Topic: War is coming - The Warhammer Online: Age of Reckoning Thread (Read 19042 times)

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well it died gw-wise for me because noone ever does anything gw related. i still play it, but no one uses the gw chat channel and there are no gw guilds or anything so...
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it died for me because it just offered nothing new past like level 20

it got a bit repetitive doing PQ -> scenario -> quest -> etc

so :/
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Damn thing keeps crashing! Can't even get any farther, tried everything everyone has said about CTD, but nothing is working. Doubt its my computer, must be some kind of compatibility problem.
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Stopped playing cause the required specifications are wrong once you reach fun content
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Stopped playing cause the required specifications are wrong once you reach fun content
hahaha so wait, the minimum requirements don't apply to ACTUAL CONTENT?  it is funny that they told you you could play the game when in reality all you can do is stand around in a forest alone with all the settings turned down and if anyone happens to wander by your computer crashes.  one time i tried doing av on 56k and it was completely unplayable.  in fact, all of wow is basically unplayable on dial-up; that's not what they tell you, though.
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actually a forest is probably still too resource-intensive


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Is this game any good? I've been playing WoW a lot lately. How does it compare, or is it another type of MMORPG altogether? IE: Is it strictly team based combat 24/7 or what.
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I think its actually a good game. The parts I got to play wherw fun, but its almost a gamble on whether or not your computer can run it.
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Is this game any good? I've been playing WoW a lot lately. How does it compare, or is it another type of MMORPG altogether? IE: Is it strictly team based combat 24/7 or what.

The launch was fun, but as of late the game has been dying down, and it's future is in question.

There were a lot of poor design choices, and because of this, most of the game's PVP takes place inside of Scenarios (or battlegrounds in WoW terms).

Outdoor RvR objectives are swapped by factions, as you gain nothing for defending them (nor do you really lose anything substantial): so essentially what happens is you take your raid group out to the castle keeps and objectives to take them (with no player opposition) then the opposing faction takes it back when you've moved on to the next zone. If either group faces any kind of opposition, the attack is aborted and people scurry back to towns to do more instanced PVP.

The PQ system, the "system" this game's developers never cease to stop patting themselves on the back for boils down to a diluted, shorter rep grind for each chapter after about tier 2 or so. A classic bait and switch takes place here. I'll give you an example.

Order Chapter 1 : You fight a small wave of chaos NPCs, after that a small squad of NPC allies comes to aid you; and a small squad of champion NPCs come to attack you. You win. After, a Chaos Giant emerges, knocking down trees in his path. A large number of the NPC allies flee and the commander of said allies get's bitch slapped by a giant. You now have to fight the giant. Provided you win: a reward chest drops, higher contributors are given bonus to their dice rolls depending on how much they did and a random roll is automatically done by the game. Winners can get blue bags, green bags, purple bags, gold bags, and so on. Each bag gives a different quality of reward. Each time you do something in a PQ, you gain influence, this can be used to buy rewards from a chapter hub's NPC. In chapter 1, it takes about 3 or 4 runs to get max influence, and to claim your well made reward.

Let's fast forward, Hm, chapter 16.

Chaos Chapter 16 : The details are sketchy, as it is far less memorable; but essentially most late game PQs boil down to this. You kill 100 - 125 dress wearing elves. After that, a bunch of champions plop down for no clear reason. After that, a hero boss spawns. Insert chest event, you win a blue bag, only to see that your melee class specific reward has a bunch of caster stats on it for some reason. OH, and to get max influence you essentially need to do this quest for several hours... Not that it matters, because most people don't bother with PQs late game; so you'll be grinding the 125 elf phase for a long long time if you want that slightly better shoulder piece.


As far as regular quests goes, it's what you expect from an MMO, go retrieve felhunter poop and come back and I'll give you a menial amount of EXP and gold.

Instance dungeons are few; but from what I've done they far exceed WoW instances in base fun factor; as they are fast paced... But again; few people do it because you get crap EXP for doing instances, so the game is spent playing a single PVP instance, depending on your tier.

Tier 1 : Players picked norden watch. it gives the most exp

Tier 2 : Mourkrain temple, easy to dominate, murderball nonsense

Tier 3 : Tor Anroc, despite everyone hating this scenario, it's popular because you get massive exp for 9 minutes of play

Tier 4 : Serpents passage, giant, open space caster heaven.

