Topic: The Nintendo 64/Playstation One Generation (Read 2007 times)

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quest 64 was the worst game i have ever played holy fuck
Quest 64...?oh oh myOH SHIT HOLY FUCKING SHIT QUEST 64NO

I'm glad you have some taste Panda, urgh. That IS the worst game i have ever played too. I can't believe how bad it was. my god, thanks for bringing up painful memories, thanks alot pal.
I still feel bad for going to that underwater place... and getting stucked to the boss BECAUSE I DIDN'T GRIND FOR HOURS GOD DAMNIT. i'm not lying when i say i feel like crying when i think about that game.

So umm, whoever pro-ps said some N64 games felt like they were quickly thrown together WELL GUESS WHAT YOU ARE NOT COMPLETELY WRONG *goes to play some Blast Corps

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Jesus christ the best bit in my opinion is that besides the huge desibellevels i'm launching right now, i'm not exaggarating at all!
Man i'm gonna put some bad n64 games in hidetags now a sec
Last Edit: February 13, 2008, 10:03:55 am by bonzi_buddy
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Hey hey hey. Blast Corps was a great game. It was a bitch to get used to, but very fun.
Quest sucks.
But wait! The 64 had Conker's Bad Fur Day!
Beat that!
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Uh, i don't want to derail this topic too much but um, all i say is that while Blast Corps had some nice idea behind it, it gets tedious and boring after awhile, not to mention some levels are ridicilously hard to beat. Like, i don't think the gameplay was that great in it.
It doesn't help that the sound and musics were repetitive and annoying.

Oh yeah, i also indicated that Blast Corps really felt kind of cheap. I mean, it wasn't graphically too good, the m&s were terrible, the gameplay was repetitive, some levels were ridicilously hard to beat (i would say... impossible to beat (discussable)) ... in general, i didn't really feel such a "nice, little puzzlegame" was really worth the full bloody price, especially since N64 were so overpriced where i lived.
Last Edit: February 13, 2008, 10:06:31 am by bonzi_buddy
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I think I logged more hours on Catan on the 360 than any other game.
I think I logged more hours on Catan on my kitchen table than any video game released in the past 5 years.

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I think I logged more hours on Catan on my kitchen table than any video game released in the past 5 years.

That's because you are a dinosaur  :sad:
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I've found that real life > video games.  it's sad, i know.

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FYI, Aladdin was a much better game then the Lion King.

Or Mickey Mousecapades for the NES FTW.
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If you are going to count independent games as well (such as the one-man, one-year projects you are talking about), I'm still pretty sure that the modern indie scene is way bigger than it was in the 80s considering that there are so many middleware tools out there (like legal English releases of RPGMaker) and an indie/homebrew developer does not actually need to learn how to program.

I am only counting all games where the creators had to actually write a significant amount of original code. Ken's Labyrinth for example was released 3 times within 2 years and it had a single digit amount of developers. Each release had major changes as well. As brutal as rude as this may sound; I don't consider games made with a gamemaker(such a RPG maker or ZZT) a real "Game". To me its more of an add on or something.

My source of statistics is simply game demo CDs that my dad used to get yearly from 1991 to 1995. They only have game demos of games released the year before. The count per year was always going down... the 1991 disk boasted over 600 titles, where the 1995 disk boasted around 400. These disk were for DOS/WIN games only as well. Thats not taking into fact all the MAC and console games created at the time either.

However, if you include ALL games for ALL systems (cell phones, consoles, desktops) regardless how much (or lack there off) coding was required. I will admit; Yes every year more games are made than the year before.
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My source of statistics is simply game demo CDs that my dad used to get yearly from 1991 to 1995.
:thumbsupbuddy:
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It's pointless to argue which generation was the best, because everyone is going to have there own opinions about it anyway because of things like nostalgia and good happy memories. Each gen had its plus sides and minus sides.

Also, didn't the N64 contoller go down as the worst in the history of gaming?
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As brutal as rude as this may sound; I don't consider games made with a gamemaker(such a RPG maker or ZZT) a real "Game". To me its more of an add on or something.

I would like to see you explain why you feel this way!

I'm inclined to agree in the majority of cases, but there are definitely exceptions.
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Also, didn't the N64 contoller go down as the worst in the history of gaming?
Well, the controller felt kind of cheap because of the structure and the material used to it. I can tell you that the controller is durable... well, excluding the buttons. The buttons got stuck and worse faster than on dualshock and weren't as sturdy. This is especially problem on the L/R buttons which gets stiff over time, plus on A/B because the frequent usage (hardly happened to me).

The worst thing - while being less stiff than dualshock's counterpart -  was that the joystick is bad. Like, now the material choosings really hits the fan because the joystick would crumble WHITE DUST from the root of the stick over the time: Thus, the control and moving in games will be lost gradually over time because of the shattering of the stick's root.
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The analog stick was prone to some long-term reliability issues. If used excessively, the stick became "flaccid", which means that it will not return to center position. Instead, it "droops" off to one side. This can be caused by rotating it intensively with the palm of the hand (common practice in games like Mario Party, in which it gives advantages in some mini-games). If not played enough, the stick could become hard to move. http://en.wikipedia.org/wiki/Nintendo_64_controller
Second problem: Only one stick. As a ps-player you know how useful a second joystick is! On most games this problem was avoided in the games with the better controlling system for one stick and buttons... but on games that were pure fps-es, it's like having... just the keyboard controllers. Yeah, go figure.

