Topic: What are you playing? (Read 140672 times)

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every couple months i start kind of obsessively playing dungeon crawlers/procgen loot games for a while, and this time it was the original shiren the wanderer. started out on the nes version but once i learned you could backtrack on the ds remake i switched to that and started grinding some Good Gear. beat the main dungeon a while ago and now i'm doing the optional stuff.
 
all the weird gimmicks in this game are sweet
 

 

Last Edit: November 19, 2016, 11:30:46 pm by sambr
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Dang t hat looks cool. I always wanted to try Shiren, have you played the Torneko games that are kind of in the same series? Wiki says Torneko: The Last Hope (lol that title) was really well received in Japan (BIG SCORES From Famitsu!!!) and in Western world it was hated and despised for being "silly" and "too hard".
 
I have not PLAYED this, but: A roller coaster making game just came out (i think) called Planet Coaster. Normally it'd be all, "Who cares?" but this one looks pretty cool because it's kind of just a modeling program with roller coaster skin on, so there's already been a lot of elaborate stuff, lots more creativity and coolness than any coaster sim I've seen previously. But also because of stuff-like-this capability. I look forward to a bountiful bumper crop o' further vids o' sim-yoo-lated atrocity... *chewing hay, leaning on shovel looking out*
 

 
edit: gifvs embed bad but it's here http://i.imgur.com/YL6hZpA.gifv
Last Edit: November 22, 2016, 04:16:51 am by WeedWizard420
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Dang t hat looks cool. I always wanted to try Shiren, have you played the Torneko games that are kind of in the same series? Wiki says Torneko: The Last Hope (lol that title) was really well received in Japan (BIG SCORES From Famitsu!!!) and in Western world it was hated and despised for being "silly" and "too hard".
 
this is the only mystery dungeon game i played all the way thru tbh. i played a little bit of one of the old pokemon ones when i was younger but didn't get hooked on it
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Accidentally stumbled onto this game Technobabylon, as it happened to be in a humble bundle with other games that I was peripherally interested in. Those other games were kinda cool, if generally forgettable, but Technobabylon was really good stuff. It's this game made in Adventure Game Studio that felt like it was made in 1998 and lost behind someone's shelf for almost twenty years. I mean that in a good way.
 
The thing doesn't really reinvent the wheel, so I guess there isn't a whole lot I could really usefully say about it beyond the fact that it's one of the best adventure games I've played in a really long time. Interesting story, clever puzzles, attractive visual style. Even the voice acting ended up growing on me, even though I found it a little bit of a deterrent at first. If there's anything negative I could say about it is that this game was probably eerily close to being genuinely remarkable; I feel like this story, with more emotional depth, could have been the kind of game that really leaves you rattled. The game's really good at sucking you into the whole scenario, which is something I find generally rare among games nowadays, but it doesn't quite sock you in the gut as much as it could have. Left slightly hanging by the end, a couple of the plot twists fell a little flat, even though I don't think this really diminished the experience. I think what's there is a genuinely good, surprisingly engaging adventure game, so we're only talking the difference between what I think is an unusually good adventure game and what could be one of the best adventure games. So I wouldn't really call that a weakness. Just kinda saying that it almost entered that territory, at least in my opinion.
 
Maybe overselling this game a bit, but I'm a sucker for well-done cyberpunk, and it's heartwarming to see well-composed indie games out there. If you're a loser like me and really dig games that take the literal story-telling seriously(dialogue and shit!!), it's one you should pick up.
 
 
 
Also I almost bought No Man's Sky today but then I googled it and discovered that this is the sort of game that I don't like. So I didn't buy it and am instead going to cut dead skin off my foot with a knife or have a good wank or read Joyce to my cat or listen to shitty 90s electronic music for several hours. Thank You.
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Also I almost bought No Man's Sky today but then I googled it and discovered that this is the sort of game that I don't like. So I didn't buy it and am instead going to cut dead skin off my foot with a knife or have a good wank or read Joyce to my cat or listen to shitty 90s electronic music for several hours. Thank You.
 
ha not that I own anything past PS2/gamecube anyway but I was hoping no man's sky would be cool just cause i like the idea of procedural graphics/music and stuff too bad everything that uses those techniques seems to suck ass (see Spore)
http://djsaint-hubert.bandcamp.com/
 
