Yes I CAN compare it to having to shoot things because the entire basis of video games is doing the same repetitive tasks over and over again until completion. I'm not reaching for fuck shit here I am telling you exactly to the letter what a video game IS.
You're the only one who's reaching here because every GTA mission isn't the same. They may be made up of the same basic goals such as escaping from an enemy, alluding the cops, or assassinating the targets (which boils down to RUN AWAY, DRIVE REALLY FAST, and SHOOTING STUFF in that order) but every video game in existence (notice the bold because that is important) is designed around a single basic idea that you do until completion.
Just reading your comments for the past 6 months already drills in my head that you hate video games which is fine. I don't care. I just find it stupidly hilarious that you complain about the lack of length in modern games but when a game comes out that is actually LONG (and the length isn't artificial by forcing you to sit through 20 hours of cutscenes) you instantly complain because it gets boring really really fast.
The problem isn't the games it's YOU. You don't know what you want as a gamer which is understandable because everyone sits down and questions what they're spending their money on but I'm not naive and nihilistic enough to claim that everything released is a waste of time and totally arbitrary because it doesn't specifically appeal to me (notice how I also put that bold).
fuck
ahaha it's funny because i actually said i think most games over 40 or 50 hours overstay their welcome, so it's not like i'm sitting here being like "this one's too short

(( (ten hours is nuts btw)" and then "this one's too long

((" but yeah you're really looking at things in a ridiculous way and i think this is obvious from the fact that if i used your logic, no game would ever be able to be criticized for being repetitive, ever.
the problem here is definitely gta. you're right in saying that i might not know what i want entirely (although, a lot of the time i do!), but i very much know what i do not want.
do you know why comparing gta to EVERY GAME EVER is dumb, marcus? it's because there's a difference between repetition of content, and repetition of action. you take a game like ratchet and clank or some other platformer where you basically throw your wrench around the entire game. this is forgivable and usually not looked upon as HIGHLY REPETITIVE in a bad way because the focus isn't on throwing your wrench to begin with. the focus is on level navigation, solving puzzles, countering/evading different enemies. there's repetition in all games, this is true, but most GOOD games temper it with a variation in the content. you get new weapons to use that there's actually a practical difference between, you encounter enemies that there are actually practical differences between, the locations are varied, and so are the puzzles (read: varied, not difficult. they actually require the use of different TOOLS IN YOUR ARSENAL or whatever). yes, you walk around swinging a wrench, but this is not the crux of the gameplay, and what COULD be viewed as the crux of the gameplay mixes it up enough to make up for this.
gta doesn't do this. in gta, it's not just the actions that are repetitive (firing a gun, MOVING WITH THE DIRECTIONAL PAD, etc), it's the content, and the locales. because of the graphical limitations, most of the various locales in the city feel identical to one another, in addition to being lifeless. the settings and environment don't really vary all that much compared to other good games. but beyond that, the content is the big issue. i can forgive a platformer making me PRESS A TO JUMP over and over again (is this seriously your justification for all repetition in games marcus? jesus christ i can't even believe we're having this conversation) because that's just an action; it's what you have to do to get through the content, but it's much more difficult to forgive repetition content in gta because THAT IS WHAT YOU ARE THERE TO DO. i don't understand how you do not differentiate between the repetition inherent in firing a gun over and over while you go through content, and the repetition inherent in said content that's actually the reason you're playing a game, while you do basically the same missions over and over again. one is way way worse and it's really not fair at all to compare action to content.