Topic: (The Lost & the Damned!)Grand Theft Auto IV Thread! (Read 16415 times)

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I am pretty pumped for this no matter what dumb sites had rated it. Grand Theft Auto games are probably some of the most fun (and occasionally frustrating) games created.
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I'm getting this shit.
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yea i'm totally gonna buy this and then play it for five hours and then never again


edit:  PUUUUUUMPED
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yea i'm totally gonna buy this and then play it for five hours and then never again


edit:  PUUUUUUMPED
man I don't understand this

I always get addicted to the gta games, and I've probably invested like 120 hours into both gta3 and vice city (ive beat the storylines many many times, got 100% on different saves etc) and about 40 or so in san andreas (san andreas really went downhill after a while imo)

gta is so addictive i dont get how you can spend only 5 hrs on one :(
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because the missions are generally pretty uninteresting and repetitive and i get tired of FINDING VINNY AND GETTING THE MONEY HE OWES and once you get past that it's really only fun to drive around and kill people for a few minutes before that, too, gets old.
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IGN's video review was... wow. I had no idea the game looks that good. And it seems like they really improved the gameplay which is nice.

Can't wait.
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because the missions are generally pretty uninteresting and repetitive and i get tired of FINDING VINNY AND GETTING THE MONEY HE OWES and once you get past that it's really only fun to drive around and kill people for a few minutes before that, too, gets old.

with that said i get tired of half-life 2 because you shoot things with guns and sometime solve derivitive puzzles which revolve around picking up thing and placing it on thing.

The appeal of the GTA games doesn't boil around missions or killing shit (although that certainly appeals to some gamers) but the fact that they're actually designed well.  It's not quite a racing game but there are racing missions and the engine is advanced enough to handle dozens of cars and make them feel different.  It's not an action game but there's still plenty of action and shit to do.  It's not a RPG or adventure game but the plot lines are generally more interesting and well written than 90% of everything else available.

GTA is basically a combination of several GOOD THINGS into one game.  You can pick apart any product to its bare bones and say "this game sucks because i press "x" a dozen times a minute and kill monster A constantly" but what seperates the GOOD games from the BAD games is the effort the developers put in their products.  When you play GTA you can tell that Rockstar put some thought into its design and that rubs off on the gameplay.

It's a shame you get bored giving vinny his money but I can't think of a single game on the market past or present that wasn't "ACCOMPLISH THIS GOAL... A HUNDRED TIMES" until the very end.  Maybe one day an avante garde developer will make a game about doing nothing in as long as time possible-- oh wait, they already have a game like that
Last Edit: April 26, 2008, 09:31:25 am by angry black man
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I have to wait til (rumoured release) october to play this game, and then I'll be too busy painting dongs to have enough time to play it.
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I am getting a PS3 after my exams with MGS4 and this.

(Is materialistic and requires bribery to work)

Edit:

Last Edit: April 26, 2008, 01:43:02 pm by crumply
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The multiplayer thing looks awesome but I never take IGN's reviews seriously.
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"gta 4 is the best game i played in a decade.  it is full of violence, full of explosions, ladies of the night..."

Good god, IGN has the worst video reviewer I ever heard.  The dude talks in a completely boring and monotone voice and I almost fell asleep while watching it.  Atleast Gametrailers has that guy that talks really really loud but tries to make things SOUND interesting.  This dude was just... dull.
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with that said i get tired of half-life 2 because you shoot things with guns and sometime solve derivitive puzzles which revolve around picking up thing and placing it on thing.

The appeal of the GTA games doesn't boil around missions or killing shit (although that certainly appeals to some gamers) but the fact that they're actually designed well.  It's not quite a racing game but there are racing missions and the engine is advanced enough to handle dozens of cars and make them feel different.  It's not an action game but there's still plenty of action and shit to do.  It's not a RPG or adventure game but the plot lines are generally more interesting and well written than 90% of everything else available.