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Weellllllllll Terraria just got a new update so I'm diving back into that. It's probably my favorite game of all time, I started playing back at initial release so I've restarted the game at every major update and gotten tons and tons of playtime out of it.
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Also I almost bought No Man's Sky today but then I googled it and discovered that this is the sort of game that I don't like. So I didn't buy it and am instead going to cut dead skin off my foot with a knife or have a good wank or read Joyce to my cat or listen to shitty 90s electronic music for several hours. Thank You.
 
ha not that I own anything past PS2/gamecube anyway but I was hoping no man's sky would be cool just cause i like the idea of procedural graphics/music and stuff too bad everything that uses those techniques seems to suck ass (see Spore)
Technobabylon is an ok game. It's no Beneath a Steel Sky, which is the most similar game I can think of, but it's still kind of neat in parts.
 
 
Quote from: Selfish Dream link=topic=FIX_TOPIC_ID.msgFIX_POST_ID#msgFIX_POST_ID date=1480425124
I just got a new controller so I can finally play on my PC from the comfort of my bed.
Currently trying to finish Dragon's Dogma so I can thin out that backlog.
That is probably an impossible task though.
You have the Steam version? If so, I can add you to my friends list and you'll be able to use my pawn for free.
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I'm playing Shadow Tactics. Man, it's good. I'm on level, idk, 6 or 7, and the difficulty suddenly ramped up a ton.

Still fun, though. Kuma should be useable in all levels, tho.
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IT'S FINAL FANTASY 9 TIME!
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Final Fantasy 9 time was put on hold because the PC port keeps crashing.
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Planet Coaster is every bit as good as it looks. It's a lot of fun, the controls work very well, aside from the camera that can get screwy at times. Graphics are solid, the pre-made set pieces are done very well and it's easy enough to build your own and save them for later. Sharing on the Steam Workshop is as easy as it gets. The campaign maps are incredibly well designed.
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Also I almost bought No Man's Sky today but then I googled it and discovered that this is the sort of game that I don't like. So I didn't buy it and am instead going to cut dead skin off my foot with a knife or have a good wank or read Joyce to my cat or listen to shitty 90s electronic music for several hours. Thank You.
 
ha not that I own anything past PS2/gamecube anyway but I was hoping no man's sky would be cool just cause i like the idea of procedural graphics/music and stuff too bad everything that uses those techniques seems to suck ass (see Spore)
Technobabylon is an ok game. It's no Beneath a Steel Sky, which is the most similar game I can think of, but it's still kind of neat in parts.
 
 
Quote from: Selfish Dream link=topic=FIX_TOPIC_ID.msgFIX_POST_ID#msgFIX_POST_ID date=1480425124
>I just got a new controller so I can finally play on my PC from the comfort of my bed.
Currently trying to finish Dragon's Dogma so I can thin out that backlog.
That is probably an impossible task though.
You have the Steam version? If so, I can add you to my friends list and you'll be able to use my pawn for free.
 
 
no man's sky
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Today is the day where I bump a several month dead topic because I want to make sense of Persona 5. So all the spectors, ghosts, and phantoms that are still logged into this board can have something to read.
 
Persona 5 is a pretty sharp game. I have no fucking idea how this idea didn't come to anybody sooner, but it finally occurred to somebody that RPGs are generally all about just flipping through menus, so why not make the menus part of the game's thematic presentation? Virtually every menu in the game manages to be visually striking in some way. I mean, just going to the item shop and buying a bunch of curatives manages to be cool, and exciting, and provocative. It was clear that somebody sat down and really put a lot of thought into how the menus worked and felt. The voice acting helped here too, as there's parts when the shopkeep laughs at you for making a mistake in the menus, or for navigating the menus so quickly that it cuts them off, commenting on your rudeness. Ultimately, yeah, this is a somewhat superficial touch, but the menus here do as much heavy lifting as any part of the game, so they should get points for finding a different way to further the game's overall presentation.
 
