Topic: What are you playing? (Read 140672 times)

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Still Morrowind. Finished off tribunal, then almost all the temple quests (I still have like 3-4 left).

Working on Bloodmoon. Its like a little slice of Skyrim. (or not, I haven't played Skyrim yet)

Playing this game, I both love it for all the random nuggets of hard to find stuff. Like, Its great that its there and I was able to find it and enjoy it, but it makes me realize that there are those that probably never experienced that stuff. Which is a bummer.

Like, I recently encountered a Orc who thought he was a khajiit. He immediately greeted me with "Meow". That's just great.

Also a lone khajiit that talked about invisible dragons, tasty horses, were-sharks, and no less than the talking mudcrab and how the mudcrabs are taking over.
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I really wish I could find the enjoyment in Morrowind that you do, Warped. Maybe it's because I started with Oblvion but I could just never get into it.
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I was thrilled with GT5 when I got it for christmas and the whole family took turns in doing the top gear track with the wheel but I couldn't keep up playing it because my ps3 shit itself and died. Before that happened though I had the chavviest Renault Clio sport (probably faster than a Ferrari).

Fuck Sony and Microsoft for making consoles that barely last 24 months when there are perfectly working 24 year old Nintendos.

I bought it in august and haven't played it yet. I heard my car was in it which is one of the reasons I got it (GT is just really fun from what I remember). I want to trick it out and see what it looks like then if I like it go actually do that shit to my car. Also do all of the crazy race shit I sometimes do but shouldn't and most definitely can't do cus I'd die or go to jail again.
 
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Also a lone khajiit that talked about invisible dragons, tasty horses, were-sharks, and no less than the talking mudcrab and how the mudcrabs are taking over.

I think he's on skooma if I remember. I love the idea of skooma and those cat people having a racial preferance for it, its pretty cool.
DEUCE: MEETING THE URINE UP CLOSE AND PERSONAL AND REALIZING IT'S JUST LIKE ME AND MY PREJUDICES  THIS WHOLE TIME WERE COMPLETELY FFFFFFFFFFFFFFFFFFF PTTTTHTHTHH GOD IT'S EVERYWHERE<br />DEUCE: FUCK THIS TASTES LIKE PISS<br />PANTS: WHERE IT SHOULD TASTE LIKE COTTON CANDY OR PICKLES<br />DEUCE: OR AT LEAST LIKE URINE NOT PISS
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 I've been playing Silent Hill Downpour and prior to getting the game, during the hype leading up to its release, I remember thinking it looked like it suffered from this syndrome where every area is so full of stuff that you mind glazes over everything. There are no focal points that draw attention because the designers behind the game think that world design means filling, and filling, and filling until every corner is stuffed with clutter. It makes me pine for the 64 days when levels had to have focal points and set pieces because you just couldn’t fill worlds with all that much detail.

This clutter syndrome is something I understood after playing Resident Evil 5, and I expected more of that in Downpour, just unimpressive levels that feel like nothing because there’s no coherence to them, it’s just junk to fill space. But this game is awful, the pure amount of stuff, the darkness, the way your flashlight hardly moves, and the fact that the main character obscures everything, it makes this game unbearable. It’s like you can’t get comfortable with it. It never sits right with you, and all you can do is press forward through it. There’s no familiarity to achieve.


The more I play this game the more it reminds me of like, an NES title, where you’re playing a game from a time when most designers just didn’t know how to treat players and they put the most frustrating shit in the game. Downpour is increasingly becoming a 3D equivalent of that. Just with, like, unexplained paths that look like nothing. There’ll be a row of junk, and it’s so visually busy, like everything else in this game, that your mind passes over it and you register it as another nonsensical border on the level, the kind that anyone IRL could just hop over (you know the kind of boarder I’m talking about), but this border has a little slit in the side of it and you can slide through it. You have this arbitrary slide move that let’s you fit through tight spaces, and you use it here on this thing that looks like a border because the designers don’t know how to direct the eye, they have no idea how to use space. It’s awful. That’s what I mean about NES era kinds of design obliviousness.

