Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281350 times)

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(talking about picture with new esthetic style, also ensuing convo about sw, dunno how it happened)
(23:30:36) bonzi: this is the bad thing about being smart/or esthetical in general
(23:30:42) bonzi: not necessarily intelligent or smart
(23:31:08) bonzi: its just this deathdrive of seeing new experiences and mutilating/substituting life to rules of art or society etc
(23:31:53) bonzi: also yeah ESCAPIST TENDENCIES im coming to understand that
(23:32:26) bonzi: but yeah if theres one thing i like about the whole mutual escapism of sw or something then theres this kind of consciousness that this whole thing were all in together is kinda messed up/strange, not in a apathetic apologetic mutual hedonistic carnage sense but kinda lingering self-consciousness
(23:32:51) bonzi: and that gives some space to move
(23:32:59) bonzi: idk theres a potential to that and its bigger than usual
(23:33:17) bonzi: not the self-value though but i thought that was attractive enough for me to stick around
(23:33:39) bonzi: cos its not WOW LOOK AT THESE CRAZY YOUTUBES x ad infinitum, theres always some honesty crackin' thru and making it worthwhile
(23:35:00) bonzi: its escapism for sure and in ways replacatory of social/real life stuff but its not so bad compared to most escapism that culture and arts (shit all this general terms but its little tiresome to dig thru those meanings) kinda is ultimately, these experiences that causes rainbows blowin up in our brains
Last Edit: September 08, 2013, 08:41:43 pm by bonzi_buddy
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sw really is an interesting phenomenon.  people talk about the glory days of gamingworld back in the 2000's sometimes, which I *think* is when bunches of people were making RPGMaker tilesets and joke's and whatever, which was all before I ever ran across this place in its incarnation as saltworld in 2011 or something.  I guess if bakley: shut up an jam gaiden came out of that environment, they had to be doing something right?
 
but I actually really liked the fact that when I ran into sw, here was this semi-abandoned forum where leftover people were collecting bits of treasure from the trashheaps of 1990's Electronic Media Empires.  it sort of had the feeling of an abandoned playground where the cool, weird teens hung out and did cool, weird teen things. or maybe a ghost town that still sometimes sees the odd traveler pass through, to loiter for a while and leave behind something cryptic and occasionally really beautiful.  it kinda amazed me that there was this little pocket of people making surprisingly lucid comments about how shitty and bourgeois-masturbatory TED talks are or sometimes releasing these really raw, subversive little games (like mastaba snoopy, or anything by the catamites) that spoke to an aesthetic that I think you're hinting at.  
Last Edit: September 09, 2013, 03:48:46 am by Neuropath
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still trying to think of how to better describe that aesthetic.  it's really elusive, and it'd be facile and superficial to just say its "weird and videogamey".  i guess a lot of the junk in this thread (and others similar to it, like denzquik's super good game archeology thread) are fragments of these really self-assured, unreal and alien worlds that videogames especially, of all media, create and try to immerse you in.   sometimes it's from really silly, lousy worlds. regardless, all those fragments kind of converge together into a mosaic that when seen from an outsider perspective, is really fascinating.  I wish I could better articulate why, guess I'm gonna have to think about it
Last Edit: September 08, 2013, 10:20:06 pm by Neuropath
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aaaagh that's a lot better description than anything i've been coming up w/ - this really is hard to talk about!! a lot of videogames, particularly older ones, have this weird outsider art sheen to them where zero thought went into the art/aesthetics/creativity behind them beyond "hwo get kids to buy, blast processling". so re-interpreting them from the Far Future Year 2013 makes them all seem so strange. so much of the things within the worlds only make any sense when they're looked at in the context of thousands of similar worlds, why is it important that i collect these coins? megaman 1 kept track of your score, but it's just a holdover from arcade games. it doesn't even quantify how good you are, the points awarded get randomized, so it's just completely purposeless. informed in design by external factors, but utterly self-contained and unchanging. it's interesting that one of our "lowest" (???) forms of entertainment is endless little ultraviolent prison dimensions of repeating patterns and monsters bumping into bricks and shrieking, and the whole paradigm evolved as just wasting time, kid's toys. ugh idk i KNOW im just burbling at this point
Last Edit: September 08, 2013, 11:24:24 pm by gods17
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I don't think many of us are teens at this point.
 
Also, bourgeois... I wonder if there are self aware bourgeois. Does that make them self hating bourgeois?
 
Shit off topic alert
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cool weird teen is a state of mind and a metaphor, not a literal description
Last Edit: September 09, 2013, 01:21:20 am by Neuropath
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godz17, I think you're on to something.  you're right, this stuff was mostly made as a distraction for children. when you think about it, one definition of "videogame" is a computer program that is designed to condition human to want to use it.  it's rewarding to interact with things, and it's rewarding to feel that your agency and competency allowed you to complete an objective.  vidcons tap into those kinds of schema a lot more directly than most things in life... life, where conditions of success are ambiguous, and where you rarely have as much agency to pursue them on account of psychological, personal and material limitations. it's a natural-born form of escapism, and even when you're old enough to understand how potentially toxic and self-destructive can be to engage in that kind of compulsive behavior, the siren call of bullshit pick-em-up coins and the primordial gross murder dimensions they live in is still pretty hard to resist.
Last Edit: September 09, 2013, 01:28:30 am by Neuropath
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Apologies if this has been posted already
 
 
This trainwreck perfectly summarizes the rise of interest in new technologies that simply weren't good enough yet
All we know for sure is that these CD-ROM things are really gonna change things up
 
