I'll post what I wrote about GTA5 on the Something Awful forums since no one will read it there:
Well, I finished the game and am at 80% completion so I've finished pretty much all of the missions aside from random events and the stupid item collection that you need a strategy guide to even find. It's a great game overall, but I really need to take a moment to bitch about all the shitty design choices that pissed me off in this game:
1) The flight controls are complete dogshit, especially for the helicopters, which might just be the worst vehicle controls of any game I have ever played. The way the copters constantly bob and tilt makes me physically nauseous, and I used to fly in planes for a living for Christ's sake.
2) The non-heist missions are incredibly boring and repetitive. I hate to say it, but this shit is getting pretty stale, GTA. 90% of missions boil down to drive from point A to point B, a rubberbanded chase sequence for 5 minutes until the game
allows you to actually catch them, or mow down endless waves of generic faceless bad guys. Yawn.
3) For being such a big part of the game, the combat is pretty lackluster and boring. The emphasis on cover is a really backwards design choice for a game like this. Every gun battle devolves into find nearest cover, equip assault rifle, pop out to shoot one or two guys, rinse and repeat until everyone is dead. GTA is about escapism, violence, and criminal fantasy fulfillment. As the player, you're supposed to feel like a badass who can walk into a room like Scarface and mow down everyone in your path, shotgunning 3 people in the face at once and taking bullets like some kind of action movie star. In this game you can't do that, because you're forced to be in cover, all your enemies are in cover, everyone is in fucking cover. It totally kills the momentum and excitement of combat. Blech.
Possible story spoilers:
Spoiler (Click to reveal)4) The number of heists in this game is disappointing. There are literally only 4 or 5 of them, and only 3 of those make you any substantial amount of money. It's a shame because the heists are the most enjoyable missions in the game to plan and execute; I was really expecting more of them. The whole "grow your crew and improve their skills" angle is completely wasted because you only find 2 or 3 new people to add to your crew, and it's almost impossible to improve their skills because if they have bad stats to begin with they just fucking die, AND there are so few opportunities for heists to begin with.
5) The Final Score mission was fun - except for the part where I lost half the gold due to one completely minor-seeming decision 30 minutes earlier in the planning stage. Anyone who had the 2nd chopper crash during option B knows what I'm talking about. I had one great driver and one shitty driver, and for some reason the game put the shitty driver in the chopper. The most infuriating part is that the 2nd driver - my GOOD driver - does absolutely nothing during the heist; there might as well be only one driver in the first place. Being punished $100,000,000 for such a minor, under-emphasized, impossible to correct, and poorly-explained player choice is infuriating.
6) The money-making opportunities are too sparse and don't pay enough. I'm fine with the main huge money-makers being the heists - that makes sense. The problem is that everything else is dogshit in comparison. The vast majority of non-heist missions pay you literally $0. And doing any other task in order to make money is a fucking joke when the very first heist in the game makes you $700,000. Even buying the businesses is pointless because the ROI is terrible, a fraction of what you actually paid for the business, and the jobs they open up are a pittance compared to the millions you make from the heists. The best goddamn money-maker in the game is the fucking stock market. Sorry, I thought I was playing Grand Theft Auto, not Wall Street Simulator 2000.
7) The "storyline" is a mess of one-dimensional characters with poorly written motivations, probably the worst in the series' history. I know no one plays GTA for the story and it's really just a vehicle for shuttling you from mission to mission, but it would be nice if it actually made sense and tried to get the player marginally invested in what was happening.
Anyway, aside from all that bullshit the game really is fantastic overall. I appreciate the interesting 3-person narrative, the game world is huge and gorgeous, the driving is fun, and the attention to detail is amazing. But I can't pretend that it doesn't have some massive flaws, some of which I'm shocked made it into the final game. I can't wait to get this on PC so we can mod the hell out of it and fix many of these problems.