Games SaltW Minecraft discussion (Read 8048 times)

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Btw, i can't get on the server, did i take to long or somthing? Well i started playing on buxville atm, this is the town i'm building http://www.buxville.net/showthread.php/8804-Thaig-Cathura-Hamlet?p=112909#post112909
Whilst i did most of the work it would have taken god know how much longer if i didn't have help, were short on one person to officaly found it... well that and the money :P
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yeah I used to get his blog on rss but I had to quit because it was pretty irritating sometimes. I don't mind if you don't like the reasons I've given, I'm not trying to persuade anyone. not that I should have to, since no one has any reason to believe it's gonna be any better of a game than it is now, and since notch's idea of 'adding content' seems to be limited to simple gimmicks and novelties that become stale within a half hour of play

edc uh I'm not sure where you're going with that. once you quit playing games for the most part, stuff like this starts to feel like a mind-numbing waste of time after awhile.
yeah, i understand and relate to your point really well.

curiously, what kind of potential did you see back then in alpha? like where it possibly would have gone from there.
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something more designed, and a real reason to explore besides finding a neat-looking place. regions with their own ecosystems, resources, weather patterns, wildlife, enemies. even with biomes, the world still feels very dull, invariable and inanimate. you can walk for hours and the same thing will be going on wherever you end up as where you started, except maybe there will be some different-looking landforms. there are no nodes, there is no area-specific anything besides like clay, snow and cactus and who gives a shit about them? I also hoped he'd grow out of the zombies and skeletons a little, or at least not have them spawn out of the blue both on the surface and underground depending only upon how dark is. ruins, some sort of intelligent creature, a reason to give a shit besides wanting to build something for some reason. something more like the idea of dwarf fortress that I have in my head

like I started to say earlier, it's at this bad stage between being a sandbox game where you only play because you want to build something, and a game with conflict and goals. I guess one of the novelties of the game is that the goals are supposed to be self-set, and maybe that works for the first playthrough of the gameplay-defined tech tree, but I find the game way too shallow for it to be entertaining on its own beyond that
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I don't know if you know or not but he is planing to make a more dungeon crawler style of game play where you can't mine i think it's for those who are creating exploration style maps. that said i think you are a bit right, other then bulding structures there isn't a lot to do unless you play with mods or one of those special maps like Sky lands, even those special objectives like getting to the nether are just so you can get special materials like light stone or blood stone to build other things.
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Its really about creating your own fun from it, I'm sure some can do that better than others but I found that the game is way more appealing playing with others. I've never played single player since paying for the game.
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I think Minecraft has more content, replayability and a higher production quality than a lot (if not most) commercial indie games. It's definitely up there with Cave Story, Spelunky (its going pro), World of Goo and Super Meat Boy in terms of getting value for your money.

You could argue that once you've gotten to a certain point in the game and the novelty of building has worn out it's no longer fun, but when you've reached that point you've probbaly played enough to warrant paying $10 or $15 for it anyway. Also, at this point you can still use your creativity to keep it somewhat fun, and you've still got new stuff being added to the game on an almost weekly basis.

I don't see what your problem is because it basically doesn't get any better than this man. :-/
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I'm not thinking about it in terms of being an indie game, and I'm not comparing it to other games. comparisons like this don't make something good or bad, they only make it better or worse than whatever you're comparing it to, relevant only to whatever criteria you're using for the comparison. like I've seen people praise the wire for not having clearly defined factions of good guys and bad guys, and while this might give it an edge over other prime time crime dramas, it's not really something that deserves celebration--the wire might be better than other crime dramas, but as its own show I think it's just okay

in terms of being "worth the money", again it's not really any help in determining the quality of the game. how much time I've spent playing it is irrelevant: consider the time people put into wow, or even free mmorpgs like maple story. that does not necessarily make them good games. I guess the money I spent on it does contribute to my disappointment though, because I doubt I'll be receiving what I felt is the most obvious progression of the game. like MINE CRAFT I expected mining and crafting to mean something besides building stupid-looking castles/whatever you feel like designing for no other purpose than looking cool

as for not getting any better than this, I disagree I've played many better games! subjectively and I guess a lil more objectively too

I don't know if you know or not but he is planing to make a more dungeon crawler style of game play where you can't mine i think it's for those who are creating exploration style maps. that said i think you are a bit right, other then bulding structures there isn't a lot to do unless you play with mods or one of those special maps like Sky lands, even those special objectives like getting to the nether are just so you can get special materials like light stone or blood stone to build other things.
yeah I know about that, "adventure mode" or something. this might have some potential, though with the current limitations I don't see much flexibility.
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Lets just accept Minecraft is like Marmite, you either love it or hate it.
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Lets just accept Massy is like a Marmite, you either love it or hate. it!!!!!
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http://www.minecraftforum.net/viewtopic.php?f=1021&t=188698

This is all sorts of relevant.

Well, one sort.

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Lets just accept Massy is like a Marmite, you either love it or hate. it!!!!!

Im like pizza, even when im bad im still pretty good.
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Can someone upload some pics/vids of the SaltW map? The world needs MineCraft journalists.
keep posting...
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earl: I thought you were pessimistic because the game is kinda shallow at the moment and they haven't added much content in a few months, and it's in early beta, so I figured you were just the impatient type. You have good point with notch seeming too satisfied with adding just icing and doesn't seem to plan to actually develop the game in any direction, so I'll take that back and shut up.
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  • now that's what I'm talking about
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server needs upgrade to 1.13 ;)
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Fixed.
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A nice little update this one....
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looks good hobomaster, the pumpkins especially. not super sure about the top grass yet but I'll wait until I see it in action
earl: I thought you were pessimistic because the game is kinda shallow at the moment and they haven't added much content in a few months, and it's in early beta, so I figured you were just the impatient type. You have good point with notch seeming too satisfied with adding just icing and doesn't seem to plan to actually develop the game in any direction, so I'll take that back and shut up.
one thing I should mention is that very early on in the survival mode development, sometime before the night/day system, notch talked about where minecraft was headed and he had mentioned something about making an accessible, 3D dwarf fortress. so he at least HAD a vision at some point. I'm not sure if he actually lost sight of where the game was headed (which could be rather easy, given the long development time and tons of praise from young die-hard fans), or if he has purposely been releasing flavor items every so often to keep people's attention. obviously I feel it's more likely the former given recent dialogue about the game's development but I haven't given up
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lol i died in "mitchel's house". enjoy my items if they survive, i'm not walking all the way back there :(
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i randomly get dropped from the server and changes to my inventory don't save. it's kind of annoying :( my precious clay all gone
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I think only 3 or 4 people are playing anymore. been looking for other people's houses but they're tough to find


a REAL grotto, in the heartlands across the underwater tunnel from the spawn area


entrance to the slime kingdom


missing chunk (later found)