Sorry to interject with something Totally 90's and Wild but hey, I'm a 90s kid. Can't help it
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neuropath: hrmmm!! yes! all very well put. your definition of videogame...... i suppose that's one explanation why it's so interesting and strange to see awful/unpleasant videogames, when their whole purpose for being is to make people play them, but their failure to do so renders them.... just a miserable nightmarezone.... spinning their wheels in the mud. it's like a strain of virus that isn't really any good at self-promoting and just wanders around performing inexplicable cyclical virus behaviors. i think i read something from thcatamites recently, probably in this topic, about how he likes to see things in videogames that have no purpose, but just further define the world and, in doing so, distance it from ours and increase immersion simultaneously.
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I was thinking about this lately, was worried we were getting stuck in a rut while 50 big video game titles are being released with glitch and vg nostalgia aesthetics. this is a good reminder that something still unique might be mutually understood here.
it sort of had the feeling of an abandoned playground where the cool, weird teens hung out
sw's biggest compliment! drive home this concept without caricaturing it and we will be canonized. we need our broken and vulgar web 1.0 interface
 
sw really is an interesting phenomenon.  people talk about the glory days of gamingworld back in the 2000's sometimes, which I *think* is when bunches of people were making RPGMaker tilesets and joke's and whatever, which was all before I ever ran across this place in its incarnation as saltworld in 2011 or something.  I guess if bakley: shut up an jam gaiden came out of that environment, they had to be doing something right?
something, I guess. those glory days were permeated by net-humor, meanness and bigotry tho. somehow the site managed to attract a lot of people I think are cool and good and funny in spite of that, before its current form and even barkey. I don't know what it was.
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sw really is an interesting phenomenon.  people talk about the glory days of gamingworld back in the 2000's sometimes, which I *think* is when bunches of people were making RPGMaker tilesets and joke's and whatever, which was all before I ever ran across this place in its incarnation as saltworld in 2011 or something.  I guess if bakley: shut up an jam gaiden came out of that environment, they had to be doing something right?
 
but I actually really liked the fact that when I ran into sw, here was this semi-abandoned forum where leftover people were collecting bits of treasure from the trashheaps of 1990's Electronic Media Empires.  it sort of had the feeling of an abandoned playground where the cool, weird teens hung out and did cool, weird teen things. or maybe a ghost town that still sometimes sees the odd traveler pass through, to loiter for a while and leave behind something cryptic and occasionally really beautiful.  it kinda amazed me that there was this little pocket of people making surprisingly lucid comments about how shitty and bourgeois-masturbatory TED talks are or sometimes releasing these really raw, subversive little games (like mastaba snoopy, or anything by the catamites) that spoke to an aesthetic that I think you're hinting at.  
I was actually talking about the modern sw as it is, with you involved in it as well as the oldies. and i guess i mainly talked about how... sure, there is this fascination for this truly outsider quality in old vidiagames (well said, the last 5 posts) but i think some kind of depth to idk art?? life?? has come out of this cos otherwise we'd be doing glitch joke youtube videos and more self-serious indie games in orange and teal with blocky graphics etc., are you kotaku or videogamesreview101?? Choose Your Princess, Naked Princess Sim 2002... 
 
anyways, I think the whole subject of gw/sw is complex because it used to be a big part of loner outsider teenagers gathering around rpg maker and there was some enthuastic mutual community elements like steel/tristero (rip), targ - lit art and heated intellectualism-striven arguments and stuff. but i kinda feel bad for you guys cos you have to be apologetic for the whole glory days - thing and what the fuck does it amount to really? like i do like old gw'ers and bonds and stuff etc but we do get these sporadic reminscing topics talking about nothing in particulary from time to time and it's crazy, cos you gods denquiz maroonraccoon are some coolest and actually productive people for good while...I think you are part of dis patchwork/a wall filled with cool graffitis, i'm enthuastically  on your side...
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http://www.youtube.com/watch?v=Fy0-ITXL2KM
 
those harmonics/etc
 
if you're too lazy to check youtube page this is venetians song remade in cave story music format
Last Edit: September 09, 2013, 07:35:25 pm by Ragnar
http://djsaint-hubert.bandcamp.com/
 
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Most of this topic focuses on things from roughly the 70s to the 90s (especially when it comes to 3D graphics) but I have a thing for really early 2000s graphics too because it's like they were getting better but they still looked weird as heck and it was kind of like an OVERLOAD like everyone went "we have GOT to have 3D graphics it is the new millenium" and anyway this is the most 2000s thing possible
 
 
I mean look at that motherboard bus pattern that was on literally everything because everything had to be computers
Last Edit: September 11, 2013, 12:24:10 am by Vellfire
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GIRL DREADS, TANK TOPS AND COMBATS
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GIRL DREADS, TANK TOPS AND COMBATS
 
This is pretty much the standard early 2000s music video uniform.  And you need as much fake technology UI and greenscreening as possible.  Anything that looks "technology" and "the future", but some sort of future where everyone is dressed for combat.  Our cyberpunk future is coming and smile.dk and TLC are going to take us there.
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I still wonder if the 2000s would've been like EVEN MORE 90's THAN 90's if 9/11 or something similar hadn't happened. We could've just kept going forward into ridiculous ideas of future instead of screeching to a halt
http://djsaint-hubert.bandcamp.com/
 
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I think the future weirdness largely screeched to a halt when we basically started to live in it. (the future I mean)
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http://www.youtube.com/watch?v=vVQpaGeW3xo
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the millenium bug generation
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