And thats it! Developers have stated that a patch is coming in december(?) to "address" these problems; but that'll probably be too late, as patience is wearing thin as it is. They released far too many servers and people are stuck in crappy ghost town servers; and even IF you were fortunate to roll on popular servers, the server cap is ridiculously low and the world absurdly big.

The supposed point of end game RVR was to constantly fight over territory so that the opposing faction couldn't invade and pillage your home city. Fun on paper; but the mechanic astonishingly broken at release. As people discovered, it was ridiculously easy to gain control of territory; thus the less dominant faction was bitch slapped early on, and nobody could really do anything to defend it; as most people werent high enough to participate. That's been fixed, so now instead of it being too easy; it's impossible. At this point in time; the best way to defend your home city is to JUST NOT SHOW UP. At some point, the developers thought this was a good idea.


I didn't think anything could be a bigger rip off than AoC, but behold; here's Warhammer Online.

Last Edit: October 29, 2008, 02:56:56 am by NightBlade
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^ This.

Played a few days of beta and never came back. The game is full of issues and broken mechanics that sounded good on their podcasts, but in practice there's too many issues to count, but hell I'll try to anyway.

In addition to what NightBlade said about PQs; after the first few chapters of the game its very difficult to get a raid... I MEAN WARBAND together for a PQ (I still find it funny they purposely renamed everything to set themselves aside from WoW). So basically you just end up grinding 125 monsters by yourself for your influence and then collect your reward. This system is worse than the rep grinds in WoW, considering most of the newer factions in WoW are actually fun to grind, whereas warhammer is worse off than where WoW began.

Some of my friends are about ready to quit because the lvl 40 content is tedious and boring as well. Unless Mythic pulls a finger out this game is going down. And I think a lot of people were just playing warhammer while they were waiting for WotLK. I'm pretty sure its release will be the day warhammer dies.
Last Edit: October 29, 2008, 04:41:38 am by Vanit
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
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^ This.

Played a few days of beta and never came back. The game is full of issues and broken mechanics that sounded good on their podcasts, but in practice there's too many issues to count, but hell I'll try to anyway.

In addition to what NightBlade said about PQs; after the first few chapters of the game its very difficult to get a raid... I MEAN WARBAND together for a PQ (I still find it funny they purposely renamed everything to set themselves aside from WoW). So basically you just end up grinding 125 monsters by yourself for your influence and then collect your reward. This system is worse than the rep grinds in WoW, considering most of the newer factions in WoW are actually fun to grind, whereas warhammer is worse off than where WoW began.

Some of my friends are about ready to quit because the lvl 40 content is tedious and boring as well. Unless Mythic pulls a finger out this game is going down. And I think a lot of people were just playing warhammer while they were waiting for WotLK. I'm pretty sure its release will be the day warhammer dies.

The most confusing thing is people are still DEFENDING this crap. I'm on a server with those Good Squad idiots and a bunch of BIG order guilds that have their buttons pushed far too easily; my server should be the glowing example of what the game's all about and yet... It's garbage. There's not other way to put this, it's pure, unmitigated garbage.

All of the stuff that made DAoC (Mythic's previous work) great is, for some reason, missing. There's just a lot about this entire game that makes no sense at all.

Another failed experiment, MMO fans. Next Stop: Darkfall Online!

Oh, I'm afraid I'm getting off here, however.
Last Edit: October 29, 2008, 04:53:30 am by NightBlade
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(I still find it funny they purposely renamed everything to set themselves aside from WoW).

Not to bait the issue, but I think Warcraft is basically a Warhammer clone with diff. names.

Anyway, good info guys, thanks! Suppose I'll just keep grinding so's to unlock Death Knight in WoW. -shrug- Ah, timegrinds. The lot of these MMOs.
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I didn't so much mean lore as I meant names for things in the actual game, ie:

WoW: War

Reputation:Influence
PvP: RvR
Raids: Warbands
Battlegrounds: Scenarios
Talent Points: Career Points
etc

They've tried to avoid using any of the words WoW does at every turn, even when its not needed (ie pvp:rvr).
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
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Warbands is a Warhammer term, Career points aren't talent points at all, and they invented the term RvR a long time ago with Dark Age of Camelot and it's quite different from PvP. RvR is PvP, but PvP is not RvR, there is a difference.
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Not to bait the issue, but I think Warcraft is basically a Warhammer clone with diff. names.

Anyway, good info guys, thanks! Suppose I'll just keep grinding so's to unlock Death Knight in WoW. -shrug- Ah, timegrinds. The lot of these MMOs.