The way the game plays is pretty predictably good, as Atlus has been copy/pasting what is essentially the same battle system for over ten years. It's somewhat guilty of being flashy for the sake of being flashy, but it blends well with the way the menus work, so it's hard to hold it against them. They've also gotten a little bit further away from the randomly generated dungeon nonsense that they've stuck with in the last two Persona games, which was nice to finally see. The dungeons even positively contribute to the story in this game, even if most of them do usually devolve into something somewhat mindlessly grueling at points. Most of them are in the range of being tiresomely long(particularly if you try to make it through them in one shot), and I personally think it would have helped the game out to shorten all of them in order to add an extra dungeon. But they're all responsible for some interesting moments, which is more than I can say for the last two Persona games. There is still one randomly generated dungeon(with a fucking terrible 30-second song that plays on repeat for all 70 or so floors[the ][/the]), but the game rarely forces you into it, and generally lets you crawl through it at your leisure. So while it is pretty innately tiresome, and the game does force you to make your way through all of it, you can elect to go through it in such small doses that it probably will fail to ever be a true nuisance.
 
The story is where I'm torn, though. There's some genuinely interesting stuff in the story, hamstrung by some dull, uneventful turns in the story, and a depressing amount of characters that fail to ever be particularly compelling.
 
What I think works best in the story is how the game's depiction of Tokyo, coupled with your suggested place in it, manages to tell the game's story more powerfully than the characters or cutscenes usually do. Whenever games have cities, the effort is usually made to make it interactive in some way. People know you, stuff happens there, you have the capacity to change it, some degree of interactivity. That does not really happen in Persona 5. Tokyo is static and unchanging, and it really doesn't give a shit about you. It's all populated with a near-infinite amount of formless, almost shapeless NPCs, only a fraction of which you can talk to or interact with, and even fewer can you interact with meaningfully. This, along with the almost always effective music, really can go a long way in making you feel very cold and alone when you're just out in the middle of a rainy night buying groceries and showing up to your soul-crushing convenience store job. You'll probably end up in pretty subjective territory when it comes to forming an opinion about Tokyo in the game, as they really do a rather good job of duplicating the actual real-life feel of a major metropolitan area. The words "cold" and "alone" would be two words I'd choose to best summarize my experiences just aimlessly wandering around large cities, which might be one of the reasons why I describe this game's Tokyo with such terms. I'd expect others might describe the game's portrayal of Tokyo in different terms depending on what they bring to the game themselves. It's this large, labyrinthine entity that's simply THERE, looming over everything in the game, constantly abuzz with every new stupid piece of rumor and gossip. It's neat and beautiful and horrifying and disgusting, and you could really just piece together everything going on in the story by the wonderfully inane bullshit you hear people whispering and shrieking to each other in the street. You could consider Tokyo itself one of the game's main characters, if not the true main character, and I'd argue it is the strongest designed of all of them.
 
But I went into Persona 5 excited about the individuals I'd be spending my time in the game with, particularly after playing something like Persona 4. I fucking loved Persona 4, to a point that I'm slightly embarrassed how much I liked Persona 4. None of the characters in it were all that unique, and hardly any of them are all that interesting, but they really tried to give almost everybody an interesting character arc(and very often succeeded), and they invested a remarkable amount of time in the game just trying to make an interesting dynamic between all these characters. And the game really endeavors to be about introspection, with virtually every named character in the game presented with some personal obstacle they need to overcome, some innate personality quirk or shitty way of looking at the world. I found it pretty easy to get behind a story that tried to do that, to depict these somewhat dynamic people who actively desire to be better, more functioning human beings.
 
So I went into Persona 5 with similar expectations and found myself somewhat disappointed. Fundamentally, there is an easy explanation for this: In Persona 4, the antagonist of every individual character's story is themselves, while the antagonist of every character's story in Persona 5 is almost always some other shitty person. From a purely logistical standpoint, this is going to really get in the way of interesting developmental arcs for the characters, as they themselves usually do not need to address their own faults. The blame in Persona 5 is almost always cast on somebody else, so when that somebody else is removed from the equation, everything almost magically turns out all right for that character. Not to say that character arcs don't happen, as there are a couple characters that change and become more interesting the more time you spend with them, but this overarching theme often does a disservice in leaving characters static and unchallenged.
 
Though probably more damning than this even is that the dynamic within the main game party is dull and uninteresting. They invest a genuine amount of time with them all just hanging out, chatting about various things, but it rarely manages to be fun or interesting. These people are just not particularly good company, the ice goes through the whole game entirely unbroken, and, as a result, I found it a bit difficult to really relate to these sleepy, humorless people. Probably the tone had something to do with it, as the story maintains this level of gloom the entire game that it never adequately diverts from, and that the individual problems of the characters are almost exclusively kept within their confidant story virtually forces the party dynamic to talk exclusively about the main story for 100 hours. It all just gets a bit boring after a while.
 
