Also, didn't the N64 contoller go down as the worst in the history of gaming?
Well, the controller felt kind of cheap because of the structure and the material used to it. I can tell you that the controller is durable... well, excluding the buttons. The buttons got stuck and worse faster than on dualshock and weren't as sturdy. This is especially problem on the L/R buttons which gets stiff over time, plus on A/B because the frequent usage (hardly happened to me).
The worst thing - while being less stiff than dualshock's counterpart - was that the joystick is bad. Like, now the material choosings really hits the fan because the joystick would crumble WHITE DUST from the root of the stick over the time: Thus, the control and moving in games will be lost gradually over time because of the shattering of the stick's root.
The analog stick was prone to some long-term reliability issues. If used excessively, the stick became "flaccid", which means that it will not return to center position. Instead, it "droops" off to one side. This can be caused by rotating it intensively with the palm of the hand (common practice in games like Mario Party, in which it gives advantages in some mini-games). If not played enough, the stick could become hard to move. http://en.wikipedia.org/wiki/Nintendo_64_controller
Second problem: Only one stick. As a ps-player you know how useful a second joystick is! On most games this problem was avoided in the games with the better controlling system for one stick and buttons... but on games that were pure fps-es, it's like having... just the keyboard controllers. Yeah, go figure.
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Now, while i have listed quite many downsides of the controller, i think that the design and idea behind the controller was actually pretty smart and cool. It looks quite funky-clunky but it's infact quite comfortable in hands, much more fluent than the Dualshock.
It was ergonomically well-thought: You hold at the middle of the "trident", the joystick was under your left thumb, with the Start button on the reach. If you needed the normal D-pad instead of joystick, you switched the left hand from the middle to the left "spike". The right hand was on the rightmost spike. You had A and B beside the Start - button (within reach) and a C - buttons in the right, which consisted of four buttons pointing at the all points of the compass. At the shoulders were L and R buttons, you usually used R with the right hand's indexfinger: the left hand's index was wrapped behind the controller, on "Z" button. It's an excelent idea since it worked perfectly as a action button: after all, everybody knows how to shoot with a gun.
Conclusion: A good idea and design but the materials made the controller less good than it really was.
My source of statistics is simply game demo CDs that my dad used to get yearly from 1991 to 1995.
Yeah for real, thumbs up PAL!
I would like to see you explain why you feel this way!
I'm inclined to agree in the majority of cases, but there are definitely exceptions.
I'm sure there is but i think he really means that compared to professional games most of the amateur games really do feel very amateurish and i think that you agree on this.