If you want my advice you shouldn't even bother with WoW either; FYI: todays halloween event has been admittedly; fun. Though it remains to be seen if this RVR PQ system they have a permanent solution to a dead community.
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etc

I didn't think anything could be a bigger rip off than AoC, but behold; here's Warhammer Online.


This isn't even close to AoC rip off, IMO. At least the stats actually work here and there's actually stuff to do at the end game and all that actually works.

But, this is an MMORPG. Obviously. The game has been out for just over a month.

You mentioned WoW, so I'm assuming you play it, and I'm thinking you've grown accustomed to where its current state is now. I don't mean breadth of content, or anything, I mean it's stability and the issues (bugs etc) on the content being minimal.

MMORPGs don't work like that at launch, and they quite simply never will because of how big they are. World of Warcraft when it launched was as bad (some would say worse) as Warhammer Online was. It's true. Most of the people couldn't even play WoW on launch day because the servers were so laggy (and remained so for quite some time) that they had to actually be refunded game time. End game barely (didn't) existed. PvP had little purpose behind it but people did it just to attack towns but it wasn't very fleshed out at all. PvE was buggy, with monsters often getting stuck somewhere, becoming invincible (this *still* happens just not often), latency issues out the ass, buggy quests, mailbox problems, etc etc etc. You get the picture. It was so bad a ton of people thought the game was gonna die and not kill EQ (ah, the days when EQ was the king...), but after a few months, it cleared up, and here we are with World of Warcraft having 11,000,000 subscribers.

You can't expect perfection on Day 1, or anything even remotely close to it (problem with the genre, heh). Truth be told, the WAR team is handling this a trillion times better than the WoW team did. WAR dudes patch like every single day to fix issues, something WoW didn't do. But I know that you can't expect perfection, which is why I decided to wait a few months (truth be told, Left 4 Dead is coming out in less than 2 weeks and I know I wouldn't get to play WAR anyways.), and wait for the big first content patch to access where it is. The first content patch is generally telling of where the MMORPG is going to end up. In World of Warcraft's case, they resolved all the major issues plaguing the game, added end game content raids, and pushed the game forward. WAR is already ahead of where WoW was at release in the stability market really, and if they can resolve the issues they say they are & add 2 new classes etc, it's going to go very far very fast IMO.
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This isn't even close to AoC rip off, IMO. At least the stats actually work here and there's actually stuff to do at the end game and all that actually works.

The stuff to do in tier 4 is as follows (barring events right now)

1: Serpent's passage
2: Swap Objectives
3: Serpent's Passage
4: Serpent's Passage
5: Solo Grind PQs

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But, this is an MMORPG. Obviously. The game has been out for just over a month.

The sooner people stop allowing MMO developers to released unfinished games while simultaneously shitting on the playerbase's mouth, the better. It's genre is not an excuse for it being half done. They(mythic) has stated numerous times that they were not pressured into an early release. So what, is this the best they can do?

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You mentioned WoW, so I'm assuming you play it, and I'm thinking you've grown accustomed to where its current state is now. I don't mean breadth of content, or anything, I mean it's stability and the issues (bugs etc) on the content being minimal.

...Yes, I mentioned WoW; and I mentioned that the game is ALSO a waste of time. As far as the amount of content: that is not the problem. The problem is it doesn't WORK. For a game that was beta tested for so long; it's ridiculous that the game missed the mark so badly. Furthermore, just because WOW DIDZ IT, doesn't mean it's ok; but I'll indulge this line of thinking with a few comparisons.

WoW held people's interest for a long time after launch. WoW, while having a rough start didn't have to say "OH DONT WORRY GUYZ, WE'LL BE DONE WITH THIS GAME IN 6 MONTHS". Essentially what Im trying to say is that the game didn't lose it's luster in two or three weeks for people.

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MMORPGs don't work like that at launch, and they quite simply never will because of how big they are. World of Warcraft when it launched was as bad (some would say worse) as Warhammer Online was. It's true. Most of the people couldn't even play WoW on launch day because the servers were so laggy (and remained so for quite some time) that they had to actually be refunded game time. End game barely (didn't) existed. PvP had little purpose behind it but people did it just to attack towns but it wasn't very fleshed out at all. PvE was buggy, with monsters often getting stuck somewhere, becoming invincible (this *still* happens just not often), latency issues out the ass, buggy quests, mailbox problems, etc etc etc. You get the picture. It was so bad a ton of people thought the game was gonna die and not kill EQ (ah, the days when EQ was the king...), but after a few months, it cleared up, and here we are with World of Warcraft having 11,000,000 subscribers.

