Topic: Your Thoughts on Final Fantasy XIII (Read 9812 times)

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Why are you guys so hung up on towns? Breath of Fire 5 was brought up earlier in the topic and was promptly disregarded, but it's probably the best example of a game without (or at least from what I remember - I know you started in a town but I think that was it??) many towns. In fact, it was probably the best RPG on the PS2 and everything about the game was excellent. It was also very linear without feeling linear at all. I'm willing to believe that Square is approaching it in a way similar to BoF5. I guess what I'm saying is that we should wait to see how they utilize the uh, townlessness and linearity instead of writing them off immediately. That said, the game looks like garbage and I don't give a fuck about it and wouldn't have bought it regardless.
i actually was writing a huge post saying that most of the things in that list aren't really flaws, lack of towns being one of them, but i lost steam on it and didn't want to give the impression that i actually think people should give ff13 a chance. anyway yeah, i think totally destroying the rpg standards is more or less a good thing as long as the game does it for a purpose. if i'm remembering correctly, the first digital devil saga game didn't have conventional item shops or any towns, but they were excluded for established reasons in the story. it didn't hurt the game, and was simply a design choice in-line with what the remainder of the game was about.

unfortunately, a lot of games elect against having any sort of central design philosophy when deciding what the game should aim to be. the extra elements are really just done because they felt like it, not because they work with the main vision of the game. i've been playing bof4 for the first time lately and it's extra guilty of this. the game is almost decent, i guess, and vaguely fun much of the time, but the experience of it is really fragmented and nonsensical. the major thrust of the game is them fitting minigames into every conceivable area of the game, rarely for any legitimate purpose beyond them feeling like it. they clearly did it because final fantasy 7 did it, except final fantasy actually tried to make the minigames kinda fun and worthwhile, and to legitimately revolve major sections of the story around what you do in the minigames. regarding bof4, it kinda cheapens the experience of a game when you are actively aware of the fact that they put minimal time/energy/thought into what you're doing, but they insist on wasting hours of your life with it anyway.

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ALSO I think Hundley or someone said Square hasn't made a good game in a decade and that is not correct!!
that's a remake of a 17 year-old game, though. they haven't made a quality new game in over a decade.

Whats wrong with Kingdom Hearts??
everything
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(Lightning is literally a female hybrid of Cloud and Squall,  but she is not as emo as either of them, and because she is quieter than all the other characters, she is about the only one who is not annoying)
I am quoting this because I am one of the millions of fanboys that used to find cloud and squall strangely erotic but couldn't talk about it




now I am free to express my heterosexual fantasies involving lightning and perhaps garnet maybe??
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also i should mention that the romancing saga remake is only a quality game if you really enjoy the nostalgia of terribly messy, incoherent game design from earlier generations of games. objectively speaking, the romancing saga remake is a atrocious game, but you can forgive it because they were legitimately trying to give the game the feel of an early 90s rpg that gets magically transported to an early 21st century console. it's like they were able to unlearn absolutely everything about contemporary game storytelling and presentation and make some that technically could have worked fine in a text-only presentation. in this regard i guess you could say the game is phenomenal, because it aims to do something absolutely ridiculous in a totally inappropriate context and manages to pull it off with an alarming accuracy. i don't know how the hell they thought an english-speaking audience could possibly enjoy this game, but i'm glad they took a chance on it. it is the only thing of merit they've made in a long time.

but i think somebody who cannot still enjoy playing the more obtuse, garbled nes games would have absolutely no use for this game. i can still go back and play translated versions of the the old romancing saga games, and really most of the old classic unintelligible games where it's really just this mess of pixels than some comprehensible experience.


to tie it in with this thread, i honestly think square-enix would be better off if they just tried to unlearn everything they think they've learned about visual media presentation over the last ten years and went back to making totally ridiculous games that nobody fucking understands at all.
Last Edit: December 21, 2009, 10:19:37 am by Hundley
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that's a remake of a 17 year-old game, though. they haven't made a quality new game in over a decade.