I blame the fucking cat. What a goddamn awful character. It's neat at first; this cute little cat that hides in your backpack and your desk at school. But the cat is arrogant, stupid, and ferociously humorless, managing never to really contribute positively to the party dynamic or anything interesting going on in the story, and its only function in the overall narrative is to be a tutorial dispenser. Most notoriously, the game elects to have the cat substitute in for interior monologue events, such as when you're too tired to go out partying in the middle of the night and the game needs to tell you when you're too tired and should go to bed. That would have been a neat idea to put in a game had this not been a game about personal liberation. The unintended end result of getting continuously bossed around by this little shit for 125 hours is that you feel imprisoned by your fucking cat, which is something that they needed to be a lot more fucking careful about, as this idea has absolutely no thematic place in a story with this kind of end goal. Regardless, the cat fucks off at various points in the story, only to return, expecting you to actually give a shit. But I did not give a shit. There's a billion cats out there that aren't going to fucking sass me and tell me when I should go to bed. I guess I couldn't help but compare Morgana's presence to Teddie's presence in Persona 4, specifically the part in Persona 4 Golden when he lives with you. Rather than just bossing you around when he moves in, or continuously pummel you with smarmy one-liners, when Teddie moves in he breaks all your shit, nurses you back to health when you get sick, leaves clumps of hair in the refrigerator, helps you dig for bugs in the garden, and very innocently attempts to have a gay encounter with you. Teddie is a goddamn party, Morgana is a fucking prison. That's why this isn't a better game. Full stop.
 
I kinda jest, as it all does work to an extent, just not quite as good as it could have. Like the game really bets the farm on their PLOT TWISTS, which I guess can be cool, but plot twists are always more interesting when they're more a matter of interesting characterization rather than a surprising turn of events. The game has some of these later on(two or three in particular), and they're so enormous that nobody is allowed to stream the game or take pictures using the playstation's integrated sharing tools. To be fair, they are actually pretty neat plot twists, almost makes the game feel like one big Mission: Impossible episode, but, for me, the most stunning plot twists are what happens when you and your idiot friends decide to call a sexy maid service, and the fact that the oppressively obedient character that does little but bother you for what felt like a fifth of the game is actually really cool once you get to know her. I think it's somewhat discouraging that Atlus was off-the-mark about this, but they were on the mark enough times that I'm probably nit-picking at this point.
 
This wasn't supposed to be so meandering. Persona 5 is a really insanely good game. I guess my beef is that it could have been THE BEST game. The thing's got a really interesting, distinct style, a tremendous soundtrack, handles well, and a good story. But the structure of these Persona games are such that they're really made or broken by their characters, and I felt as though they lost sight of that to an extent.
Last Edit: May 02, 2017, 12:08:23 pm by Hundley
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What's the first Persona you played? I don't have anything newer than the wii, but is the PSX Persona any good? I always liked the idea but I know those games are full of classically JRPG style finickiness, so I would probably take a walkthrough with me like the trash gamer I am! I've never really gotten into playing those sorts of demanding or secretive RPGs but I absolutely love thinking about them, reading about them etc. so I'm always on the lookout for one I can actually have a real good time getting decent at. As I write this I just realized, the only game I've played besides SMW hacks for the last month or two has been precisely that!
 
