Man i just dont understand the people here in ARPGs 90% of the time your button-mashing in turn-based every encounter can be different and also turn based obviously requires alot more strategy though one thing can spoil a turn-based game either a horrible encounter rate or easiness. My point is instead of going out and buying yourself a shitty ARPG (unless its kingdom hearts 1) buy yourself god of war or some other good action game cause youd obviously find it alot more enjoyable if your looking for a amazing adventure,lots of fun,a good story most of the time go out and buy yourself a good turn-based like final fantasy 10 or dragon quest 8.
*mashes x, character is actively doing something on screen*
*presses x, character casts fire II, wait for characters next turn, press x*
One of these is inherently more interesting than the other
also the "strategy" you're talking about is *CAST FIRAGA III* but don't tell anyone
like seriously even in chrono trigger THE BEST JRPG OF ALL TIME or whatever in the final battle all I found myself doing was *cast best spell, heal/revive, repeat* yay for the complex strategies!!!!
heck even in FABLE i find myself rolling around and defending and waiting for the opportune moment to strike which is more strategy than firecannon XII *deals 992 fire damage*
and Morrowind I have to plan things out carefully cause I play sneaky characters with few combat skills on hardest difficulty so even the first cave with the smuggles in it is a painful ordeal ("okay now that I stole this sword of paralysis and have a ring that grants invisibilty I will be able to paralyze the one with the spells while I try to kill the guy with the huge axe OH GOD I SHOULD HAVE PARALYZED THE AXE GUY MY STRATEGY IS POOR)
so much for your "more strategy" argument, heh heheheheh hehe heh
edit: like honestly the most strategy i think ive found in any rpg (besides strategy rpgs like fire emblem) are like Craze/!\'s rpg maker games and its pretty bad when the best example of a piece of your genre is from RPG MAKER