Anime Tales of Game's Studios Presents: Barkley Shut Up and Jam: Gaiden (Read 310513 times)

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I'll be demoing the game on the show. Is there a good place for information on the who, what, when, where, why, and how about this game? I've been to the official site and there's nothing there, but I imagine there's quite the story as to how this game came about and I'd like to give the viewers a bit of background.
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Oh man Chef, you dudes have hit the big time now...
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I'll be demoing the game on the show. Is there a good place for information on the who, what, when, where, why, and how about this game? I've been to the official site and there's nothing there, but I imagine there's quite the story as to how this game came about and I'd like to give the viewers a bit of background.

if anyone knows details about the game, help them out, i imagine there is a deadline
Safety?

Also: Check out my devlog some time. Its new and not a whole lot of content at the moment!
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if anyone knows details about the game, help them out, i imagine there is a deadline

2 hours and 30m.
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I'll be demoing the game on the show. Is there a good place for information on the who, what, when, where, why, and how about this game? I've been to the official site and there's nothing there, but I imagine there's quite the story as to how this game came about and I'd like to give the viewers a bit of background.
Yeah. This game was made by Tales of Game's Studios, which is made up of me (Chef Boyardee), bort, GZ, and Drule. A whole lot of people contributed to this game too, but we were the main dudes who worked on this.

I guess I should start out by saying that even before bort and I met each other, we had both had a passion for sewers. We traveled all around the world independently of one another touring sewers; it's actually amazing that we didn't meet up before we did. I guess I should also mention that we both lived and worked in Japan for big game developers (although I won't name names). I happened to be in Tokyo (Akihibara to be exact) touring the sewers when I came upon a gay rights convention. bort and I were on opposing sides of the protest line, but when I looked into his eyes I knew that we had to work together to make sewer-based RPG simulator games.

We traveled all around the world touring sewers, and I think it was the rare sewer ruins we explored in Kandahar, Afghanistan in the late 80s that really changed everything for us. We knew we had come across something really special when we went to those sewers and we felt that it was our duty to preserve what we'd found in video game format. So I guess you could say that Barkley really came into motion the day we went to those sewers in Kandahar. Sadly, five years later, they were destroyed by the Taliban, who were notoriously anti-sewers.

So for almost 2 decades we constantly struggled with the script for Barkley, Shut Up and Jam: Gaiden but it wasn't until 2002 that we finally thought we had a truly decent homage to the sewers of Kandahar. Later that year we picked up GZ and Drule, our programmers, and returned to the sewers of Akihibara, the place where we met, to complete our tribute. Let it be known that though the streets of Akihibara may be a mecca for gamers, its sewers are a mecca for game designers.

Although there is a lot to see and do in the game, we feel that it really comes together in the sewer area. The player gets to feel and experience the exact same emotions that bort and I felt in the sewers of Kandahar; you feel the same sense of mystery and forboding, but also the tranquility and wonderment. bort, GZ, Drule and I have always dreamed of forming a utopian society of sewer-dwellers and I believe that (without getting too much of a big head) we made the most accurate digital simulation of one.

So basically that's our story. Rogue game designers, scorned by our former game developer employers, form a bond of friendship and unite to create a historical sewer simulator.
Last Edit: January 31, 2008, 09:52:39 pm by Mario Do'Urden
Barkley, Shut Up and Jam: Gaiden
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ALSO:

interesting side note to any grrl gamers but GZ is the lead programmer, a young lady (we won't say how young, he he) who suffers from a condition known as alopecia, meaning she's completely hairless.