World or Warcraft's early problems aren't relevant.

World of Warcraft's crappy launch isn't an excuse for bad implementation.

World of Warcraft's crappy launch isn't an excuse for a half finished game.

I really get tired of reading this angle; but it's really, fucking irrelevant. People aren't expecting a wealth of insane content and things to do at launch; people are expecting a game that has features that WORK as advertised, and people expect to be entertained. The focus of the game, PVP is woefully broken; getting to the max level takes a ridiculous amount of time (for this day and age), and PVE content is embarrassingly poorly made at higher level. "WOW DIZ IT" Isn't an excuse, if anything they should have learned from their mistakes. They didn't have unstable servers on day one, right? So why can't the game work properly out of the box?


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You can't expect perfection on Day 1, or anything even remotely close to it (problem with the genre, heh). Truth be told, the WAR team is handling this a trillion times better than the WoW team did. WAR dudes patch like every single day to fix issues, something WoW didn't do. But I know that you can't expect perfection, which is why I decided to wait a few months (truth be told, Left 4 Dead is coming out in less than 2 weeks and I know I wouldn't get to play WAR anyways.), and wait for the big first content patch to access where it is. The first content patch is generally telling of where the MMORPG is going to end up. In World of Warcraft's case, they resolved all the major issues plaguing the game, added end game content raids, and pushed the game forward. WAR is already ahead of where WoW was at release in the stability market really, and if they can resolve the issues they say they are & add 2 new classes etc, it's going to go very far very fast IMO.

I already addressed the first part of this passage; but what have WAR's developers done that's so much better than blizzard? Patch worthless bugs every few days? Troll the F13 forums? Get into internet fights with rival developers? Mythic is running out of time; and when WOTLK comes out; all of these grind happy idiots are going to go back to WoW. The rest of the playerbase will be left with empty servers and soon; canceled accounts. A chain reaction; that they deem fit to fix one month after the first explosion occurs.

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he is saying ALL mmos are shitty on launch. every single one is plagued with problems and has people like you ripping them to shit, and also idiot fanboys who will defend them to the death.

this is really no different from any mmo launch since eq1, is all. some get better with time, ie wow, others dont, ie vanguard. all we can do is wait and see~
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The sooner people stop allowing MMO developers to released unfinished games while simultaneously shitting on the playerbase's mouth, the better. It's genre is not an excuse for it being half done. They(mythic) has stated numerous times that they were not pressured into an early release. So what, is this the best they can do?

Yea I guess they should just develop them for 8+ years, their graphics are already outdated by about a year or two as is if they want the game to sell well, why not make them 4-6+ years outdated, that'll work just grand I'm sure (unfortunately people do buy games on graphics alone). These games are massive, and all games in the MMORPG genre are unfinished. World of Warcraft is "unfunished". Ultima Online, a game that has been out since the 90s, is "unfunished". These games are never finished until they are shut down because they will never reach a point where they stop working on them. You reach a point where you say, "this is stable enough to hit the public and still work for us." They can't keep the game in development forever, we don't need more Duke Nukem Forevers. They aren't trying to shit on the player base's mouth at all dude.

Obviously I am not saying everyone should release Age of Conans, but there is a substantial difference between Age of Conan and this in how unfinished they were at launch. AoC had a crafting profession that crashed the game by itself, stats that didn't work, blah blah blah blah.

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I already addressed the first part of this passage; but what have WAR's developers done that's so much better than blizzard? Patch worthless bugs every few days? Troll the F13 forums? Get into internet fights with rival developers? Mythic is running out of time; and when WOTLK comes out; all of these grind happy idiots are going to go back to WoW. The rest of the playerbase will be left with empty servers and soon; canceled accounts. A chain reaction; that they deem fit to fix one month after the first explosion occurs.

This isn't very true at all! The only way this really reasonably works is if you assume everyone only pays for 1 MMORPG at a time, but that isn't true at all (I know people who are paying for six right now). Quite a few people are paying for both WoW and WAR, one for the PvE the other for the PvP. Obviously some people only pay for 1 and will go back to WoW, but they had unreasonable expectations anyways. They have a sizeable after 1st month subscriber base (750k, average MMO numbers that WoW etc all had on month 1), and I don't see that changing too drastically for the worse with WotLK as much as a lot of people predict.

