Topic: Team Fortress 2 (Read 7068 times)

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Sup Neo add me to steam

arxamulius

Also don't ever play 2fort, the map is dumb
Added.
I played 2fort, it's okay. The other maps are far better though.

By the way, when are we going to get a tournament going on here?
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It would be nice to have a little tournament and get to know people better here, though saddly I dont have the time, patience or money to run a server.

On the subject of critical hits, critical hits dont happen when u hit someone in a certain area (although this happens when u snipe someone in the head; this is the only example of this being true) critical hits happen before you shoot, so you can still technically miss with the actual critical hit. Ive heard many rumors as to how often the critical hits appear, ranging from how many hits you strike on opponents before dying, how many kills you get before dieing, or your overall performance so far... Im not really sure what the truth is :\.

 Also an interesting thing I learned from the steam forums is that there is no laction oriented damage in this game with shots. (except for the sniper rifle, and knife i guess technically) What I mean is, if you shoot someone in the head with the shotgun, it is no different than shooting that person in the foot. Although, the damage variation comes from your distance to the target, as well as how much of the whole shot hit him. (like with the shotgun for example, although i dont know if this is true) Another thing Ive found out is that rockets have been modified to be like a shotgun; if u get hit with a rocket from far away it does less damage than it would from close up. Also from my experience, ive noticed a direct rocket hit seems to do more damage, more or less kill you instantly then a rocket shot at your feet. (though i guess thats obvious why and goes without saying)
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also I think if you charge demos secondary weapon it becomes critical?

how do I add you guys on steam etc btw and does that matter (like, would we PLAY MATCHES or is it worthless buddy list).
brian chemicals
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also I think if you charge demos secondary weapon it becomes critical?

how do I add you guys on steam etc btw and does that matter (like, would we PLAY MATCHES or is it worthless buddy list).

you can see what/if they're playing and use the buddy list to join the same server. and chatting ofcourse.

i'm PellePelikan (on steam) btw.
Last Edit: October 23, 2007, 07:22:47 pm by Vesper
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I'd be totally down for a GamingW match or something.  I'm not too great at FPSs but I really enjoy this one.  It'd be a boatload more fun with people that I (sortof) know, though.  I'm Hresvelgr_White on Steam, feel free to add me or what have you.
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you can see what/if they're playing and use the buddy list to join the same server. and chatting ofcourse.

i'm PellePelikan (on steam) btw.



Yeah, if no one on my primary clan is on, I usually jump in a game with a GW member if they're playing.
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Spoiler alert.

http://www.youtube.com/watch?v=1BViw5ZR8kM

It lives.
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The mechanics for getting critical hits hasn't really been figured out yet. For all we know its random, but there might be a condition to be fulfilled. Some classes give clues as to when you're going to get a critical hit; for example, the Pyro's flamethrower burns at the tip when he's in critical mode.
Your kidding... that's why mine is glowing all the damn time!
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Tabula rasa beta is over...I will play this a lot more now :o
Prepare to be headshotted 18 times in a row again bob :D
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Prepare to find my knife in your back :D

I forgot you play on servers where I have over 150 ping :(
Last Edit: October 26, 2007, 09:22:07 pm by Evil Bob
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so uh...did they seriously remove the explosion from the demoman's primary hitting?

because if so what the fuck they need to fix the goddam engineer even more.

an engineer with a dispenser and a turret near a spawn point for resources is fucking untouchable, and they kill anyone who comes near with their wrench.
brian chemicals
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so uh...did they seriously remove the explosion from the demoman's primary hitting?

because if so what the fuck they need to fix the goddam engineer even more.

an engineer with a dispenser and a turret near a spawn point for resources is fucking untouchable, and they kill anyone who comes near with their wrench.

Or you could simply, I dunno, TEAM up with others? You know, like have a spy sap the turret then have heavy with medic come and shoot the fuck out of the turret and engineer... TEAM fortress!
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I've never had a problem taking down a lone engineer as spy or demo.
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Hey bob I added ur server to my favorites and no one was playing at that time. :\
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hahaha, YES USE THE TEAM.

sorry i guess i thought the game was a single player deathmatch.

of course i am using the team but okay check it; the one stage i was at yesterday was this fully upgraded turret on top of a building that you had to go all the way around to get up to. there's an engineer and a dispenser and a turret up top, that he consistently heals. the team is coming from under the building and gets ripped apart.

and they build another turret near the bottom of the building.

as a spy, the second you stab, you turn back into an enemy. so you drop a sapper lets say on the turret, and then try and switch to the knife fast enough to get the engineer in the back (because he's sandwiched right between the turret and dispenser), except he constantly turns around to check and hits you with his wrench constantly (since luckily enough he doesn't have to switch weapons to heal and to hit). so you stab, missing his back and knocking off a piddling amount of health with your knife, and while the first turret is gone, the second chews you up. the engineer gets healed by his dispenser, removes the sapper (with the SAME WEAPON again) and I die a little inside.

the team I was with went through with three heavys and three medics and couldn't take down two turrets with that kind of setup because it's fucking impossible. a single turret by an engineer can get at least two kills without an upgrade.