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Now, while i have listed quite many downsides of the controller, i think that the design and idea behind the controller was actually pretty smart and cool. It looks quite funky-clunky but it's infact quite comfortable in hands, much more fluent than the Dualshock.

It was ergonomically well-thought: You hold at the middle of the "trident", the joystick was under your left thumb, with the Start button on the reach. If you needed the normal D-pad instead of joystick, you switched the left hand from the middle to the left "spike". The right hand was on the rightmost spike. You had A and B beside the Start - button (within reach) and a C - buttons in the right, which consisted of four buttons pointing at the all points of the compass. At the shoulders were L and R buttons, you usually used R with the right hand's indexfinger: the left hand's index was wrapped behind the controller, on "Z" button. It's an excelent idea since it worked perfectly as a action button: after all, everybody knows how to shoot with a gun.

Conclusion: A good idea and design but the materials made the controller less good than it really was.

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My source of statistics is simply game demo CDs that my dad used to get yearly from 1991 to 1995.
Yeah for real, thumbs up PAL!

I would like to see you explain why you feel this way!

I'm inclined to agree in the majority of cases, but there are definitely exceptions.
I'm sure there is but i think he really means that compared to professional games most of the amateur games really do feel very amateurish and i think that you agree on this. 
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Also, didn't the N64 contoller go down as the worst in the history of gaming?

The N64 controller was brilliantly designed compared to the asstastic gamecube controller. And It didn't bother me not having two analog sticks (pad is fine for strafing) as much as it did only having access to one button on each hand when using it that way.
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I think the original north american Xbox controller wins for worst standard controller for a console ever.

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I think the original north american Xbox controller wins for worst standard controller for a console ever.

Agreed.

And Neophyte, what exactly do you think makes SMG better than SM64? SMG seemed so simple and watered down compared to SM64. It made me sad too because I was really looking forward to it. My main beef is that it offered almost no challenge whatsoever. Graphically, it's a beautiful game, and even the stage design is okay, but that's about all it has.
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FYI, Aladdin was a much better game then the Lion King.

Or Mickey Mousecapades for the NES FTW.
NEVER. The Lion King and Land of Illusion ftw. =D
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And Neophyte, what exactly do you think makes SMG better than SM64? SMG seemed so simple and watered down compared to SM64. It made me sad too because I was really looking forward to it. My main beef is that it offered almost no challenge whatsoever. Graphically, it's a beautiful game, and even the stage design is okay, but that's about all it has.

Super Mario Galaxy revived the genre, just like Super Mario 64 did on the N64(okay it wasn't dead but still). Now I do think Mario 64 also revolutionized the way we play adventure games now, but since it was Nintendo's first step into 3D, I think that was to be expected. The game is too easy like you said, and the levels are a little too small for my tastes. I do think the game pulled everything else off almost perfectly though. The game had almost had no flaws. I don't know, it was just a really fun game for me. If I had to choose which game is actually better, I wouldn't be able to choose.
Some people would say it's better, some would say that it's not. It really does challenge the crown of SM64 though, IMO.
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do you guys remember the stage in super mario 64 where you swam through that tunnel and ended up in some concrete box with a little town inside, and you could change the water levels and shit. i loved the song in that level. i think they also used that song in the level with the sunken pirate ship and that cave with the treasure chests and columns that fall over as you would walk by them.

i could never find 100 coins in the haunted house level.

i love super mario 64.


banjo-kazooie was also a fuckking tight game. treasure trove cove was an awesome level (fyi) probably the first game i ever got 100% in



EDIT:

The N64 controller was brilliantly designed compared to the asstastic gamecube controller. And It didn't bother me not having two analog sticks (pad is fine for strafing) as much as it did only having access to one button on each hand when using it that way.

i'm not saying the n64 was bad, but how could you possibly justify this? iirc, the gamecube controller has more buttons than the n64 controller, but you can actually press ANY button at ANY time without shifting your hands, which seems like a much better design to me.
Last Edit: February 14, 2008, 07:43:09 pm by PandaBear
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I think the original north american Xbox controller wins for worst standard controller for a console ever.

That controller wasn't THAT bad. I guess you just need big hands for it to fit like they meant for it. But at least it had usable analog sticks, unlike the gamecube controller.... which brings me to...

i'm not saying the n64 was bad, but how could you possibly justify this? iirc, the gamecube controller has more buttons than the n64 controller, but you can actually press ANY button at ANY time without shifting your hands, which seems like a much better design to me.

...the analog sticks! the controller was horrible for fpses of any type. and the non standard button layout just futher complicated things just cause they wanted to be different (and wtf, two right shoulder buttons, but only one on the left??). and if you had your thumb on the right analog, you couldn't hit any of the face buttons so not all buttons were accessible at all times.
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i could never find 100 coins in the haunted house level.

i love super mario 64.
If you're still interested, you can just see how it's done in the speedrun.

http://speeddemosarchive.com/Mario64.html#SS100p (120-star speedrun of Super Mario 64, or go here for download mirrors)