The World End With You, but that's it.
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Heh im sure kingdom hearts 2 isnt tat bad to you guys i enjoy it the last fight is epic(thats the main reason i like it). And dragon quest 5 was mad back to topic My mind is completely unchanged ( :'(  no PS3 now) this game still sounds as horrible as when i 1st heard about it.
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I'm not sure if I'm going to get this anymore. It just looks like a really, really bad game. I wonder how many times they're going to let idiots like Nomura make these afwully generic, mediocre games. The guy doesn't seem too ambitious, so I don't think the quality of his work is going to improve anytime soon. He's been recycling the same character designs for the past ten years, and gets paid for it!

Oh, and Kingdom Hearts 2 is one of the worst games I've ever played.
Last Edit: December 21, 2009, 02:04:49 pm by Fujin
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I guess i shouldnt even bring up kingdom hearts on this forums......weird at my school the only rpg people played apart from us geeks was kingdom hearts. They consider it the best rpg ever.
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I guess i shouldnt even bring up kingdom hearts on this forums......weird at my school the only rpg people played apart from us geeks was kingdom hearts. They consider it the best rpg ever.

a lot of people with no taste consider kingdom hearts the best rpg ever


a lot of people are going to think final fantasy xiii is the best rpg ever too
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QUEST 64 HAD TOWNS.
I liked Quest 64 :(
Then again it was like the only RPG on the N64, so.... :/
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Whats wrong with Kingdom Hearts??

1: It has Final Fantasy in it.
2: See 1.

Going by your own logic you contradict yourself since it would mean final fantasy is both a win and a fail at the same time.

Although that would explain the Final Fantasy business model surprisingly well.
Last Edit: December 21, 2009, 06:59:44 pm by EvilDemonCreature
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OK i understand Kingdom Hearts 2 is hated because it goes with a lot of generic anime bullshit.
but whats wrong with kingdom hearts 1 it had a fairy tale sort of look and some battles didn't require button mashing.
So I guess I'm the only one here psyched for birth by sleep...
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also i should mention that the romancing saga remake is only a quality game if you really enjoy the nostalgia of terribly messy, incoherent game design from earlier generations of games. objectively speaking, the romancing saga remake is a atrocious game, but you can forgive it because they were legitimately trying to give the game the feel of an early 90s rpg that gets magically transported to an early 21st century console. it's like they were able to unlearn absolutely everything about contemporary game storytelling and presentation and make some that technically could have worked fine in a text-only presentation. in this regard i guess you could say the game is phenomenal, because it aims to do something absolutely ridiculous in a totally inappropriate context and manages to pull it off with an alarming accuracy. i don't know how the hell they thought an english-speaking audience could possibly enjoy this game, but i'm glad they took a chance on it. it is the only thing of merit they've made in a long time.

but i think somebody who cannot still enjoy playing the more obtuse, garbled nes games would have absolutely no use for this game. i can still go back and play translated versions of the the old romancing saga games, and really most of the old classic unintelligible games where it's really just this mess of pixels than some comprehensible experience.


to tie it in with this thread, i honestly think square-enix would be better off if they just tried to unlearn everything they think they've learned about visual media presentation over the last ten years and went back to making totally ridiculous games that nobody fucking understands at all.
Of all the people who wouldn't appreciate Romancing Saga on GW, I thought you'd be the last. Are you sure you're not confusing it with Unlimited Saga? I was only able to play it for 15 minutes, not even because I didn't want to, but because I actually had no idea what was happening on the screen in front of me and what exactly my role was in making it happen. I'm also pretty sure you're confusing Breath of Fire 5 with Breath of Fire 4, which I've never played. As far as I can remember, there were almost no minigames in BoF5, although I could be wrong about that because I haven't played it in years. Still, I can't imagine how you can fit tons of minigames into a game that takes at most 10 hours.