I have been playing Baroque for the last couple weeks, cause I finally walked into town and bought a nunchuck for my wii from the store that has megaman, sonic, samus, goemon etc. sprites and art arranged haphazardly over a mario level covering their entire storefront. yeah, the minute that went up i knew the proprietors got it! Anyway Baroque was originally for the Sega Saturn and even though the wii/ps2 ports by Atlus make it less raw, I really got sucked into this fucking game. i first started it up and saw my savefile from seven years ago, which had +47 deaths on it lol. The game is so crammed with weird little hints of deep substance but i never got ANYWHERE in that game when I was younger!! I got like down to -1000 cubits which is just Baroque's name for dungeon level 5. I always got my ass kicked by the hard enemies down there. And, strangely enough, I never allowed myself to just cheese it and run straight to the down portal and save/restart each level. The thing about Baroque is that it's a roguelike, so you're encouraged to die and develop the gameworld over multiple lives, but it's also a really classic hard-ass, evil japanese crpg, so it tells you NOTHING and expects you to combine everything with everything else ten billion times to advance and wring out tiny, disordered scraps of the ridiculous, proudly abstruse plot. I loved it but didn't get it so the holographic projection of the Archangel, who harangues you at the beginning of each crawl, got MORE AND MORE PISSED at me each time. I started a new playthrough and this time I gave in and immediately read a gamefaqs walkthrough and it turns out, sure enough, those hours of forty-seven deaths all took place in the very first phase of the game. The dungeon has a -1600 cap on the first phase and then expands like twice, and there are all sorts of (pretty samey) bonus dungeons. I could find a few of the strange unique special rooms on certain floors of the random dungeon, but I never knew what to do with the people there. The weird-ass characters in the town do actually say different things and will react to things you throw at them, and some even end up moving. I decided, god damn it, I'm going to 100% this mean son of a bitch of a game. So I immediately screwed up because there's a cutscene you can only get by attacking a specific character 100 times on your first life only. WHOOPS
 
I'm still playing that file anyway. Now that I'm older I'm a hell of a lot better at it. I used to think the awkwardness of the combat was a serious flaw but now I realize it's totally intentional in a King's Field sort of way. Your animations feel way more unhurried than they should be for a person surrounded by monsters in an evil tower, but most of the enemies' moves are, too. I would get my ass kicked trying to hack away at things from the front. Now it was surprisingly easy to wrap my head around the fact that if you are careful about from which angle and when you attack, you can reliably outmaneuver damn near every enemy. It's got that Japanese dungeon crawler feel to it where they let you just run past enemies if you want! you can be really low level and if you weave right, nothing will catch up to you, although some enemies have charging or projectile attacks that can go faster than you. But by paying attention to sound cues you can even build up huge groups of enemies, any one of whose attacks would murder you, and just lead them around like ducks. Holy shit. Suddenly I'm having a blast! And actually finding new things all the time and figuring out strategies and shit. *Tears fall from my eyes* This... is gaming. Even strong enemies will get pushed slightly out of the way if you charge past and clip them, so everything has a sort of floaty feel to it. Combined with the wii's basically gamecube graphics and the 90s anime designs it's very surreal and affirms the somewhat player-insensitive roguelike attitudes, like the item/weapon shenanigans, the brutal vitality system, how nasty status effects are, the weird-ass awkward way you transfer items between lives - you toss them in giant floating manmade spheres to teleport them up and when you're next in town, you hit a little kid in the face and he'll give up whatever he found to pacify you.
 
Characters also have a surprising amount of responses to things I never would have expected, like, if you talk to the old Fortune Teller woman specifically when you're in Lust - which is not naturally inflicted on the dungeon levels she's found on - she's all: fuck off you little creep, I'm way too old for that shit. I'll kick your ass
Last Edit: May 03, 2017, 08:02:37 am by WeedWizard420
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What's the first Persona you played? I don't have anything newer than the wii, but is the PSX Persona any good?
The PSX Persona actually was the first one I played, and I know it was in 1999 that I first played the thing, because I remember trading in my recently purchased copy of Silent Hill for store credit to pick up a used copy with a badly cracked jewel case that looked like it had been sitting at the bottom of a swamp for several weeks. I loved the fucking shit out of that game when I played it back then, but that actually was over half my life ago, and I haven't gotten all the way through it since. So any advice is going to be colored by some heavy nostalgia for the thing, since I haven't really sat down and really earnestly played the thing in a period of time closing in on 20 years.
 
I think one of the real appealing things about the game is that it really doesn't resemble anything else anybody else was doing at that point in time(except for the other bizarre games Atlus was making at the time[most ][/most]), yet still had all these familiar things in it nonetheless. Like the game takes place in a familiar-feeling city, you play high school students, you have to go to class and do some shit like that, but it's coupled with awkward first-person dungeon crawling, this strangely literate and expansive mythology, and what is probably the most surreal battle system that's ever been in an RPG. Even the soundtrack hits this strange yet familiar note, as much of it seems to deliberately try to evoke feelings of muzak, or some other such rubbish you'd hear pumped through late 90s department store speakers.
 
