So, the September issue of Qore was all hyping about LittleBigPlanet and showed more game in action, as well as a few more explanations (like how LBP started as an idea to make a musical jamming session game that decidedly went towards a broader, general topic like oldschool gameplay) and a demonstration of image capturing using the PlayStation Eye. It's pretty neat!
As we all know, all being the people at ALL interested in LBP, the level creation system is supposed to be easy as sin to use. So my question is not "HEYWHOS SO HPYED ABOT LBP IAM". Nope, instead, I'm wondering if anyone else is planning a level or thinking of what to make.
See, I had a thought recently that scared me! The level designing will be so wide-open, it'll dumbfound me with limitless possibilities unless I have a gameplan... Currently thinking of remaking a dungeon-style Metroid-ish level based on some designs I had for a quit side-scroller I was working on. That's still up in the air though, so we'll see.
Also: No "LBP sux" comments, I'm bored of that inane posting. Unless you have a point.*NEW* My thoughts:All blubbering aside, let's get to this... The gameplay is simple. Use the leftstick to move left-right and between the foreground, midground and background. You use the X button to jump, which is regulated by how hard you press the button. You use R1 to grab objects, and if you're going to Tarzan through, you basically R1 to the first thing, swing to the next, let go of R1, then R1 again to grab the next object. This took me a couple deaths to get the hang of, but in retrospect it's amazingly smooth. When you hold the L2 or R2 you can then use the Left Analog or Right Analog corrispondingly to control the left or right hand. Use the d-pad up, down, left right to change expressions (up=happy, down=sad, right=annoyed, left=scared) and press the direction again to make the expression more intense.
The sixaxis (and this is what I was afraid of, but was pleased by what it turned out to be) controls the head movement, or if you press in the Left Analog (L3 button) you can instead control the pelvis. (Yeah, pelvis thrust is pretty fun esp. with angry face)
These simple controls take some getting used to, but that "some" is about five minutes. Triangle lets you talk to NPCs, Circle lets you cancel, and Square is the next paragraph. When you jump, it should be noted, it is not solid like Mario. Instead, imagine you're controlling a sackperson, go figure, or a marionette. It feels more like that, really, which is neither a good or bad thing.
The square button opens your menu on a lasso that Sackboy holds called the "Popit" menu. With the Popit you can select stickers, decorations, restart from last checkpoint (if you get stuck), pull up chat, customise your character, simple selecting stuff. You can pick the skin (Denim, orange, Kratos(if you got the preorder)), the eyes, hair, glasses, gloves, shirt, pants, etc. You pick the main and secondary colour of your scheme, which affects your apparel and Popit menu colours. And you can save your custom character schemes, load old ones, delete them, or best of all you can Randomise.
A neat thing in the sticker Popit, you can pull up PlayStation Eye (for those who don't know, PS Eye is a video camera attachment) to do real-time picture taking. When you do a PS Eye snapshot, your pictures are saved in a separate folder for later use. I was surprised with how easy this works. You can basically fill a wall by taking pictures real-time. So I can go :P last second and its there, then take another picture right away going :O or whatever. Like those picture booths.
Another sticker use is as a trigger. For instance in the first four levels you will see cardboard stars on strings, and you can post whatever you want on it to no avail. When you unlock the star sticker, you can use it on a star cut-out to trigger getting extra items or unlocking part of the level. So, stickers are also a part of the gameplay in a way.
Finally, you can always stick yourself or friends with stickers, which can be fun. See: Cyclops Sackboy via sticker.
As for the level editor, I can't comment as I haven't tried it yet.
Anyway, some vids:
Jurassic PlaygroundBleed's third levelSpace InvadersHellDangerous GardenExcavatorTransformerSuper Sack Bros. WorldAlien Test BuildHovercraftTetrisGreen Hill Zone Act 2Fly Me To The MoonDidou LandTwo Cylinder EngineThe RuinsSackboy May CryGod of WarDeepbrown's LevelSkate TowerThe TravellerSPiTL3R's Little AdventureXbox360 Bashing (made by a psfanboy moron; they kinda fixed that problem, buds.)Liquid IceEmpire Death Race (I like the use of the loose blocks in the beginning)Electric Madness (lame but different so far)RollarcoasterMore Super MarioDick Level (Aztec was right)