Is this game any good? I've been playing WoW a lot lately. How does it compare, or is it another type of MMORPG altogether? IE: Is it strictly team based combat 24/7 or what.
The launch was fun, but as of late the game has been dying down, and it's future is in question.
There were a lot of poor design choices, and because of this, most of the game's PVP takes place inside of Scenarios (or battlegrounds in WoW terms).
Outdoor RvR objectives are swapped by factions, as you gain nothing for defending them (nor do you really lose anything substantial): so essentially what happens is you take your raid group out to the castle keeps and objectives to take them (with no player opposition) then the opposing faction takes it back when you've moved on to the next zone. If either group faces any kind of opposition, the attack is aborted and people scurry back to towns to do more instanced PVP.
The PQ system, the "system" this game's developers never cease to stop patting themselves on the back for boils down to a diluted, shorter rep grind for each chapter after about tier 2 or so. A classic bait and switch takes place here. I'll give you an example.
Order Chapter 1 : You fight a small wave of chaos NPCs, after that a small squad of NPC allies comes to aid you; and a small squad of champion NPCs come to attack you. You win. After, a Chaos Giant emerges, knocking down trees in his path. A large number of the NPC allies flee and the commander of said allies get's bitch slapped by a giant. You now have to fight the giant. Provided you win: a reward chest drops, higher contributors are given bonus to their dice rolls depending on how much they did and a random roll is automatically done by the game. Winners can get blue bags, green bags, purple bags, gold bags, and so on. Each bag gives a different quality of reward. Each time you do something in a PQ, you gain influence, this can be used to buy rewards from a chapter hub's NPC. In chapter 1, it takes about 3 or 4 runs to get max influence, and to claim your well made reward.
Let's fast forward, Hm, chapter 16.
Chaos Chapter 16 : The details are sketchy, as it is far less memorable; but essentially most late game PQs boil down to this. You kill 100 - 125 dress wearing elves. After that, a bunch of champions plop down for no clear reason. After that, a hero boss spawns. Insert chest event, you win a blue bag, only to see that your melee class specific reward has a bunch of caster stats on it for some reason. OH, and to get max influence you essentially need to do this quest for several hours... Not that it matters, because most people don't bother with PQs late game; so you'll be grinding the 125 elf phase for a long long time if you want that slightly better shoulder piece.
As far as regular quests goes, it's what you expect from an MMO, go retrieve felhunter poop and come back and I'll give you a menial amount of EXP and gold.
Instance dungeons are few; but from what I've done they far exceed WoW instances in base fun factor; as they are fast paced... But again; few people do it because you get crap EXP for doing instances, so the game is spent playing a single PVP instance, depending on your tier.
Tier 1 : Players picked norden watch. it gives the most exp
Tier 2 : Mourkrain temple, easy to dominate, murderball nonsense
Tier 3 : Tor Anroc, despite everyone hating this scenario, it's popular because you get massive exp for 9 minutes of play
Tier 4 : Serpents passage, giant, open space caster heaven.
And thats it! Developers have stated that a patch is coming in december(?) to "address" these problems; but that'll probably be too late, as patience is wearing thin as it is. They released far too many servers and people are stuck in crappy ghost town servers; and even IF you were fortunate to roll on popular servers, the server cap is ridiculously low and the world absurdly big.
The supposed point of end game RVR was to constantly fight over territory so that the opposing faction couldn't invade and pillage your home city. Fun on paper; but the mechanic astonishingly broken at release. As people discovered, it was ridiculously easy to gain control of territory; thus the less dominant faction was bitch slapped early on, and nobody could really do anything to defend it; as most people werent high enough to participate. That's been fixed, so now instead of it being too easy; it's impossible. At this point in time; the best way to defend your home city is to JUST NOT SHOW UP. At some point, the developers thought this was a good idea.
I didn't think anything could be a bigger rip off than AoC, but behold; here's Warhammer Online.