clever/subtle video games, gamers aren't that clever. Or something. Also they're probably just in it for the $$$ anyway/legitimizes trashy game concepts/culture is there even a game anymore that isn't about zombies crime or space marines. Wouldn't it be weird if suddenly everybody wanted HORSE RACING games like japan. I actually really like the horse racing video game culture in japan, seems healthier than must play guy with gun game all day every day. The world needs more sim/creative/express yourself in ways other than SHOOT THING sort of games
 
and I dunno slippery slope sort of thing? Like the show 24, sure nobody's going to go out and torture someone personally because of it, but how many more people think torture is sort of more ok thing than they would've thought otherwise. And just general islamophobia
 
I dunno I think GTA would be done a different way if they really gave a shit about something? Maybe first GTA was more PURE perhaps, if anyone has played it let me know? I do like the potential that UK developer could be like outsider's perspective on gun culture and stuff. I remember a while back somebody said Kane and Lynch 2 does it right as far as the experience feeling wrong/surreal/a little queasy?
 
Also I don't really buy into the whole parody thing/I mean I don't think it's funny really/just makes your game another shitty pop culture thing/ not really many balls are needed to consider releasing a game like this? Even kojima is more BRAVE or something for releasing a game where you have the option of playing without killing anyone? Seriously it's getting to the point where if you made a winnie the pooh game where nobody kills anyone you're actually the most daring person in the game industry? It's not the 90's anymore it would actually be subversive now to be opposite of subversive (versive?)
 
Actually in the scheme of things kojima/metal gear probably is pretty mindblowing if you were born in the 2000's or something/call of duty is only game you know
 
 
Edit: Sorry if I don't have good perspective on GTA/I've avoided like all pop culture/TV/video games since like 2010? wendyvainity is the only escape
Last Edit: September 22, 2013, 12:19:23 am by Ragnar
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speaking of kojima


 
I think the gun focus is because its our modern form of combat and warfare. I get what you're saying but how many sim games are entertaining? What is entertaining? Is it the pace is it the violence itself or is it the cost of such violence? I don't think violent videogames are like that because people just fixate on death and chaos in a fetishist manner. Theres more at stake maybe? When you're shooting a character in a videogame you're taking everything from them and when you die you're suffering the same cost. I think why that is the main focus and vehicle of our media. Look at the illiad and the odyssey, it was violent as shit. Beowulf was violent as hell. Most accomplished works throughout history share that focus. I think its how we approach it and present it. Right now its manufactured, cold, and utterly emotionless. Life and death is not valued as it should be and we've kind of nullified ourselves to it.

A good comparison is the horror genre. It has and probably will be for the time being turned into a completely shit form of entertainment and harly ever redeems itself. But I can still read lovecraft and poe to this very day and shit my breeches.

GTA in my opinion is a redeemer in this effect or is atleast trying. I don't think most gamers are as dull as you're hinting at but it really doesn't matter, what matters is artists expression. The first three imo were exactly what you're talking about and saints row does the same thing, it did cater and pump out horrible pop niches and shit. But I think since the last one and with this one they're kind of planting an underlying social commentary that pokes at problems in our society. Immigration, crime, homosexuality, racism, police corruption.

They definitely aren't driving it home nearly as hard as they need to but I like it for what it is. To me its like lil wayne. Lil wayne will say some incredibly profound shit for like half a second and then go back to talking about eating pussy and smoking hash for another three and a half minutes.

Lil wayne sells more records than common or the roots though. Because its what stupid people want. or better yet, its easily transferrable. More people want it, rather. I think if you were strictly appealing to peoples intelligence and social responsibility then you're gonna miss alotta marks that way.

Also when the fuck would you ever even see a horse in japan. Thats probably why their so fixated on horse racing.

Fuck thats why they like driving ranges so much motherfuckers don't even golf they just hit balls and congregate at the same place cus theres nowhere to hit balls for miles around because japan is a gigantic tech freak utopia.

 
Last Edit: September 22, 2013, 12:40:35 am by Mope
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Tried Akaneiro because a promo code came in Indie Royale's new free bundle. Played for 45 minutes before quitting. Just another bad Diablo clone, the fantasy feudal Japan aesthetic feels lackluster.