I think more than anything else it's worth playing for the demon negotiations, though. You have to catch demons in the game by talking with them, generally talk them into fighting with you. The thing here is that there's A LOT of overall text for this system, and Atlus decided to not really iron out all the grammatical mistakes and awkwardness in the translation, so most of the conversations you're going to have will be random, stupid, and unintelligible. There exist unpleasant purists out there who see this as a travesty, but I absolutely fucking loved this about the game. It all becomes surreal and hilarious. In subsequent Atlus games that had dialogue-based demon negotiation, they've always tried harder to get the translation right, and I always feel as though something important is lost. It made the experience for me a lot more fun and immersive if these demons don't really make any sense and have distinctly alien ways of thinking and talking.
 
I think it's absolutely worth a shot going out there and emulating itPLAYING IT THROUGH PERFECTLY LEGAL MEANS. It's the sort of game where you probably will know if it's for you after the first hour or two. The whole awkward feel of it can deter a lot of people, or simply do nothing for them, so don't feel bad about yourself if it's just not your thing. Either you got a Revelations: Persona bone that this game tickles, or you don't. I think most people probably don't, but if you're still posting at this dead forum along with me, I think there may be a chance that this does something for you. Only butterflies dream about being people like us.
 
Quote
I always liked the idea but I know those games are full of classically JRPG style finickiness, so I would probably take a walkthrough with me like the trash gamer I am! I've never really gotten into playing those sorts of demanding or secretive RPGs but I absolutely love thinking about them, reading about them etc. so I'm always on the lookout for one I can actually have a real good time getting decent at.
 
Actually, you would definitely want/need to use a walkthrough for the first PSX Persona game, at least for certain bits. They pull some bullshit with a TRUE ENDING that's only accessible if you answer specific dialogue choices a certain way throughout the game, so you'll probably want to be aware of those choices going into it. The game doesn't give you any hint of this, so if you answer any of these choices wrong throughout the game, they cut the game short by a handful of hours and give you a FUCK YOU ending. My only suggestion with that is that you shouldn't EXCLUSIVELY use a walkthrough when talking with the demons. There's generally an ideal way to talk with each of them, but I think much of the game's atmosphere is lost if you miss all that wonderful incomprehensible dialogue. Beyond that, it probably is good to get a little lost in the game, since that probably would contribute to the atmosphere of it all, but I wouldn't suggest avoiding outside help to the point where you can't get through the game.
 
Other than that, I'd probably have to say this game is a great example of a finicky RPG that's still actually quite playable, so it's probably a good choice if you want something like that, or at least the best suggestion I'd be comfortable making for games like that. It's a little hard to get used to it all, and just navigating the world can be a little frustrating, but I think it's worth it. It's surprisingly literate and atmospheric for a game so rough around the edges. Or so I thought when I was in my teens playing this thing, anyway.
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Hundley you are underestimating your power over dead forums (which are apparently being overrun by bot zombies, tomatoland smiles knowingly). #hundley just posted
 
I wish I could say I've been playing some vidcons but i aughta give my two Zens. I'm gonna just terrorize this topic, once and for all time.
 
I've actually been series-watching every day some idiots playing GTA5 while bickering and kickin dirt with each other. wish i could say something smart about it, but basically there's a joy in repetition, and especially with guys spatially navigating and terrorizing each other in made-up 3d sunny islands, which we all aspire to do in real life if you think about it?
 
actually how many of you actually spend more time watchign LONGPLAYS or other people playing video games these days?? I feel like that is the ONLY thing i'm doing these days with videogames. i feel like there is still a place, time and HEART for some idiotically cryptic games like Persona or gold-box CRpg's or Ultimas, but anybody gettin' a foreboddin' feelin' that these games should be in reality somehow CO-OP games played together, somehow?????? am i the only one??? it's like neverwinter nights (god CURSE it's soul) somehow got the closest to the existential FEELING of being in a random ass nonsensical universe together with other people, navigating it's crazy shit and somehow in the process stare at other's and thus YOUR OWN mortality and existence in turn?
 
it's bit ... imagine everybody could play Super Mario 64 maps together, but the maps are insanely abstract like Prince Parade album, so you really oughta help each other get- wait a fucking minute, i have to interrupt myself because I realized that the ideal game is
 
Dark Souls mutual survivalism & shared communication and experienced difficulty + done with Mario 64 physics + in a world of Bubsy 3D from hell??
 
ídk somehow i'm stuck watching multiplayer and party vidcon games, it's bit like if you and your friends could play Dark Premonition but at the same time or something.
 
