Character Select Screen.
Magus.
Role: Defensive Spellcaster.
sry
And yes there are tons of points to defend, cap points, flags, keeps.
Also if kiting is impossible for you to do, you're doing it wrong.
Go and read the descriptions of any class in the game. You will soon find that they are all pretty inaccurate to say the least.
Apparently Magus can set up the field for ambush or defense with their demons. Which they can summon only one, deals so low damage than natural Hp regeneration is higher than it and can be killed in 2 hits by a healer... Great ambush/defence if I ever saw it. Maybe if I could summon... 10-20 of them they would be useful, but I can't.
Also, the official description for a Magus says they are "defensive spellcaster who specializes in casting offensive magic"... Which pretty much says just how crappy the descriptions for these classes actually are.
But whatever,
http://www.wardb.com/search.aspx?browse=6.1.16Just list 5 of those abilities which help with defending a point, which are at least somewhat unique to a Magus.
If you notice only 9 out of those 39 abilities don't deal damage, and 3 of those (summons) are just indirect ways of dealing more damage (which is all a pet does). 2 are pet related and have very little use at all. And only 3 of them could even be considered defensive at all (even then, they are short duration self buffs). Only 2 of them are crowd control spells, but they both have short ranges and don't actually stop anyone from attacking or defend anything, just stop people from moving.
Of those 30 damage dealing spells maybe 4 of them have an additional effect that could be considered defensive (knock backs, slow down effects or interrupting a spell being cast).
Honestly, sounds like a "defensive" caster if I ever saw one.
Go and play as a Magus. I am level 16 and I know for a fact that they are in no way a defensive caster, you'll know the same by the time you reach that level. It is like I said, a Magus is good at softening up large groups of enemies with their variety of AOE DOTs, but they lack any real killing power.
Also, defending points requires killing people. You cannot defend a flag unless you kill whoever is trying to take it. A Magus only has good damage output against groups of people, but lacks any serious killing power. A Sorcerer on the other hand can kill people and kills them fast, and would make a much better "defensive caster" than a Magus would due to this (they also have better abilities for keeping people away from flags while they kill them).
As for kiting. Go and try it yourself. Firstly it is kind of hard to keep someone at distance and attack them when you have to stand still for a few seconds to even hit them and lack any abilities to keep them at a range. Secondly all but like... 2 melee attackers have ranged attacks anyway, so trying to keep a distance from them is pointless.
And due to there being a bug which I previously mentioned if anyone every gets close to you and attacks you they can keep doing so for a good 50 or so ft away from you (at least 30ft, because my crowd control ability with a 30ft radius does not hit people who are getting melee attacks on me while I am running away from them).