I don't see how you guys DON'T think engineers are vastly overpowered. their turrets are better for more kills than some CHARACTERS, only two characters really even have a shot against them (and in the case like above you can prevent spies easily, leaving you with the demoman), they have decent health and a good shotgun, and can build their own medics. now that the demoman's shots don't even explode on impact you have to do that wonderful "poke around the corner and do the sticky grenade and HOPE you made the shot" and even then I've never been able to take out a turret with a demoman because his shit doesn't do enough damage to them.

it's only on certain stages granted; the one I was playing (MAYBE the granary, I don't remember the name, one team comes out of these gutters on the bottom level and there are buildings and like two control points) and two forts are particularly bad (because there's only ONE WAY into the intelligence room). with other ways yeah a spy can approach in multiple vectors and get rid of a turret and it can have fair placement, but even then if you don't know a turret is there you get CHEWED THE FUCK UP. I've never seen someone survive against a turret on intially finding out it's there unless they were really cautious and lucky.
brian chemicals
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2 Rockets blow up a level 3 sentry I think. Medic + heavy combo + solly rockets + spies work interesting enough. Uber is wonderful with most classes + spy sapper. Also, if you get behind the sentry, you can stab the engi and if ur quick enough, pull out ur sapper and sap the sentry too, though u might die in the process, but this gives ur team enoguh time to down the sentry.
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Hey bob I added ur server to my favorites and no one was playing at that time. :\

It's empty most of the time :(​, it usually starts filling up after 2-3 of us get on though, usually at night.
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In regards to the long engineer rant...learn to play.

A couple of ubered soldiers/demos can DESTROY turrets with ease. Snipers can take them out in a few charged shots (4/5 shooting a charged shot all together will kill a lvl3 instantly) Sap and stab is quick enough if you use Q. Also if you move slowly and cautiously (and get close, from behind) to a sentry as a heavy you can smash it to pieces before it gets a shot off.
A level ONE turret dies in a couple of pistol/shotgun shots from any class at all. if it's getting 2 kills off, and you know it's there, you...suck :s
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In regards to the long engineer rant...learn to play.

A couple of ubered soldiers/demos can DESTROY turrets with ease. Snipers can take them out in a few charged shots (4/5 shooting a charged shot all together will kill a lvl3 instantly) Sap and stab is quick enough if you use Q. Also if you move slowly and cautiously (and get close, from behind) to a sentry as a heavy you can smash it to pieces before it gets a shot off.
A level ONE turret dies in a couple of pistol/shotgun shots from any class at all. if it's getting 2 kills off, and you know it's there, you...suck :s

uh...okay.

so first off, you need two medics, charging, VERY VERY SLOWLY because after all, we're at the start of the stage, people (keeping in mind anyways that this needs to be a team of all people who play together regularly enough to deal with it). so that's one strategy that isn't very likely and is incredibly time consuming in a stage where you only have a few minutes to get to the first control point.

okay, then you have to magically get a charged shot on a sentry while not getting killed by the dudes running around anyways (and I've never, EVER, seen a charged shot kill a level 3) or shot by the sentry you're aiming at because after all there is not enough distance to get the kill from a safe place.

edit: I just reread your idea. FIVE SNIPERS. sweet that's feasible as hell. five snipers all charging and of course no enemies will be attacking.

then there's the fact that you ignored the engineer turning around constantly in order to hit ANYONE who comes near.

then there is your magical heavy somehow SURVIVING enough to get around there.

and then you ignored that I said if you DON'T KNOW it's there you are pretty much dead.

and then there's the fact that very few of these strategies are usuable in something like 2forts, where you have to somehow bring four people into the enemy base just to kill a single sentry turret.

congrats you listed a bunch of viable strategies that are either stupid or impossible to implement in the stage I mentioned, and then capped it off with a "heh...learn to play". it's not like I can magically get the team to somehow focus enough to kill something that's already got like five fucking kills in the initial rush, which was my point. yes, turrets are beatable. no, they are not fair, especially when your strategies involve complex four man teams or snipers destroying poorly placed turrets that you can get longrange without being torn to shreds, just to deal with ONE.

ps I wish I could remember this stage BUTTTT, here's an ascii art of what i mean maybe it will help.

|

      ____     

|    |o   |   o

     |e   |====

|    |d___|

o is a turret, e is engineer, d is dispenser. obviously not that spaced out. the gaps on the left are exit points, all sloped DOWNHILL, and the engineer's on top of a building that you can't hit without exiting the point.

engineers are easily the most overpowered class in most gameplay situations, and the only way to counter them is these ridiculous strategies like the above or a team of all scouts or something. this should not be so unbalanced! if you have a team that is working cohesively together, yeah, it's doable, but not only does that ignore the fact the defense can have a team working just as cohesively (as the team I was playing against proved, prioritizing medics for kills so that they couldn't ubercharge), but it also dissuades anyone who wants to actually develop a strategy with a small unit of people they are familiar with instead of this huge affairs!

I'm not great at the game (it's on my roommate's computer, and he uses a fucking TRACKBALL) but I think when you've got a character that can set up pretty much instakills if they put it in a dark corner, with no real reprecussion other than MY PRECIOUS RESOURCES (the engineer also starts with 200 FUCKING RESOURCES so he can actually upgrade any surviving turret or just build a new one), you've got a balance issue!

once again, the fact that it can be beaten doesn't mean it's fair.

tl, dr version: you shouldn't need a four man team to destroy something another character drops and that can tear you up like a cheesecloth if you don't know where it is.
Last Edit: October 28, 2007, 04:46:51 am by dangerousned
brian chemicals
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I think sarevok meant that a charged shot from a sniper would kill a level 3 turret 4 times out of 5 because otherwise it'd be pretty stupid. But sarevok might be pretty stupid, what do I know.
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