 
I really think all vidcon talk should be substituted by posts by hundley and me, hundley can arreange the logic side of things and I could push out just INTENSE ENERGY EMOTION LEVELS.
 
sorry, carry on, etc... *throws himself on ground* i'm a carpet, please walk over me
 
EDIT: I burst out laughing: this isn't the first time i've fantasized co-running a show with hundley ahhhhaahaha. if something resonates, then it resonates!! what can you do.
Last Edit: May 06, 2017, 01:35:27 pm by bonzi_buddy
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Yeah. I watch longplays and other people playing video games more than playing them myself. *scandalized, child self looks at me disgracefully!* I normally refuse to watch anyone who talks or shows their face on a video if I'm aiming to research the game, but if it's a speedrun it's dope cause the human aspect of those are neat. Just tonight I found a guy I like, the Mexican Runner; he streamed and beat like seven hundred NES games. Even Ikari Warriors, an unbelievably shitty and long game. I was thinking of starting a thread about Interesting Streams earlier because I imagined other people probably had long since discovered the good ones and I have no frame of reference.
 
I don't usually watch let's plays but there are two series that I really enjoy... the sonic 2006 one with four people, slowly going insane as they grind out the dire courses over the course of a horrible night. and recently i found about like four dudes, maybe some of the same ones, playing through ALL mario parties (not in one go). those were all fairly wicked, I love seeing people respond to that sort of... sigh... epic.... challenge-based gaming. and i watched a japanese guy and girl play Hermie Hopperhead, a real dingus of a psx platformer. I dunno what they had to say about it but the guy died a TON (i'm talking multiple game overs) on pretty simple jumps in some hellish bonus zone (hermie hopperhead plays the exact same track through all 9 billion of its 9 billion levels) and the lady sort of wheezed at him. But I'm sure there's a wide world of phenomenal J-LP-ers we'll never find out about until 2022 Neo-Buzzfeed's 千の日本の<Let's Plays> Yall Missed.
 
also the let's player Raocow is a gem, he's chill as hell and plays lots of pleasant Super Mario World hacks, and sometimes a metroidvania or two like this one Game Maker one about an egg, which i... like. i don't know. I guess socio-archaeologists in a few years will examine forum posts like mine and use it to corroborate a theory about the worldwide disease of Pointless Single Player Game Addiction (PSPGA).
 
Ahaha i would kill for MMOM64!!! wow
 
Mario 64 physics in general... It's a crime... a crying shame... I just realized... hacks of SM64 DS version exist... I must find a brutally hard, ghastly textured hellzone traversable only by Wario and Luigi... to save mario. And if I can't find it... a change will occur which will make it be made.
 
Other than that, I'd probably have to say this game is a great example of a finicky RPG that's still actually quite playable, so it's probably a good choice if you want something like that, or at least the best suggestion I'd be comfortable making for games like that. It's a little hard to get used to it all, and just navigating the world can be a little frustrating, but I think it's worth it. It's surprisingly literate and atmospheric for a game so rough around the edges. Or so I thought when I was in my teens playing this thing, anyway.
Dude fuck yeah! Thanks so much. Every paragraph of your reply is fantastic. I ended up playing Persona two days ago, fell asleep during a battle and played a little yesterday morning. It's a FUCKING AWESOME GAME there were so many times my jaw dropped at how grand and perfect certain atmospheric touches were in incarnated Atlus-ness. The dungeons are so great - I know we had a first person dungeon crawler thread here... I would dig it up but all I can add now is "Persona sure is cool guys, durr". And that image thecatamites tweeted from some fleischer cartoon of a spider crawling around a dungeon which moves like fp jrpg camera. I love how, like you said, how familiar everything is with these simple characters in a conventional anime setting but there's this bizarre surreal ecumenical twist to it. It's kind of funny that all the women so far have been pleasant people and almost all the men are douchebags.
 
