Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281298 times)

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Now I want to see anime Sam & Max.
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nothing is special no one is interesting all media is the worst --tumblr
*Somber, time to get emotional/sleep music - 80's tv synthmusic^* Interesting, I never thought about it that way... I guess we could all use some of that in our daily lives!
 
Also what nice pictures earl, straight from your profession? Did you do those? I hope the building in lower picture and the Normality wheelchair - person gets done/"done" one day. I also like the dark/suspicious suitman next to little tiffany and lil' bill in top picture.
 
^ if u need a reff dear reader due to ur lack of association, see michael jackson "she's out of my life" or "man in the mirror" pre-first chorus
scrap renderings from students. I indeed made the top one when I was a babe, what an eye on this one! the second pic one of my team members made yesterday.
 


 
Last Edit: October 18, 2013, 05:19:37 pm by Tiny's First Pepsi
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spill your guts!! blow the guts fuckoutta!! just gimme ALL you got!! just bomb this topic to hell, "THE SONS OF LIBERTY" !!! don't be a fucking conformist!! I Love The Smell of Daisy In The Morning *smells hand, smiles smugly* "everything is gone but the echo of the burst of a shell | in the city i built up and blew to hell"...!
 
all the ones rat posted + http://ulan-bator.tumblr.com/ + i have some others i cant remember but ill find them eventually!!!!!!! HAVE A BLAST SPACE COWBOY
 
cool drawings by person who made neftelia:
 






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Quote
  • When in a Toad House, Toad says the English line "GOD SPEED YOU !!"
  • When Bio Man hits an item box, it shows a silly-looking face on the box.
  • Despite popular opinion, there is a Super Bio Man 1. It is not known if there is a 2 or 3.
  • The ending shows a Princess Peach look-a-like referred to by Pirate Game fans as Ulona. She is depicted as "The wife of Fortran's riching dreams"
 
 
http://djsaint-hubert.bandcamp.com/
 
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Quote
  • When in a Toad House, Toad says the English line "GOD SPEED YOU !!"
  • When Bio Man hits an item box, it shows a silly-looking face on the box.
  • Despite popular opinion, there is a Super Bio Man 1. It is not known if there is a 2 or 3.
  • The ending shows a Princess Peach look-a-like referred to by Pirate Game fans as Ulona. She is depicted as "The wife of Fortran's riching dreams"
 
 

 

great cartridge art on Super Boy 3 too


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Now I want to see anime Sam & Max.
i like this.

enjoyed discovering the Famicom Maniac Mansion a while back. i'm sure i found a site with lots of good side by side images once, but not today for some reason. here is a good breakdown anyway:
http://home.comcast.net/~ervind/mmjpnes.html

i think the reason i like these two things is that they give a really unfiltered version of a Japanese interpretation of what was a very western genre?  the FM towns versions of Zack and Loom (remember spending ages deciding on which Loom to play) were actually technically the best ones iirc, although they demonstrate the principle less as they seem more like the VGA versions of Monkey Island - just more colours really, so perhaps less interesting to me now?



Zack McKracken, Maniac Mansion, Monkey Island and even the Last Crusade game were the golden era for me (i guess i was more of a Gilbert man?)
Last Edit: October 19, 2013, 02:10:08 am by superflat
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sexy amiga art http://t.co/wjY1m9C0uu
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an in-depth look at the role of skeletons in vidcon: http://retrovania-vgjunk.blogspot.co.uk/2013/10/skeletons.html
 
skel10.jpg
 
this site is generally great and is probably made by a member of saltworld anyway
 
eg: "CAPTAIN AMERICA SPRITES 1987-96" http://retrovania-vgjunk.blogspot.co.uk/2013/08/captain-america-sprites-1987-96.html
Last Edit: October 19, 2013, 11:12:57 pm by superflat
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i like the vgjunk guy a lot. I went through his entire blog a few months ago, there's a ton of neat stuff in there. he's got a very in-depth but still relaxed/sometimes self-deprecating attitude towards games/just seems generally more self-aware than a lot of HARDCORE GAME CULTURE which makes it not too terrible to read. i know we've posted about Monsters World in this very thread (stole art of gross hand et al. from random horror posters) and there have been noticeable intersections besides that, i could believe that there's some link there
 
speaking of links his links page includes a lot of "conscious" game sites to piss away your free time like thecuttingroomfloor, hardcoregaming101, chrontendo, some cool bootleg blogs, etc. And for B. Buddy..... a selection of Tumbler blogs, to peruse at your fancy....
 