I picked this game up because I thought, despite everything that looked bad about it, I could just wander through its weird and bad spaces and take them in as what they are, but the design of this game prevents that and it’s straining on the eye to play this game, or to move through it in an attentive way. I can go to a used game shop and pick up some 64 era four-dollar game just with the intent to move through its space and take it all in, even though the gameplay is surely terrible. It’s crazy to me that hackey designers are using this bounty of technology to produce these incredibly forced ways to make environments undecipherable. It drives me nuts. It’s like the worst parts of consumerism and shlocky design sloshing together to create something with no value, not even in a distanced diagnostic or investigative sense where you just get the game to enjoy its oddities.
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The more I play this game the more it reminds me of like, an NES title, where you’re playing a game from a time when most designers just didn’t know how to treat players and they put the most frustrating shit in the game. Downpour is increasingly becoming a 3D equivalent of that. Just with, like, unexplained paths that look like nothing. There’ll be a row of junk, and it’s so visually busy, like everything else in this game, that your mind passes over it and you register it as another nonsensical border on the level, the kind that anyone IRL could just hop over (you know the kind of boarder I’m talking about), but this border has a little slit in the side of it and you can slide through it. You have this arbitrary slide move that let’s you fit through tight spaces, and you use it here on this thing that looks like a border because the designers don’t know how to direct the eye, they have no idea how to use space. It’s awful. That’s what I mean about NES era kinds of design obliviousness.

This is exactly the impression I got when I started playing The Legend of Zelda: Skyward Sword. Maybe they handled it in that game slightly better than the people that designed the game you are talking about, but it's still insufferably frustrating for a task that is in principle pointlessly straightforward. Like for a little while I could be okay with playing through those annoying obligatory tutorial styled bits at the beginning parts, but then I get hit with some stupid oblivious little ledge and even after finding it after searching the same area for 20-40 minutes straight (ok, so you force me to hold hands with you through EVERY SINGLE ASPECT OF THE GAME EXCEPT THIS ONE PART WHERE YOU LOOK FOR A STUPID LEDGE TO SHIMMY ACROSS?), any desire I have to keep playing immediately gets sapped from my person.

Even if the game gets better later on, this thought lingers in my mind as something the designers established that you can possibly encounter, but still never see coming, and I can no longer enjoy anything else in that game that is still worth enjoying.
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Anyone playing Demon's Souls while it's not too late???

"The true Demon's Souls starts here"

servers goin down May 31st

lets examine all bloodstains
and invade others worlds
and leave misogynist madlibs near female npcs, just one last time

"Dont go forward without Sticky White Stuff"
"Beware of the enemy's Bloodletting"
"Kick"


and if someone says "move on to dark souls lol" im gonna murderize them, its not the same ok

"I've been in Soul Form for so long..."


add me on psn sunowl-1 if you're around SL50 (heh), i enjoy co-op

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I used to be a computer god 15years ago. Since then i'm just a working dad.

~my gameslog~
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i wish i could, but i don't have a ps3... very excited about dark souls getting a pc port tho
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I'm somewhat interested in the PC port. I'm not usually into Fantasy games outside of Elder Scrolls but Dark Souls looks really good.


Also, I would have figured that you'd still be able to play Demon Souls offline.

EDIT: Oh yeah, I play a little Twisted Metal, Oddly enough not much Morrowind lately.
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This is exactly the impression I got when I started playing The Legend of Zelda: Skyward Sword. Maybe they handled it in that game slightly better than the people that designed the game you are talking about, but it's still insufferably frustrating for a task that is in principle pointlessly straightforward. Like for a little while I could be okay with playing through those annoying obligatory tutorial styled bits at the beginning parts, but then I get hit with some stupid oblivious little ledge and even after finding it after searching the same area for 20-40 minutes straight (ok, so you force me to hold hands with you through EVERY SINGLE ASPECT OF THE GAME EXCEPT THIS ONE PART WHERE YOU LOOK FOR A STUPID LEDGE TO SHIMMY ACROSS?), any desire I have to keep playing immediately gets sapped from my person.

Even if the game gets better later on, this thought lingers in my mind as something the designers established that you can possibly encounter, but still never see coming, and I can no longer enjoy anything else in that game that is still worth enjoying.
I furiously hated that part of Skyward but loved the rest of it. Except the plot.
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They added writable books to minecraft's latest weekly update. Once its released in a full version, I will then have a fascination with finding books people have written online, as well as writing some myself, maybe leaving some for wandering players to find.
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Anyone playing Demon's Souls while it's not too late???

