their old system was a lot more like wow (grind achievements for gear)
In WoW, there's a battleground called Alterac Valley. Nobody likes it, so everyone just sits idles... Alterac Valley has a measure to kick players who dont act after a certain amount of time, but this is easily circumvented by a simple macro. Simple macros popular keyboards such as the Logitech G15 are easily capable of. So yeah, they're both like WoW, except the second method is much, much worse.
I cannot fathom how anyone can even think this is good idea.
Which would you rather have, a saturation of updated classes for a short time after release (that can be easily be remedied by servers who have class limits in place) and achievement box servers, or a bunch of cloaked spies camping the ammo cabinet and occasionally hitting left; allowing them to stay cloaked indefinitely and bypassing the any automated kick system. Must be a shitty time to be a server admin.
On a lot of my favorite servers, its not uncommon to see three, four, or even five people sitting in spawn; some not even bothering using the spy cloak trick.
or you could just... play the game? i don't really see how its grinding when the only thing you have to do is BE IN A GAME
After a week of pre-release hype, the day arrives. It's been roughly a year since the medic update, and ever since then you, an avid TF2 player finally has his class update coming up. You turn on the game when suddenly you discover the weapons nearly every other class had easy access too are no dropped at random... Oh, and you can get the same weapon you dont want over and over again. I agree it's being blown out of proportion, but it's still pretty stupid to change the system so far in (not to say that this system would be good if it had been this way since the beginning).