GTA is basically a combination of several GOOD THINGS into one game.  You can pick apart any product to its bare bones and say "this game sucks because i press "x" a dozen times a minute and kill monster A constantly" but what seperates the GOOD games from the BAD games is the effort the developers put in their products.  When you play GTA you can tell that Rockstar put some thought into its design and that rubs off on the gameplay.

It's a shame you get bored giving vinny his money but I can't think of a single game on the market past or present that wasn't "ACCOMPLISH THIS GOAL... A HUNDRED TIMES" until the very end.  Maybe one day an avante garde developer will make a game about doing nothing in as long as time possible-- oh wait, they already have a game like that
the difference is that while hl2 and most other games force you to do SOMETHING over and over, it doesn't really seem to get old.  i don't think you can compare HAVING TO SHOOT THINGS in an fps with doing too-similar missions in a game like gta or uh... spider-man 2 when it came out which was the same 5 missions over and over.  what's more, i never thought the plotlines were especially well done, and i thought the action was limited by the fact that the controls were poor and if you judged it AS AN ACTION GAME then it wouldn't be a very good one because there was a complete lack of things like combos or anything else of that nature that modern action games depend upon to be interesting.

but yeah you are really reaching here, bakusan.  well... in mario bros. you have to jump over and over so therefore the extreme repetition that takes place in other games.  i never understood why you guys got boners over GO THERE AND DO THIS MISSION, THEN COME BACK AND DO ANOTHER SIMILAR MISSION, REPEAT.  actually, no, that's not true.  i get it; you like the setting and the story and the repetition is justified by progression of the narrative.  but i just never thought the stories in any of the gta games were any good beyond being vague mafia movie rip-offs.  oh also the settings always felt incredibly lifeless to me, which killed the immersion factor.  this was in part due to the subpar graphics and also to the fact that they had like 8 character models that they just reused to populate the entire city.  i understand that this was a hardware limitation, and hopefully gta 4 will do much better in this respect, but it was a pretty big problem with the game in my eyes.  it didn't even feel like a real city to me.  also the ai blew so that didn't help the population feel like real people, either.
Last Edit: April 26, 2008, 09:53:11 pm by Homo-Welfarus
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I actually thought the narrative was pretty good but for reasons that are probably going to be a bit offtopic (w...why aren't we talkin gabout engines...)

part of what sold it for me is there are so many games who claim OH CINEMATIC PRESENTATION and then they aren't. look at this shit:


what makes this intolerable other than the DIALOGUE is how they trade off. the characters aren't talking to each other. they are waiting for the other one to start moving or whatever. it's like trading monologues.

whereas GTA:


they are DOING shit while talking to each toehr. the presentation of the narrative is like an actual movie and they interrupt each other and everything.

you combine that with just a really good atmosphere (the GTA soundtracks are seriously off the fucking hook every time) and I tend to forgive the fact that there isn't so much a level design (the difference between HL or Mario and GTA) and enjoy honestly driving around listening to A Flock of Seagulls or whatever while doing some stupid drug bust. It's an interesting way to present the story because it requires you to almost find the fun yourself but I think it gives you enough tools (cars, guns, whatever) to make it interesting.
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i don't think you can compare HAVING TO SHOOT THINGS in an fps with doing too-similar missions in a game like gta or uh...

Yes I CAN compare it to having to shoot things because the entire basis of video games is doing the same repetitive tasks over and over again until completion.  I'm not reaching for fuck shit here I am telling you exactly to the letter what a video game IS. 

You're the only one who's reaching here because every GTA mission isn't the same.  They may be made up of the same basic goals such as escaping from an enemy, alluding the cops, or assassinating the targets (which boils down to RUN AWAY, DRIVE REALLY FAST, and SHOOTING STUFF in that order) but every video game in existence (notice the bold because that is important) is designed around a single basic idea that you do until completion.

