Anime Tales of Game's Studios Presents: Barkley Shut Up and Jam: Gaiden (Read 310513 times)

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Uh oh. Chef... somewhere in the depths of 4chan... Barkley has been spotted. Or so I've heard.

I... I am sorry for your loss.
Last Edit: January 28, 2008, 09:29:44 pm by Chainer
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Finished.

GOD AWESOME.
Quote
<richcollins> christ how long does a reboot take
<w3wsrmn> took him 3 days
Courtesy of www.bash.org
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Out of all the lame "arguments" I've heard so far from those trying their luck at defending No More Heroes, the only one I am willing to acknowledge as valid is, "Well, I enjoyed it." There are players out there who recognize how shallow and gimmicky its fighting system is and how lame and pointless its free-roaming aspect, yet who still profess that they enjoyed the game. This is of course extremely natural and nothing less than anyone should expect. After all, people enjoy Britney Spears albums, Jerry Bruckheimer movies and Tom Clancy novels. I mean hell, man, some people even enjoy when you piss and shit on them too, and some of them will even pay you for the privilege!

So tastes are tastes and we'll talk no more of them (at least for now), but there is another argument floating around the internet in favor of the game, a fantastically absurd argument, a myth of colossal proportions which I think it's about time someone finally exploded.

I am of course referring to the whole "parody" argument. This goes that the reason No More Heroes sucks is because it was designed to suck, since it was conceived as a parody of modern videogames. Therefore, the argument continues, No More Heroes is a worthy game which deserves to be praised by reviewers and recommended to players as deserving of their attention.

Now first off, what's important to understand here is that this "parody" angle is nothing more than the latest symptom of the modern artfag/NGJ approach to game reviewing. In other words, if No More Heroes had been released back in 1990, and you'd gone to EMAP towers in London, the home of such legendary British publications as Computer and Video Games and Mean Machines, and walked in and said to Julian Rignall that No More Heroes deserves a high rating because it's a fuckin' parody and don't you get it, dude, he'd have bellowed a hearty Welsh laugh at you and thrown your ass out on the street. Such nonsense was not tolerated back then, every single game publication on the planet was staffed by ultrahardcore gamers, and hence what some people now call "videogame parodies" were back then simply called "crap games".

Take for example Desert Bus, a mini-game (part of a collection) from the Sega CD/3DO era, in which the player drives a bus from Arizona to Las Vegas and back, as many times in one sitting as he can endure, a trip which takes eight hours each way and during which nothing happens, and for which the player is rewarded with one point each way. Now Desert Bus might indeed be a parody of a videogame, and it may even be a very clever parody, but if you pay 60 bucks for it and spend a week of your life playing it then you are also a parody -- a parody of an intelligent human being.

It all comes back -- as it often does -- to dumb kids on the internet using words whose meaning they don't understand nor care to look up in a dictionary. I mean what does the word 'parody' even mean? Does anyone even fucking know? Here's how grown-ups use this word according to the American Heritage Dictionary:

par·o·dy (p&#257;r'ə-dē)

1. A literary or artistic work that imitates the characteristic style of an author or a work for comic effect or ridicule.

2. Something so bad as to be equivalent to intentional mockery; a travesty, e.g. The trial was a parody of justice.

So a parody of a videogame is a game "so bad as to be equivalent to intentional mockery; a travesty". So when someone says that NMH is a parody of modern videogames, what they are in fact saying is that NMH is a travesty of a videogame, which is something I kind of agree with. I don't completely agree, you see, because NMH is not quite that bad -- it is in fact just below mediocre, which is why it fails even as parody.

You see what parody does is exaggerate flaws. So even though we all know what we mean by "a parody of a politician", and we would all laugh at whoever pretended to act that way on some late-night comedy TV show, we wouldn't actually vote for him if he tried to run for president. Or if someone built a parody of a hospital and staffed it with parodies of doctors, we wouldn't take our loved ones there when they got sick. Or if someone came up with a sport that was a parody of basketball we might laugh at the concept, but we wouldn't buy all the gear, train 20 hours a week, set up leagues, teach it in schools, start international championships and devote our lives to this "parody of basketball" game. Et cetera, et cetera.