is there a way to refer to game culture that is "aware"/looks at games as more interesting scraps of media/seems somehow "distanced" from typical viewpoint........ is that even an actual undercurrent i'm seeing.......... I don't...... what the....... who......?.........???......no..... if you take it as........ *wheels away on a gurney into distance, still talking*
Last Edit: October 20, 2013, 12:02:35 am by gods17
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that's wonderful superflat, though I was expecting an in-depth analysis of the psychological or narrative role skeletons play in video games. skeletons as the Other, skeletons and the "new game", skeletons and living space...that definitely would have been written by a saltw member
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via gargonherd: http://www.escapistmagazine.com/news/view/128856-Dark-Matter-Developer-Blames-Lack-of-Money-For-Lack-of-Ending wonderful!!!
http://harmonyzone.org
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I was googling gold paint and I found this:
 
http://www.123rf.com/photo_14611489_a-close-up-of-a-man-painted-gold-with-a-serious-expression-on-his-face.html
 
I just really liked that url and felt the need to share it with someone
 
that is my story, thank you, good bye~
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http://www.youtube.com/watch?v=GCoCTkC0oL0
 
pretty cool 90s psychedelic goofy techno music video, nice colours
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from rappindad: http://rateyourmusic.com/list/kleshikuh/no_music_inside/]music releases without any music[/url]
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I took some semi-coherent notes on my placemat at the restaurant tonight. These are only slightly edited:
 
SALT
 
A Salty Aesthetic
 
The pleasure of the uncanny/pleasure of the other ---> all others --> the alien --> the barbarian --> the oriental --> the robotic
 
Aesthetics - unity - New Aesthetic - "post modern" aesthetics
- the mimetic/the symbolic
- irrelevance of choosing between real & fake - the very real diff. between real & fake
- the keyboard horror
- McLuhan - the realities/physicality of a medium
- medium versus content
- nevertheless, the reality of the fake/mimetic/artificial/representational
 
New Romanticism
- continual pushback against industrialization & the enlightenment
- search for a simpler technofuturist age
- the present's chauvinism against the past & future
               V
Were we ever ironic?
- underestimating the sophistication and intelligence of previous generations
- soaps, burlesques, pro wrestling, melodramas, monster movies, country music
 
Salt as critique
Salt as appreciation
The facile idea of the merging of the sincere and the ironic
Jon Rafman's straw men
Simultaneous repudiation and embrace
- repudiation of the modern
- embracing its flaws
The Blade Runner aesthetic ---> romanticism ---> new cowboys, freedoms and frontiers in technology
"sincere" exotification vs. "ironic" exotification
Last Edit: October 21, 2013, 06:57:31 am by bamcquern
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speaking personally I don';t feel like there is anything insincere or ironic about my appreciation of salt things
 
I mean, a lot of things in this thread I would hesitate to call "good" art in any conventional sense, but something doesn't have to be aesthetically pleasing to be interesting or fun
 
it's not really a matter of trash for trash's sake so much as sometimes really trashy or capitalist or otherwise "low quality" aesthetic things often have emergent phenomena, compelling flavors of experience that nothing else really does.  self-assuredness is a frequent element of this.  like, for instance:
 
https://www.youtube.com/watch?v=KwNrPcWT540&feature=youtu.be
 
this grotesque image of cultural icon m. mouse, for all of its uncanniness, is something someone put a lot of effort into making.  did the maker intend it to be off-putting and "weird", or is this the product of a mind that has no appreciation of the type of aesthetic experience this dancing 3d "mouse" creates?  the ambiguity of artistic intent compounded with its morbid distortion of what is, in reflection, a very absurd cultural symbol*  is a sublime experience
 
*mickey mouse, seen from the eyes of someone without cultural understandings of cartoons and their aesthetic conventions would probably be perplexed by this whitefaced talking alien humanoid caricature. how the hell is it a mouse? why is it wearing gloves, and why do its hands have only 4 fingers?  why the hell does it have a pet dog when one of its friends is a dog?? is this a rigid caste society where some animal creatures are possessions or wards to be patronized??!
 