Anyway, Romancing Saga isn't a game about the content, or rather the originality of the content. It's weird saying that because uh, games with unoriginal content are generally pretty awful. It's about the way in which the content is used. Romancing Saga is a game that is completely unafraid to show you as much or as little of itself as you're willing to find without telling you how to find it. It's a game about exploration that, because of it's lack of a cohesive narrative, forces you to explore. It's actually pretty unbelievable how much content there is in this game that you'll just never see on a single playthrough, some of which is kind of interesting. But it's not really supposed to be interesting, it's more supposed to be a proof of concept: there can be a completely freeform game where you explore and the world changes with the passing of time.

The main story (there isn't much of one) and the little stories the game tells don't matter. It's how the stories interact with one another and add definition to the world that matters. There's one quest at the very beginning of the game where a little boy is trapped in a cave and you have to save him. If you don't ever find this quest or you don't do it, the little boy dies and you never see him again, but if you save him then he'll be around and his mother will thank you and he'll tell you how scary the cave was. The world will change without you or because of you depending on how you choose to interact with it. The stories and quests are just tools to demonstrate this principle.

The front end of the battle system is pretty easy and actually pretty excellent once you figure it out. It's the stat gains and skill gains that are the most mystifying aspect. I think the problem is that we've been conditioned by games to expect definite consequences for definite actions. For instance, in most games if you punch a dog 100 times, you'll gain a point of strength. In Romancing Saga, if you punch a dog, there's a 1 in 100 chance that anything will happen, and I think the fact that there is no definite consequence that bothers most people. But it shouldn't. It's just not how it works and it doesn't really matter. Things just happen and it is part of why the game is interesting.

So yeah, you're right that it's not a good game. But it's also not a bad game either. It's not really anything, even a game. I look at Romancing Saga as an analysis of the entire series, a sort of end-of-chapter review that goes over the key terms but doesn't go over anything new. And it's okay that it doesn't elaborate the terms because that's not really what it's supposed to be doing. To get the most out of the game, you sort of have to look at it as this wild, mechanical beast that can be reasoned with but never tamed or fully understood. You're never going to understand how you gain stats or how time passes or why certain events unlock and if you're trying to do that then you won't get anything from the game. It gives you enough to be able to play it (unlike Unlimited Saga (and probably a lot of other games in the series)) but leaves you clueless as to how or why things are happening in the background.

That said, if The Last Remnant wasn't the dumbest game ever, it probably would have been the principles that Romancing Saga laid down in actual application.
Last Edit: December 21, 2009, 11:10:52 pm by Adolf &quot;Chrono Trigger&quot; Hitler
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OK i understand Kingdom Hearts 2 is hated because it goes with a lot of generic anime bullshit.
but whats wrong with kingdom hearts 1 it had a fairy tale sort of look and some battles didn't require button mashing.
So I guess I'm the only one here psyched for birth by sleep...

Yeah that's one of the main reasons I prefer KH1 over 2, in number two you could pretty much do the entire game by hammerng attack, which made it far easier, as I'm finding at the moment with Dragon Malefcient on Expert, even with Tink summoned. Almost beat her on my last try, just lost Tinkerbell out of stupidity and therefore got myself mushed swiftly.

On the thing of Romancing Saga, I'd love to play the remake, but can't because t isn't out in europe, and I CBA playing round with my PS2 to get it to work. Damn them for not releasing it here :( For now I'll stick to trying to find where the bloody hell I'm meant to go on Romancing Saga 3, which I think I have to get through this stupid tournament, which is a bitch to beat :/
Last Edit: December 21, 2009, 11:12:35 pm by CociCookie
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You know, I'm incredibly glad Square decided against remaking FFVII and making any new Vagrant Story games as they would likely screw them up.
Square seems to think that adding pretty graphics will make up for stale gameplay and sub-par plots.
I can quite easily play old Genesis RPG's as they didn't have the flashy visuals to hide behind, meaning they had to be more than just pretty.
The last Square games I played and really enjoyed were FFVII, Front Mission 3 and Vagrant Story, which were all PSOne titles.
I didn't like Kingdom Hearts, Final Fantasy turned to crap after FF8 and now feels like they're trying random crap to try and fudge together a decent game, Front Mission is no longer a turn based strategy and putting your name on Tri-Ace games... Ugh!