What this line of thought brings us back to once again is the concept of a game, which is very different from the concept of a book, a play or a movie, and which should be treated as such. One might write a book that parodies Agatha Christie's detective fiction, for example, or stage a play that parodies Elizabethan revenge dramas, or direct a movie that parodies Star Wars, and all those works might end up worthy of our praise, of our attention -- of our time and money. But for a parody of a game to be equally worthy of our attention -- to turn out into something a man can call good without self-disgust -- what would it take for that? After all, it is perhaps no accident that Desert Bus, the greatest parody of a videogame yet made, was never actually released. I mean, who would have bought it and played it if it had been? (Yes, I know, human nature being what it is, I realize that some people would have. No doubt the same ones who enjoy being pissed and shat on.)

So what would it take then to apply the concept of parody to a videogame in such a way that the end result would be a game worth playing? There are two ways to achieve this: through theme only, or through the use of appropriate game mechanics.

1. Parody via theme

This is by far the easiest option, and that's why there's many games that take this route. The classic Rock Star Ate My Hamster (1988) poked fun at rock stardom, for example, No One Lives Forever (2000) was rife with jokes about Bond-like secret agents, The Bard's Tale (2004) spoofed fantasy CRPGs, while the theme of Metal Wolf Chaos (2004) was such a bold-faced, extravagant satire of American politics that, even though the giant robot action found in the game was a perfect fit for the tastes of most Western players, no company dared release it outside Japan. What's important to note is that all these games were above all good games, occupying, at the time of their release at least, the vanguard of their respective genres' development. In other words, as reader sarsamis recently pointed out in the forum: "In game design, humor should be a condiment, not the main meal." So Rock Star Ate My Hamster was, above all, a good board-style computer game, No One Lives Forever was a solid example of late-90s FPS design, The Bard's Tale was a worthy Baldur's Gate: Dark Alliance clone, and Metal Wolf Chaos was, and still remains, an excellent 3D action game. The fact that these games managed, through the use of dialogue or comic imagery, to elicit the occasional laugh (or, more likely, the occasional grin) from the player was nothing more than a bonus. Intelligent people play games for their mechanics after all, not for cheap laughs. If I feel like laughing I'll watch Frasier or Seinfeld reruns, or a Monty Python or Peter Sellers movie, or go to a stand-up comedy club or some shit. What I will certainly not do is sit in a couch for ten hours mashing a button in-between two-minute movie clips written and directed by people who wouldn't know an intelligent joke if you smashed their skulls open with it.

2. Parody via mechanics

Here's where the going gets tough, and consequently more rewarding. Creating a game that parodies other games in terms of mechanics is a task reserved for the most creative of individuals. A task reserved, that is to say, for companies like Bullfrog Productions and people like Peter Molyneux. Molyneux's 1997 PC title Dungeon Keeper was an ingenious strategy game in which the player builds dungeons, recruits monsters, sets up traps, and fends off the computer-controlled heroes that regularly attempt to invade. A similar game in concept, if not in execution, was the recent Yuusha no Kuse ni Namaiki Da. for the PSP. These games took the various well-established (and done to death) sub-genres of "dungeon-crawling" and turned them on their head, producing in the process a new sub-genre that's just as enjoyable. But, and here's the gist of all this, the effectiveness of these games was always due to sound and rewarding mechanics -- in other words, if you stripped the humor aspect out of them you'd still have good games. Last year's Chronicle of Dungeon Maker, for example, was a game that did just that, and did it brilliantly. The story in that game goes that, in an effort to protect a small town from attacks by monsters and demons, a novice "dungeon maker" decides to create a dungeon in a nearby cave in order to lure the monsters away from the town itself. The architect can then venture into the dungeon and exterminate them. So while in Dungeon Keeper and Yuusha no Kuse the laughs come from the player being evil, in Chronicle of Dungeon Maker there are no such laughs. But is this a bad thing? Well, not according to the Famitsu reviewer who gave it 10/10, saying that "if you have an enthusiastic friend, this game will last forever, and you shall never tire of it", and with whose opinion I completely agree. So! Game designers and game journalists and gamers of this world: There is a lesson to be learned in here somewhere, and I think I've spelled it out quite clearly for you.

http://insomnia.ac/commentary/no_more_parodies/

edit: honestly i think this guy is just a whiny little bitch because no more heroes insults his precious anime
Last Edit: January 28, 2008, 10:40:08 pm by benjamin franklin

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
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"personality is only ripe when a man has made the truth his own."
- soren kierkegaard

"stop parodying video games!!!"
- alex kierkegaard
Last Edit: January 28, 2008, 11:44:54 pm by Mario Do&#039;Urden
Barkley, Shut Up and Jam: Gaiden
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oh my god thats icyclam
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edit: honestly i think this guy is just a whiny little bitch because no more heroes insults his precious anime
his name is icycalm and he is a musclebound arcade-obsessed virgin greek sociopath (in japan)
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You know I was just thinkin, the only thing missing from this game was an obligatory stealth mission and probably some patriotic American imagery

But even so, it's still goty'08 no question.