again, I can't speak for other people, but that's my take on "salt"
 
I think your outline really hits the nail on the head on a lot of the other elements, though. I just wanted to make comment re: sincerity
Last Edit: October 21, 2013, 07:30:30 am by Neuropath
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Yeah, I don't think salt is appreciated ironically. When I wrote the notes about irony, I had in mind a few things that I'm not certain are compatible (and I don't necessarily require myself to make them compatible because I don't think semantic and logical neatness are methodologically necessary to arrive at little-t truths). I thought of audiences contemporaneous with trash cultures and trash art and thought about their reasons for engaging with trash, and my experience tells me that they're no less sophisticated than us, that they knew something could be "bad" and still be good just as well as we do, that they could articulate many things about the culturally abject. I tried to approach the culturally abject and our appreciation of/fascination with it from as many directions as I could so that I didn't reduce them to less than they are. I thought about intentionality re the creators of these culturally abject art forms being sophisticated enough to understand and predict the aesthetic effects of their artwork, even in new contexts across time, although I wonder if new contexts are necessary, because I suspect that the pleasures of the aesthetic are the same across contexts and times, and nostalgia-mongering and recontextualization a la James Ferraro are redundant. The aesthetic is flat 1) in that it is graphically flattened through resolution, palette, poly-count, etc., and 2) in that it is what it was, and outsiders' bids to cast a response to the aesthetic as retro-minded or ironic are just chauvinisms of the present at the expense of the past (and sometimes chauvinisms of the present against another present).
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I might also want to expand on what the values of this aesthetic are and what they mean.
 
For example, one value expressed through the aesthetic might be: Living digital should be hard work. We should struggle to know how our technology works so we can be its masters. It's techno-ludditism (not necessarily pejoratively). This is one facet of the aesthetic's romanticism. 
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sorry for high posting volume/low content output but my take on the salt aesthetic: i actually disagree slightly with you, bam, re: salt aesthetic is independent of context and time, but i question if i can articulate my point well enough to create a real counterpoint for you...! i've seen a lot of things in this thread that are - byproducts of capitalism created in environments fairly distanced from our own - distanced by time, space, and the creator's own culture and considerations of aesthetics. self-assuredness and alienness are both large components of the feel. to me, at least, the whole thing is a morass of many aspects: apparently unintentional or even unconscious deviation from typical aesthetics, a sense of mystery behind the creative process. does anyone else feel the distance in this? outsider art (several mentally ill people or children's creations in this thread) in the other direction, towards corporate creations, towards the replicas created by those informed by those creations, repeated photocopies drifting from their source, minds reframing pop culture uniquely. well, everyone has their own conception of it and what sort of media/pseudomedia/whatever shit they contribute... thecatamites only livetweets photos of toads.... everyone's got a shtick.....
 
worth mentioning is the japanese concept of "tanasinn". it's a peculiar word that seems to have come from the 2ch imageboard. it's different from salt but there is a lot of crossover. it is only ever elusively and imaginatively defined and is applied mostly to surreal games with a certain special flavor of otherness (?) that distinguishes them. Yume Nikki is tanasinn. LSD: the dream emulator is tanasinn. the PSX Artdink games (Tail of the Sun, Aquanaut's Holiday) are tanasinn. nothing is created to be tanasinn, there's an element of authenticity.  i have seen Vidiot Game described as tanasinn (!!!).
 
in my mind there is zero irony pertaining to appreciation of this thread.
Last Edit: October 21, 2013, 08:08:36 am by gods17
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My own poor interpretation of the "salt aesthetic" revolves around parody. Life imitating art imitating life imitating art ad nauseam. More fascinating when it's unintentional - people aping the world around them without comprehension - distilling culture down to its purest elements. The beauty of mimicry untainted by formal structure or understanding, like a parrot cawing catchphrases it learned from the TV.
 
Also, it's about context. These things - artworks? artifacts? - are more like abstractions of the greater cultural tapestry which they represent. They're not interpreted on their own, they exist as a consequence of our collective consciousness, and by existing they call it into relief and critique it. It's like they're the outer fringes, the contours, the edges of our culture which give clues to the shape and nature of the inner body defined within their borders.
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