It's a good game already in its genre, yeah it has pretty big content problems and stability issues, but that is common in this genre because of their design and utter massiveness. A game like Everquest or World of Warcraft are easily well over 50+ times more massive than Oblivion or Morrowind in their entirety, but have the same initial development time nearly. It sounds like you have unreasonable expectations honestly!

But they're gonna try to fix the problems, add more content, fix the stability, make PvP better, and fix the server issues, and that's all they can do. They have their install base, and it's only an uphill battle for them as Mythic is not a dumb company who is going to turn all tyrannical on the forums or break their game even further.
Last Edit: October 29, 2008, 08:35:05 pm by HL
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Yea I guess they should just develop them for 8+ years, their graphics are already outdated by about a year or two as is if they want the game to sell well, why not make them 4-6+ years outdated, that'll work just grand I'm sure (unfortunately people do buy games on graphics alone). These games are massive, and all games in the MMORPG genre are unfinished. World of Warcraft is "unfunished". Ultima Online, a game that has been out since the 90s, is "unfunished". These games are never finished until they are shut down because they will never reach a point where they stop working on them. You reach a point where you say, "this is stable enough to hit the public and still work for us." They can't keep the game in development forever, we don't need more Duke Nukem Forevers. They aren't trying to shit on the player base's mouth at all dude.

There's a difference between adding content and completion. WoW is done; but they are still making changes and adding content. If you go to Sunwell, or Illidan's bedroom, or whatever the hell retarded dungeon they have people grinding through now; it works... And graphics? Thats your justification? Graphics? Really? People don't play MMO's for their graphics, nor do people expect any variety of top of the line graphics engine for a game that's supposed aim is mass combat.

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Obviously I am not saying everyone should release Age of Conans, but there is a substantial difference between Age of Conan and this in how unfinished they were at launch. AoC had a crafting profession that crashed the game by itself, stats that didn't work, blah blah blah blah.

Yes, Warhammer online's crafting system is only woefully irrelevant, not broken! Not to mention the absence of any real economy. Let's do a side by side comparison.

AoC had a broken Crafting System - Warhammer Online only have a meaningless one: BUT IT WORKS.

AoC has itemization issues - Warhammer has itemization issues

AoC slows to grind halfway into the game - Warhammer slows to grind halfway into the game

AoC Tempest of Set Fetish - Warhammer has a Bright Wizard Fetish

AoC had broken keeps - Warhammer has broken keeps

And so on, it seems pretty damn close to me, at any rate.

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This isn't very true at all! The only way this really reasonably works is if you assume everyone only pays for 1 MMORPG at a time, but that isn't true at all (I know people who are paying for six right now). Quite a few people are paying for both WoW and WAR, one for the PvE the other for the PvP. Obviously some people only pay for 1 and will go back to WoW, but they had unreasonable expectations anyways. They have a sizeable after 1st month subscriber base (750k, average MMO numbers that WoW etc all had on month 1), and I don't see that changing too drastically for the worse with WotLK as much as a lot of people predict.

The nutjobs who actually have the endurance to play two MMO's at the same time are the minority; I assure you. Lastly, WoW had those numbers back when there was no viable competition. Stop citing that an example. Warhammer Online is competing with WoW today, not WoW from four years ago. Big guilds are emptying out, Once High populated realms are now only high level circle jerks. This is a stable player base to you? I hope you don't honestly by that crap the developers spin for the masses.

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It's a good game already in its genre, yeah it has pretty big content problems and stability issues, but that is common in this genre because of their design and utter massiveness. A game like Everquest or World of Warcraft are easily well over 50+ times more massive than Oblivion or Morrowind in their entirety, but have the same initial development time nearly. It sounds like you have unreasonable expectations honestly!

Yes, I'm sorry. I guess it was unreasonable for me to have working sieges, a combat system that didn't play like WoW's half retarded third cousin, Melee gear that doesn't have int on it, PQs that aren't grindy, a working region control system, crafting that isn't garbage, and a contribution system that doesn't reward anti social behavior in a game that's supposed to be about "realm pride". It was wrong of me to expect a released game to be finished.

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But they're gonna try to fix the problems, add more content, fix the stability, make PvP better, and fix the server issues, and that's all they can do. They have their install base, and it's only an uphill battle for them as Mythic is not a dumb company who is going to turn all tyrannical on the forums or break their game even further.

They have no forums to turn tyrannical on; and frankly - with the decisions they made thus far: I fail to see any reason for confidence.
Last Edit: October 29, 2008, 08:51:15 pm by NightBlade