Topic: LBP (Read 7752 times)

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So, the September issue of Qore was all hyping about LittleBigPlanet and showed more game in action, as well as a few more explanations (like how LBP started as an idea to make a musical jamming session game that decidedly went towards a broader, general topic like oldschool gameplay) and a demonstration of image capturing using the PlayStation Eye. It's pretty neat!

As we all know, all being the people at ALL interested in LBP, the level creation system is supposed to be easy as sin to use. So my question is not "HEYWHOS SO HPYED ABOT LBP IAM". Nope, instead, I'm wondering if anyone else is planning a level or thinking of what to make.

See, I had a thought recently that scared me! The level designing will be so wide-open, it'll dumbfound me with limitless possibilities unless I have a gameplan... Currently thinking of remaking a dungeon-style Metroid-ish level based on some designs I had for a quit side-scroller I was working on. That's still up in the air though, so we'll see.

Also: No "LBP sux" comments, I'm bored of that inane posting. Unless you have a point.

*NEW* My thoughts:
All blubbering aside, let's get to this... The gameplay is simple. Use the leftstick to move left-right and between the foreground, midground and background. You use the X button to jump, which is regulated by how hard you press the button. You use R1 to grab objects, and if you're going to Tarzan through, you basically R1 to the first thing, swing to the next, let go of R1, then R1 again to grab the next object. This took me a couple deaths to get the hang of, but in retrospect it's amazingly smooth. When you hold the L2 or R2 you can then use the Left Analog or Right Analog corrispondingly to control the left or right hand. Use the d-pad up, down, left right to change expressions (up=happy, down=sad, right=annoyed, left=scared) and press the direction again to make the expression more intense.
The sixaxis (and this is what I was afraid of, but was pleased by what it turned out to be) controls the head movement, or if you press in the Left Analog (L3 button) you can instead control the pelvis. (Yeah, pelvis thrust is pretty fun esp. with angry face)

These simple controls take some getting used to, but that "some" is about five minutes. Triangle lets you talk to NPCs, Circle lets you cancel, and Square is the next paragraph. When you jump, it should be noted, it is not solid like Mario. Instead, imagine you're controlling a sackperson, go figure, or a marionette. It feels more like that, really, which is neither a good or bad thing.

The square button opens your menu on a lasso that Sackboy holds called the "Popit" menu. With the Popit you can select stickers, decorations, restart from last checkpoint (if you get stuck), pull up chat, customise your character, simple selecting stuff. You can pick the skin (Denim, orange, Kratos(if you got the preorder)), the eyes, hair, glasses, gloves, shirt, pants, etc. You pick the main and secondary colour of your scheme, which affects your apparel and Popit menu colours. And you can save your custom character schemes, load old ones, delete them, or best of all you can Randomise.
A neat thing in the sticker Popit, you can pull up PlayStation Eye (for those who don't know, PS Eye is a video camera attachment) to do real-time picture taking. When you do a PS Eye snapshot, your pictures are saved in a separate folder for later use. I was surprised with how easy this works. You can basically fill a wall by taking pictures real-time. So I can go :P last second and its there, then take another picture right away going :O or whatever. Like those picture booths.
Another sticker use is as a trigger. For instance in the first four levels you will see cardboard stars on strings, and you can post whatever you want on it to no avail. When you unlock the star sticker, you can use it on a star cut-out to trigger getting extra items or unlocking part of the level. So, stickers are also a part of the gameplay in a way.
Finally, you can always stick yourself or friends with stickers, which can be fun. See: Cyclops Sackboy via sticker.

As for the level editor, I can't comment as I haven't tried it yet.