You're from SA, right?
ya

we have a subforum that caters specifically to console wars and making fun of those who take video games too seriously. we found BSUAJ:G C1OTHBS to be right up our alley--- although this game greater than anything we've ever done, and we're all preaching for goty except for maybe 1 or 2 jrpg fags


edit: Also, Mr. Chef Boyardee, is there any chance of getting like a midi version of some songs? I swear if I could get the Victory fanfare song in midi form, I would set it as my ringtone
Last Edit: January 29, 2008, 08:21:50 pm by xelo
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FINALLY!!! I finished this damn game! I actually took some time off my OWN game to not only finish, but review THIS game! You guys should consider yourself lucky!


Game: Barkley Shut Up and Jam Gaiden
Made By: Tales Of Games
Platform: Game Maker
Genre: RPG / Action

REVIEWED BY: Silver4Donuts


“I remember back about a year ago when this game hit the shelf’s and at first I was like…huh? A RPG with Charles Barkley? Well I was pleased with the demo version of the game…but now the real deal is now out! And at first I was like shocked, at first that people were still working on this game…but it was finished! This is truly great! One of the major releases of this year, and heck! It’s still early in it! Time to get slammin jammin with everybody’s favorite B-ball player! (Well besides Jordan or Lebron…) SIR CHARLES!!! Now let’s start the game!”

Storyline:

“In one word…unbelievable! Who would of thought that you could not only focus a storyline around the game and players of basketball, but throw in some science fiction fantasy elements too! Barkley Gaiden is one of the strangest but if not most deeply done plots I’ve ever seen in a game…it will not only drive you in full throttle from start to end, it will keep you begging for more! And the historical facts! Yes…for anybody who has watched the NBA like me, or seen the movie Space Jam you’ll understand a few of the facts and characters…I did admit! I thought it was awesome that they added players like Larry Bird, Michael Jordan, Carmillo too! And made references to the Space Jam! Very very well done job! This truly passes as not only a very well done plot, but even beats some of the other commercial games and their attempt at a decent storyline. Well done! Hopefull the 2nd game will uncover the rest of the plot holes and just to tell you something…there is a big cliff hanger at the end of this game!”  

Graphics:

“When you first run the program, your treated to an amazing splash introduction that at first blew me away! But once the game starts you get a bit disappointed…I mean! It’s not horrible! It’s well…good but not great. But let’s look at the good points! The sprites, resources and chips are all taken from rm2k3! Which certainly does have the feel of a RPG MAKER game. (Why did you guys make this for Game Maker anyways?) But the engine they use allows for some more finer details like custom text and moveable faces, that was pretty cool! As for the battle sprites, they were done pretty good too! The enemies range from just plain werid to…well…WERID! Overall the graphics were done pretty good, not top notch…but still very good!”

Battle System:

“It’s really tough to mark this one…I mean the battle system does have some interesting things in it. Basically it’s a turn based battle system with a bit of Super Mario RPG and Lufia thrown in. You basically take turns. When your turn comes up…you have the usual! Use items, guard, run, abilities and attacks. Okay like every other RPG right? But here’s the SM:RPG twist! Most of these moves require timing or taps of the keys to do more damage, kind of a neat feature! It for sure makes battles more interesting! Like Barkley’s basic attack which are Free throws (Heh) you need to hit dead center to hit the target, nice! So why does this battle system get a 9? Well my only real complaint is despite that it’s a bit of a twist on a old system…it’s just something I’ve seen before, maybe it’s all the Wild Arms and Lufia games I’ve played in the past…but still a well done job to make battles more spicy! The only other complaint is that the windows look a bit ugly, and it’s really hard to see what’s going on. But still good job!”