"The true Demon's Souls starts here"

servers goin down May 31st

lets examine all bloodstains
and invade others worlds
and leave misogynist madlibs near female npcs, just one last time

"Dont go forward without Sticky White Stuff"
"Beware of the enemy's Bloodletting"
"Kick"


and if someone says "move on to dark souls lol" im gonna murderize them, its not the same ok

"I've been in Soul Form for so long..."


add me on psn sunowl-1 if you're around SL50 (heh), i enjoy co-op

Umbasa...

dark souls is not the same as Demon souls.
DDay is Dead  I am a dead man typing
 
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This is exactly the impression I got when I started playing The Legend of Zelda: Skyward Sword. Maybe they handled it in that game slightly better than the people that designed the game you are talking about, but it's still insufferably frustrating for a task that is in principle pointlessly straightforward. Like for a little while I could be okay with playing through those annoying obligatory tutorial styled bits at the beginning parts, but then I get hit with some stupid oblivious little ledge and even after finding it after searching the same area for 20-40 minutes straight (ok, so you force me to hold hands with you through EVERY SINGLE ASPECT OF THE GAME EXCEPT THIS ONE PART WHERE YOU LOOK FOR A STUPID LEDGE TO SHIMMY ACROSS?), any desire I have to keep playing immediately gets sapped from my person.

Even if the game gets better later on, this thought lingers in my mind as something the designers established that you can possibly encounter, but still never see coming, and I can no longer enjoy anything else in that game that is still worth enjoying.
I remember having this thought about SS that its stream of helpful information was so extensive, and so overwhelming, that it eventually becomes entirely unhelpful and serves to negate itself. There is so much to sift through that your mind glazes over and takes for granted that you're being told nothing, so whatever real, valid, pieces of information are in there are being lost in this sea of dialogue.

I remember one point where I was talking to a raccoon thing in a tree, and it had so much to tell me, I was just scrolling through the text because I was tired. And in the text is this specific instruction to go to some completely arbitrary place on the map that has some symbol on it to unlock the next section.

So here, instead of there being some deductive process where you're left alone to consider the environment and use what you know about it to find the next area, the game just directly tells you where to go. Holds your hand. But ultimately the dialogue used to explain the solution is so bloated that I just tune it all out "I'll just figure it out as I go along". And I ended up thinking this symbol I needed to look at was the door. But in reality that symbol was just a symbol to later reproduce on the real door which is over on the other side of the map.

This happened a lot in the game, where the NPCs would just explicitly tell you what to do and remove the problem solving from your end of things. And the game is forced to do this, I think, because the overworld in this Zelda is like the aftermath of the explosion of something more cohesive, like we're playing across broken shards. There's such a lack of logic to the landscape that you can't base any problem solving or implied natural progression around its layout.
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They added writable books to minecraft's latest weekly update. Once its released in a full version, I will then have a fascination with finding books people have written online, as well as writing some myself, maybe leaving some for wandering players to find.

That is surprising to know, I always assumed Notch was so diametrically opposed to the concept of writable books, that someone would have to assassinate him directly before it could ever even become a possibility. (I do wonder if with an internet connection, if it is possible to find books other people have written in single player, or if any of the books you write in single player can be found by other people also wandering about in single player)

Even so, I won't bother to actually read any of them. I never read books in Oblivion, won't ever read books in Skyrim. I have got plenty of irl books to read, and all the other stuff I can do in minecraft already distracts from that.
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I just like to read stuff in general.

I've probably spent more hours reading about games than actually playing them now that I think about it.
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Something I've realized about the Elder Scrolls world. All the books and extra story bits explain that all the races formed from other mixtures of races (as one would expect). However, you never see mix races in any of the games. Like, not even among the broad race definition of 'human' you never see a half imperial half nord, or in the case of elves, like a half bosmer half dunmer.
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You know, I never thought about that but that is weird. I do think that a lot of the races already look basically the same and it would be hard to get like a breton/imperial to look distinguishable from bretons or imperials. But I think it would be cool if in the next one you could multi-race characters to mix and match bonuses. Ya hear that, Bethesda?
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Rumor is that Bethesda is making the next Elder Scrolls game a MMO. :(
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boooooo
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Indeed, that would suck. I really hope it isn't true.
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Rumor is that Bethesda
boooooo