Just reading your comments for the past 6 months already drills in my head that you hate video games which is fine.  I don't care.  I just find it stupidly hilarious that you complain about the lack of length in modern games but when a game comes out that is actually LONG (and the length isn't artificial by forcing you to sit through 20 hours of cutscenes) you instantly complain because it gets boring really really fast. 

The problem isn't the games it's YOU.  You don't know what you want as a gamer which is understandable because everyone sits down and questions what they're spending their money on but I'm not naive and nihilistic enough to claim that everything released is a waste of time and totally arbitrary because it doesn't specifically appeal to me (notice how I also put that bold).

fuck

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oh yeah, I forgot to add that the key to defeating repitition is by simply altering the events.  The difference here is that GTA actually MASKS that repetition with different mission models.  In Spiderman 2 you rescue the same civilian over and over again (they even have the same skin and they stand in a generic location while thugs beat them up).  In Assassin's Creed you do nothing but pickpocket and eaves drop to advance with absolutely nothing new thrown in.  In GTA an escort mission might be protecting a single target or could be following a helicoptor while being chased by 100 policeman.  An assassination mission might involve sniping a single person or it could be taking out 10 different targets halfway across the city while a timed bomb is strapped to your wrist. 

If you cannot honestly see the difference between:

-Doing task 1

and

-Doing task 1 while avoiding object B and destroying target C

Then my god, there is no help for you.  It's clear you haven't played the games long enough to have seen the difference because the mission structure extends further past the rigid structure of, say, Spiderman 2.  Yes, you kill people and race cars but the missions are set up to gradually provide more than that or alter the way you do it.  Racing a sedan and racing a pickup that's on fire are two different situations and require two different tactics.

This is the key to defeating boredom and marketers have been researching this to the ground.  Half-Life 2 is no different than doom but the developers decided to throw some in-game cinematics and an extra puzzle factor in and people ate it up as the greatest thing in the world.  This is no different than FIND VINNY'S MONEY and FIND MINNY'S MONEY THEN HIJACKING A TANK AND BEAT UP THREE PROSTITUTES. 
Last Edit: April 26, 2008, 10:06:41 pm by angry black man
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i think you're severely underestimating his argument and ignoring just how much level design plays into shit. the event alteration is often dependent on just the player.

like if I choose to I can probably beat every mission in most GTA games by driving up, shooting the enemies, and driving away. this is not fun though so I smash into the building with a plane or something, but it's still all dependent on ME and that's the flaw of every sandbox game like this; if you get bored after exploring most of hte possibilities, its not a great game.
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i think you're severely underestimating his argument and ignoring just how much level design plays into shit. the event alteration is often dependent on just the player.

like if I choose to I can probably beat every mission in most GTA games by driving up, shooting the enemies, and driving away. this is not fun though so I smash into the building with a plane or something, but it's still all dependent on ME and that's the flaw of every sandbox game like this; if you get bored after exploring most of hte possibilities, its not a great game.

I will openly admit that this was the flaw in GTA III but Vice City and San Andreas fixed that with a semi-rigid mission structure.  You're still tasked with specific goals and objectives and you have to carry them out in the planned way.  In San Andreas there's a mission where you drive up next to a speeding train and avoid incoming trains while your buddy shoots all the guys off.  There's a mission where you infiltrate a building, shoot everyone, then proceed to an on rails shooter chase.  In another mission you move through a burning building, kill everyone, go through a boss fight, run out of the building while it's on fire, then go through a big chase scene.  In another mission you torch a house then have to run inside the burning building to save someone.  Vice City had missions where you went from on rail shooting to action scenes to driving sequences--

I don't need to go on.

My point is that Panda's argument certainly passes with GTAIII which was essentially "perform the same tasks ad naseaum" but Vice City and San Andreas mixed it up by encorporating the various gameplay styles in the mission structure.  In GTAIII you killed people then drove away.  In VC/San Andreas you stealth killed people then hopped in a plane then did an aerial bombardment then drove away while the army was after you. 