The enemies and battle system are great too, I love that you don't really know for sure how a demon will react. i've tried a bunch of crazy stuff just out of desperation and it actually works! Like having a dude Stare at a zombie chick to make her blush and giggle, etc. Or conversely having a girl try to piss off an enemy by taunting it but that just makes it like her lol. It's such a cool feeling to see a new enemy and try and gauge from its appearance, and then its qualities (like Stern, Stupid lmao) what the best diplomatic action would be. The form system kind of mystifies me, like should I always keep certain characters at the back and develop their range abilities? I've been trying to push everyone towards the front. Also what do I do with the spell cards the enemies give me if I really interest them? They say you can make them into personas, but I don't know if i can do it yet where i'm at. also the black kid has this like african tribal looking blanka monster with a spear persona
 
I wrote a few observations on the first night playing, on a notepad near my body's bio-organic GamePod:
Quote
- LOL pretending this takes place in the USA (japanese outfits, everything)
- "Talk to the plant" awesome way to direct you to the save point
- after Baroque it's so relaxing to not have a timer ticking on your life, although looks like the moon is changing so i guess it is
- some really good writing lol "I'd go crazy if I spent as much time in the hospital as Mary."
 
edit: BTW Bonzi... I think that even single-player games have their place in this crazy web of un-Instrumentalized humanity... Even super fucking lonely and/or mind-destroying ones kinda like how a cave attracts spelunkers. It's just a creepy worthless hole in the ground where you might die and are wasting your time. But it's also fucking brilliant and super interesting to certain wackadoos, and really fun to find out about the biggest, deepest, worst ones, and traverse them alone, and with other people, and to talk about it afterward in the metaphorical sunshine of social intercourse! Huzzah!!!!!!!!!!! (Bonzis eyes roll... He's seen it all... The creaky old Games are Caves digression...)
Last Edit: May 07, 2017, 06:00:14 am by WeedWizard420
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I played Persona 5 too, because I liked 4. I didn't like Persona 5 very much, although I completed it so it kept my attention anyway, although for stupid reasons in the end.
 
It starts off pretty well with all the Kamoshida stuff. I thought that was going to be the way of it as it went along, but none of the other villains were interesting to me. I dunno if the game gets worse as it goes along or if I just slowly realised I didn't like it. The writing is really bad, but not in an entertaining way. It's just extremely repetitive, clunky and a lot of the time barely even makes sense on a phrase to phrase level because the translation is so bad. The central concept is busted for a few reasons. Like you said Hundley, the antagonists are just a bunch of shitty people. They've got no depth to them except that they are bad, 'shitty adults'.  None of the villains have an interesting arc because they all proceed like so - 1. bad adult is doing a crime. 2. the phantom thieves go through a dungeon while the adult taunts them. 3. the phantom thieves beat the bad adult and then the adult has a personality transplant and now they are a good person and then they disappear forever from the game. it's just flat, doesn't reallly go anywhere. The thief element doesn't have any relevance to the rest of the mythology or story, either. The game barely even remembers to include 'treasure' that you steal to 'change a persons heart' later on in the game, because it's been irrelevant from the start. It doesn't really fit, there's no coherence.
 
So they were fighting against all of that to keep the game engaging, but they didn't do it. The characters are just a mix of anime archetypes, and like I mentioned, the writing is just so bad it's hard to care about any of them. The thrust of the story is that these pure hearted teens want to change Japanese society for the better but it never goes into depth on what the problems are or why they exist, it just presents you with a series of one dimensional stock villains and then at the end you fight a god who talks utter nonsense.
 
I dunno why I liked Persona 4 so much, but I remember having a good time with it. I guess the characters in that one came off as more human than this one, which feels like a product targeted towards an audience who wants what they are used to and has a juvenile perspective on everything it takes to do with. The problems for me with it are big like the entire premise just being dogshit, medium like the romance stories being perfunctory and ugly, and small like the battle system not really being interesting enough to sustain the length of the game. I can't think of many things to say that I liked about it, except some of the music (there isn't enough music in the game though, a bunch of songs get played relentlessly).
 
I thought it was going to be some good dumb and good-natured fun, but it was mostly just boring.
Last Edit: May 14, 2017, 03:22:41 am by jamie
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Lots of Japanese works have the good or bad guys talk about BIG PROBLEMS IN JAPAN TODAY and as far as I can tell they generally mean some or all of these:
 
1. too much technology
2. introversion, people can't connect anymore (see 1)
3. globalization eroding our past / foreign devils !!!!
 
Did you feel like P5 thematically broke from that?
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It doesn't even get that specific, really. The big problems is just that adults are corrupt and do bad things. They manage to have 2 major characters make several political speeches without touching on any political issue at all, except that adults are corrupt and that's got to stop.
Last Edit: May 14, 2017, 12:02:03 pm by jamie