I just hope that none of the studios Square has started buying such as Eidos are injected with Square style awfulness as I would die a little inside if Batman: Arkham Asylum 2 (made by Rocksteady, which is 25.1% owned by Eidos) turned out to be crap as the first game was great.
I say they look more like german/caveman then asians.
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You know, I'm incredibly glad Square decided against remaking FFVII
http://electronictheatre.co.uk/index.php/industry-news/3665-final-fantasy-vii-remake-green-lit
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Yeah that's one of the main reasons I prefer KH1 over 2, in number two you could pretty much do the entire game by hammerng attack-Amen to that

And to that guy that said that kh and ff are connected or whatever-true but kingdom hearts would work without the final fantasy characters ie.if they replaced them with new characters.
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i think ffxiii looks pretty. those are my thoughts. i don't have a ps3 and i don't plan on getting one or this game. does anyone buy ps3 games without buying a ps3? i bet you some people buy all the squeenix games regardless of whether or not they have the systems to play them on. i think that's funny.
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Of all the people who wouldn't appreciate Romancing Saga on GW, I thought you'd be the last. Are you sure you're not confusing it with Unlimited Saga? I was only able to play it for 15 minutes, not even because I didn't want to, but because I actually had no idea what was happening on the screen in front of me and what exactly my role was in making it happen. I'm also pretty sure you're confusing Breath of Fire 5 with Breath of Fire 4, which I've never played. As far as I can remember, there were almost no minigames in BoF5, although I could be wrong about that because I haven't played it in years. Still, I can't imagine how you can fit tons of minigames into a game that takes at most 10 hours.
What is this with confusing one game for another nonsense!?!? I know what I'm talking about you deadbeat!!!! I'm pretty sure I can tell the difference between Bof4 and Bo​Q as well as Romancing Saga and Unlimited Saga. These are pretty radically different games.

And I do like Romancing Saga. A lot. I'm pretty sure it was me who suggested you get Romancing Saga in the first place, since I bought it shortly after it was released. I've already beaten it once and started a second time with somebody else, and the only reason why I haven't beaten it multiple times is because of how long it takes to play through a scenario. You really can't rush through the game because the end boss is the unquestionably hardest I've played in an RPG in years, possibly ever. So you know I'm not mistaking this for Unlimited Saga: The thing I dislike most about Romancing Saga is that you can recruit the Minstrel, but there isn't a really practical way to keep him in your party throughout the entire game.

I just wrote that warning post because I really don't see Romancing Saga appealing to a lot of people. Apart from you, Bort, and maybe Konix, it's not the kind of game I would really suggest to many people. I like it because I like those messy, incoherent games from the older generations, and see that as a bit of a prerequisite in really enjoying the game. I don't know if it's kinda superficial, but the battle system in Romancing Saga stays continuously fresh for me because I honestly have no idea how it really works.
Last Edit: December 22, 2009, 05:38:18 am by Hundley
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there were some things the first kingdom hearts did well. I actually found the first one pretty easy to endure until nearly the end (I got to see Mickey with a keyblade!!) but the second one was just so infuriatingly bad it wasn't even funny. I can't even put it to words how awful that game is in every single way. got it memorized?? playing it was worse than listening to someone watch desperate housewives while you're trying to sleep
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the best part about unlimited saga is that someone from the us localization team actually apologized for the game.
"Yeah, I'm aware that the games I've made have never been, you know... good."
- guy who made the saga games
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