How this basic set up of "do the same stuff... then do the same stuff (but a little differently)" doesn't compare with games like Mario Galaxy and BioShock is beyond me and I will call anyone who thinks otherwise a liar.
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repetition of action!=repetition of content, that's why.

*takes panda's thunder*
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Then someone pm me when a video game comes out that let's us completely change the internal code.  I will kill for a generic jRPG that let's me turn it into hack 'n slash.
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Yes I CAN compare it to having to shoot things because the entire basis of video games is doing the same repetitive tasks over and over again until completion.  I'm not reaching for fuck shit here I am telling you exactly to the letter what a video game IS. 

You're the only one who's reaching here because every GTA mission isn't the same.  They may be made up of the same basic goals such as escaping from an enemy, alluding the cops, or assassinating the targets (which boils down to RUN AWAY, DRIVE REALLY FAST, and SHOOTING STUFF in that order) but every video game in existence (notice the bold because that is important) is designed around a single basic idea that you do until completion.

Just reading your comments for the past 6 months already drills in my head that you hate video games which is fine.  I don't care.  I just find it stupidly hilarious that you complain about the lack of length in modern games but when a game comes out that is actually LONG (and the length isn't artificial by forcing you to sit through 20 hours of cutscenes) you instantly complain because it gets boring really really fast. 

The problem isn't the games it's YOU.  You don't know what you want as a gamer which is understandable because everyone sits down and questions what they're spending their money on but I'm not naive and nihilistic enough to claim that everything released is a waste of time and totally arbitrary because it doesn't specifically appeal to me (notice how I also put that bold).

fuck


ahaha it's funny because i actually said i think most games over 40 or 50 hours overstay their welcome, so it's not like i'm sitting here being like "this one's too short :(​(( (ten hours is nuts btw)" and then "this one's too long :(​((" but yeah you're really looking at things in a ridiculous way and i think this is obvious from the fact that if i used your logic, no game would ever be able to be criticized for being repetitive, ever.

the problem here is definitely gta.  you're right in saying that i might not know what i want entirely (although, a lot of the time i do!), but i very much know what i do not want.

do you know why comparing gta to EVERY GAME EVER is dumb, marcus?  it's because there's a difference between repetition of content, and repetition of action.  you take a game like ratchet and clank or some other platformer where you basically throw your wrench around the entire game.  this is forgivable and usually not looked upon as HIGHLY REPETITIVE in a bad way because the focus isn't on throwing your wrench to begin with.  the focus is on level navigation, solving puzzles, countering/evading different enemies.  there's repetition in all games, this is true, but most GOOD games temper it with a variation in the content.  you get new weapons to use that there's actually a practical difference between, you encounter enemies that there are actually practical differences between, the locations are varied, and so are the puzzles (read: varied, not difficult.  they actually require the use of different TOOLS IN YOUR ARSENAL or whatever).  yes, you walk around swinging a wrench, but this is not the crux of the gameplay, and what COULD be viewed as the crux of the gameplay mixes it up enough to make up for this.

gta doesn't do this.  in gta, it's not just the actions that are repetitive (firing a gun, MOVING WITH THE DIRECTIONAL PAD, etc), it's the content, and the locales.  because of the graphical limitations, most of the various locales in the city feel identical to one another, in addition to being lifeless.  the settings and environment don't really vary all that much compared to other good games.  but beyond that, the content is the big issue.  i can forgive a platformer making me PRESS A TO JUMP over and over again (is this seriously your justification for all repetition in games marcus?  jesus christ i can't even believe we're having this conversation) because that's just an action; it's what you have to do to get through the content, but it's much more difficult to forgive repetition content in gta because THAT IS WHAT YOU ARE THERE TO DO.  i don't understand how you do not differentiate between the repetition inherent in firing a gun over and over while you go through content, and the repetition inherent in said content that's actually the reason you're playing a game, while you do basically the same missions over and over again.  one is way way worse and it's really not fair at all to compare action to content.