as far as I know, all the funds from Barkley (the subsequent merchandise, i.e. hats, t-shirts, coozies) will be donated to curing alopecia, unless chef or bort wants to correct me.
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Allrighty then, sewers it is! I'll be sure to mention your love for them on the show. :)
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I'll be demoing the game on the show. Is there a good place for information on the who, what, when, where, why, and how about this game? I've been to the official site and there's nothing there, but I imagine there's quite the story as to how this game came about and I'd like to give the viewers a bit of background.
Oh shit, I love the show? Is there anyway I can get GameSpot staff member autographs?
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real history of the game:

chef and bort started working on barkley using rpg maker 2000. i'm not sure how long it took them to get the first demo done, but i am guessing a few months. i happened to download the game and loved the idea, so decided to do graphics for the game. after a few weeks, i decided i wanted to port the game to game maker 6.1 adding a battle system and other game improvements because i liked it that much (i also thought it would be funny to see a basketball rpg made like a real game). so while they worked on the rpg maker version i was working on my own version, but told them they should finish the game in rpg maker in case i don't go through with my port. after about the game was half done, we axed the whole idea of releasing two versions because it would just confuse people; the game maker version was much better and would be the only version. about a 3rd the way through drule helped with various designs and graphics (he also made both trailers) and became the fourth member on the team. in general a lot of people contributed to the game with graphics (all drawn artwork is by members from this community for instance).

from start to finish the game took almost exactly one year to finish, i probably spent 11 months on the game, chef and bort a little over a year, and drule a few months. also the countless others who made some resources for the game.

also we did meet in the sewers
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I just signed up to comment about this game. I finished it. I didn't come here to praise the game, while it is good, I came because of the save point monologues.
They were very annoying and I found myself skipping past all of them after about 4. So what if other people play madden. What is that to you. Why the hell are you bothered?
Just because you like one type of game doesn't mean the whole world has to. I personally hate jrpgs. The last on I played was pokemon 8 years ago. My favorite rpg of all time is Knights of the Old Republic. But I still enjoyed your game (Even though its apparent you know nothing about basketball.) I like this game, but you're an asshole.
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Congratulations guys, this is really cool. Also, forgot to say GZ that the fix works perfectly for me. so THX
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You guys have really done it... Lived the GW dream.
I hear すばらしく最終的な照る帝国独裁者 hideo kojima himself wants to speak with you guys, for reviving the passion for japanese games which has been in hiding. These fools like xelo and f hurricane with their narrow american minds cannot appreciate the supremacy of a pure japanese game like "totsuonagawi e menbanmomo", or "Henkei tenshin: shining light devil storm! the upper power!!". Ignore their harsh words ToG-san, as being american (with their mcdonalds and their madden and their very inferior shooting games), thier minds are clouded and cannot comprehend the trure vision that is Barkley Shut up and Jam: Gaiden.

You are a great hero, most Honourable ToG-san
I salute you.

(edited)
Last Edit: January 31, 2008, 11:38:58 pm by Kaworu
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This is amazing.

Another set of congratulations for you, ToG(I was gonna say Chef but that would be a bit unfair)
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ugh please stop saying chef. it is really awful. it was all of us.
Barkley, Shut Up and Jam: Gaiden
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Sorry man, it's kinda blehg as you've been the FACE of the game, so poeple're always going to associate it mainly with you.
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ahaha chef that was seriously the best story ever. I have not laughed out loud that much on GW in a while!

also awesome i will tune in to this gamespot thing....... its in like what..... 1 hour and 15 minutes?
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ahaha chef that was seriously the best story ever. I have not laughed out loud that much on GW in a while!

also awesome i will tune in to this gamespot thing....... its in like what..... 1 hour and 15 minutes?

20 minutes.

(pretty sure)
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You are both as dumb as a brick if you didn't recognize it as a joke. They were DESIGNED to piss off idiots. Guess it worked!
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woot, this game is awesome :D :D I love the battle system and the story is great :)

Also, it's on Kotaku if you didn't already know ^-^ Congrats!
Working... slowly...
http://www.youtube.com/watch?v=ZZJZeN8xls4
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The segment will be near the end of the show (so after 4:30pst). Go easy on me if I don't get the whole saga about the game's creation just right--I'll do my best. I just have to remember "sewers."