Damnit, Sarhan, you stole my post!
Anyway, the thing I'm happy about is my friends who abuse certain smash moves, like Peach's down-smash, won't have the same knockback every hit anymore. Also, I wonder how this'll affect Fox/Falco/Wolf's reflector's distance? Fox's was always the same no matter the damage, I remember, but if knockback decreases with usage, something else might happen. Maybe this will give way to a whole 'nother universe of Fox combos?
This also might mean that infinites aren't infinite anymore? I don't know much about them, but since you have less damage/knockback per repeated hit, the same move over and over again against a wall might eventually allow a tech or uzemaki or something? I don't know.
The perfect shield might become a big thing, I don't know. It seems interesting. I'll have to practice with that!
It's cool that they recognized short hops, and it sounds like they're easier to do, now. just end the jump before the starting animation, as opposed to lightly tapping the buttons.
Glancing Blows and swimming don't seem that interesting. I think Pivot Grabs will become pretty important, if they increase range. Also, the Breaking Reflectors bit I guess stops the Black Hole glitch!
Great update today, imo. Really cool that they did this.
Anyway, Belross... Can you shed some light on the WiFi play modes? Is With Anyone really only 2-minute matches?