Challenge:

“Barkley’s challenge is on a fair paced scale. And it’s neither too tough nor too easy, so it’s right in the middle! And that’s a good thing. Dungeons are only a few rooms each so you won’t get lost! As for the battles…they range in difficulty, but they can be beatable. And yep! Puzzles are here in this game too! Some of them can be a bit daunting…but you’ll survive. Barkley isn’t the hardest game in the world, but it’s challenge level is right for people of all ages! Oh and one thing…YOU WILL DIE AT LEAST ONCE IN THIS GAME!!!” (Damn action sequences)

Fun Factor:

“Barkley’s storyline, and comedic like scenes throughout the game is enough to make you want to finish it all the way to the end! And there was never really a dull moment in this game! So you’ll defiantly have your kicks in! Great job! (The vidcons are a riot to hear!)  

Length:

“Here’s the foul on this game! Yes the length…this game will roughly take you anywhere from 3 - 6 hours depending on your playing speed. Which for a full version game is pretty disappointing…for such a great game this is where it stinks! 4 hours is only good enough for like one or two days tops! Jesus, But I don’t think they wanted to make a lengthy game anyways…I think they wanted to make it like a movie event where there is a chapter here or there about 4 hours each. Either way when it comes to rating games, 4 hours is like…nothing, sorry guys…I said if this game was at least 10 hours long which is what I thought originally…I would give it a 9 or so…but 4!? Jesus…”

Music & Sound:

“The music in Barkley is pretty good and kind of memorable. The tracks range from pretty good techno music to more upbeat tunes, there isn’t one bad track that I can name on the list. Yes a lot of the music I have no idea where it came from…which is all the better! And come on! How can you give a game with Sweet Georgia Brown a low score!? As for the sound department…this basics here! But done well enough in my mind. However one cool thing they did was the beginning intro, when the prologue scene pops up you can hear somebody that I swear…sounds like Charles himself! (Okay like a 50 year old dude) talking! That was a neat element they put in! Anyways…I have no complaints, and even hearing Space Jam over and over brought back some memories…great!

Overall Thoughts:

“The final score when I tallied this game up was 8.7, but I bumped it up to a 9! So there you go Sir Charles!

People always freak out when something like this comes along…remember when Mario was going to be in a RPG? And Disney too? Well those games did PRETTY damn well in my opinion, and Sir Charles has joined the cast as one of those successful attempts, Charles Barkley: Shut & Jam: Gaiden is one of the most strangest but coolest ideas for a game that I have ever seen, this might or should win damn game of the year…but hey it’s early right? My only complaints is that this game is too damn short! Otherwise it’s pretty much the model that everybody should look up to! So well done guys! You deserve a medal for trying to make this gem! It must have been some very hard work…but you did it! Not quite a perfect 10...but hey a 9 is still pretty darn good!

So for all of you who question…should I play this game?

…Slap yourself son, and get into the game!


Overall Score:
“Barkley‘s playing days might be over, but his gaming career might not be!”

Should this game become a movie / actual video game in the future?

“Hey I would love it if Charles Barkely mention this on a sports cast or something…a game or movie would be pretty nuts! I would pay for that”

Any Advice To The Creator?

Nope!



Great job guys! I enjoyed every moment with this game!

But now reality has to set in…

…BACK TO MY GAME!!!

^^


Happy 1st Anniversary - MONOPOLO!
Released April 2nd, 2009 - Right Here, On GW!


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edit: Also, Mr. Chef Boyardee, is there any chance of getting like a midi version of some songs? I swear if I could get the Victory fanfare song in midi form, I would set it as my ringtone
i'll make you one pal. i've got class in a little so i don't know how long it will be, but probably by the end of the night.
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You know I was just thinkin, the only thing missing from this game was an obligatory stealth mission and probably some patriotic American imagery

But even so, it's still goty'08 no question.


ya

we have a subforum that caters specifically to console wars and making fun of those who take video games too seriously. we found BSUAJ:G C1OTHBS to be right up our alley--- although this game greater than anything we've ever done, and we're all preaching for goty except for maybe 1 or 2 jrpg fags


edit: Also, Mr. Chef Boyardee, is there any chance of getting like a midi version of some songs? I swear if I could get the Victory fanfare song in midi form, I would set it as my ringtone

i wonder if those guys realized that I was quoting another person + a truckpump in the game earlier in this topic and wasn't being SUPER DUMB or something yet



probably not



p.s. i am getting ready to do the hundley thingy in VS mode...hooray. This game needs a Hard Mode. :(
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they probably do since it was in the game.

