Even though it did cross my mind at first, I decided that firing up Blender or Lite-C's MED to make resources for an RM game was a little bit of overkill. Instead, just I used Photoshop's perspective and scaling functions for the first couple of test walls, and ended up doing the rest of them with one of the brush transformation tools in Deluxe Paint 2 Enhanced.
The project I'm using it in right now is a dungeon crawler that uses the DBS, albeit with 80-90 event pages of customization.
I'm also planning on using it for a straight up adventure game later on that wouldn't have any battles, but I need to refine it so it will display certain types of areas better first.
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.
His name was Not Johnny - A young man becomes a sort of superhero after a crippling injury. He