also xelo http://www.gamingw.net/pubaccess/37686/bakely.mid

not sure how midi cellphones work but it should probably loop
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they probably do since it was in the game.

also xelo http://www.gamingw.net/pubaccess/37686/bakely.mid

not sure how midi cellphones work but it should probably loop

this is great but is there any way to bring the transpose (I think that's the term) down to the key that the song sounds in game? if not, it's cool. I remember being able to do it in an old, old, old application I used to use when I was like 14. just have to go find it if you can't do it


also thanks a ton for the effort. even if you can't with the key I'm gonna use it anyway :fogetcool:
Last Edit: January 29, 2008, 09:22:36 pm by xelo
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ya

we have a subforum that caters specifically to console wars and making fun of those who take video games too seriously. we found BSUAJ:G C1OTHBS to be right up our alley--- although this game greater than anything we've ever done, and we're all preaching for goty except for maybe 1 or 2 jrpg fags
This is kind of off-topic but I was wondering if you knew anything about the status of The Zybourne Clock. Was it officially discontinued or not?
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This is kind of off-topic but I was wondering if you knew anything about the status of The Zybourne Clock. Was it officially discontinued or not?

it was pretty much never started and yeah, I guess it was officially discontinued seeing as how everyone involved fucked off.
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it was pretty much never started and yeah, I guess it was officially discontinued seeing as how everyone involved fucked off.
i guess now would be a good time to say this... but tales of games next project is zybourne clock (alternate edition with johnny as the main character)

the game takes place in the first timeline where johnny sends the zybourne clock back in time (pre-stylus)
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i guess now would be a good time to say this... but tales of games next project is zybourne clock (alternate edition with johnny as the main character)

the game takes place in the first timeline where johnny sends the zybourne clock back in time (pre-stylus)

i know this is prolly a fakepost but if not please let me in I LOVE ZYBOURNE CLOCK.
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@to chef Boyardee: I finish the game saturday after downloading it friday. I basically couldn't sleep and I still can't believe the wonders you did with thte maker. Congrats, and know that I am your fan and maybe you illegitimate son LOL.
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yeah bandito i'm probably your dad

http://www.gamingw.net/pubaccess/37686/bakely_1.mid

xelo there

so far this is my favorite thing that has been said about barkley (although people have said some really awesome stuff like we hacked the old barkley game)

After watching the YouTube video and reading this thread I'm going to skip out on this lame ass attempt at comedy. Why are you all praising this?
It really isn't fun... or funny. Do I have to be black, or in basket ball to get it? "BASKET BALL WAS BANNED LOL it's funny becouse like, basket ball is a peaceful sport but here it isn't hu-uh, the laughter we will have - here's some more text!" It's a take on jRPGs via Basketball... it's the kind of humor you'd find in a bad movie like "Meet the Spartans." Instead of the "flavor of the month" joke it plays on elements of stupid RPGs, great. It's the kinda of bland humor you'd find on SA. The humor is just not presented in a way I would enjoy. No, you are doing it wrong. Replace "here's some more text!" with "Here is another line of unfunny fiction" I enjoy written jokes as much as the next guy, it's not the medium.

- one winged gamer

that's so good
Last Edit: January 30, 2008, 04:36:09 am by Mario Do&#039;Urden
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yeah bandito i'm probably your dad

http://www.gamingw.net/pubaccess/37686/bakely_1.mid

Beautiful. Thanks a million, mang

also about Zybourne Clock yeah it was a colossal failure on every concievable level and is nothing more than a laughing stock at this point

it's not that they failed, it's that the world just wasn't ready for a game so awesome that it featured this character



my favorite picture is on page 63. you'll know which one.

oh ya and the OP of that thread, many thought was the artist of the Barkley Gaiden title screen
Last Edit: January 30, 2008, 06:21:45 am by xelo
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guys, holy shit. barkley is going to be in pcpowerplay, which apparently is australia's biggest game magazine. if one of you australians can send it to me, i will pay you for shipping. they are putting it on a disk. there are going to be HARD, PHYSICAL COPIES OF BARKLEY OUT THERE.
Barkley, Shut Up and Jam: Gaiden