Anyway, some vids:
Jurassic Playground
Bleed's third level
Space Invaders
Hell
Dangerous Garden
Excavator
Transformer
Super Sack Bros. World
Alien Test Build
Hovercraft
Tetris
Green Hill Zone Act 2
Fly Me To The Moon
Didou Land
Two Cylinder Engine
The Ruins
Sackboy May Cry
God of War
Deepbrown's Level
Skate Tower
The Traveller
SPiTL3R's Little Adventure
Xbox360 Bashing (made by a psfanboy moron; they kinda fixed that problem, buds.)
Liquid Ice
Empire Death Race (I like the use of the loose blocks in the beginning)
Electric Madness (lame but different so far)
Rollarcoaster
More Super Mario
Dick Level (Aztec was right)
Last Edit: January 25, 2009, 02:04:59 am by The Dude
  • Avatar of Warlin
  • I did ok on this one but his feet are kinda wierd!
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LBP MOTHERFUCKING SUCKS  ​

No but seriously, I saw some videos of LBP and the game looks rad. The developers obviously put some thought into the level design and wow does it shine. It looks like it has some pretty insane looking classic side-scrolling action. I'm definitely going to get my greedy little hands on it. Also there's these little signs they have planted everywhere. Lets see if I can't find an image...
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I would so steal that sign if I saw it.

Also I haven't really been interested in this game mainly because I just keep looking at it and wondering what the fuck it is. But I have seen the level design aspect of it which looks pretty fun. Like with the physics interaction with the little people puppet whatever you control things playing around on a seesaw rock haha.

LBP SUXORS11

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Personally, this is the only reason I would buy a PS3, seeing as everyone that comes out on PS3 practically goes to teh 360, but this isn't.
Although I'd probably spend more time slapping whoever I was playing with rather than completing or creating the level. Senseless Violence FTW!
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if i had a ps3 i'd make a level shaped like a dick
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  • I did ok on this one but his feet are kinda wierd!
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if i had a ps3 i'd make a level shaped like a dick
Just for you, LT, I will make a level shaped like a dick. Just for you.
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I think it'll be like spore and 99% of all people will make things shaped like a dick.
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I'm going to find or capture a picture of Cloud Strife, make a huge square, paste--cut out the picture, and make the sword arm & sword another piece. Then give the arm a rotating, or half rotating gear, so you can ride it up to another part of the level. Just thought this would be a funny idea.
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Also make sure to have a pulley/elevator system that goes up really high, then when the player reaches the top, they realise that they were actually supposed to keep walking forward to progress, rather than following the lift.
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Nice. I'll do that. Hell, now I have a few ideas for other video game icons. I'll make a motorised block that stomps up and down, crushing people under it--shaped like mario.
What else could I do... Hmm. Spyro has potential. Monkeyball has the biggest potential.
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I'm suprised no one has mentioned this already but the open beta for LBP starts tomorrow, and if you live in Europe there is still like 2000 keys avaliable.
http://gamers.eurogamer.net//giveaways.php?id=24&flush=true (the website is slow and hardly works because everyone is probably trying to get themselves a key, but it does work if you have patience)
I've got one already, and it's going to be so awesome!
DRINK!!
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When is this even supposedly coming out? Like this xmas or Q1 or Q2 of 2009??
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NA 21 October 2008
PAL 22 October 2008
AUS 23 October 2008
UK , IRL & NZ 24 October 2008

are release dates.
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pfff sure dude

more like october 2009
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Holy shit. I am playing the game right now, and it is totally awesome.
Supriingly there is actual levels with objectives, and a lot of them have a lot of hidden content and stuff to unlock. I am getting like 20-30% of stuff unlocked per level, so exploring them could take a while!

The music is really ace too!

Also, this game has a lot of British humour that most people from other parts of the world wouldn't understand. (Just done a tutorial about placing musical objects on the level and after finishing it the guy speaking said "just not too loud, or we'll get a letter from the council!". Haha)
Last Edit: September 23, 2008, 10:52:09 pm by yugi
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You're playing the demo or something?
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You're playing the demo or something?
Yeah, playing the open  beta in the link I posted above. It is more or less the full game so far. And it is really ace!

Ok, first impression of the game so far.

It is a pretty awesome platform game! As you might have already guessed, it makes heavy use of physics. This makes levels fun and challenging and you have to be pretty skilled at the game to unlock everything. Apparently each level has a lot of hidden areas... That I can't find! If you want an example of this... I managed to get 12 items out of 51 on one level... And never even saw any more of the items than the ones I collected!
The gameplay and controls are really smooth and fun to play around with. You can control every part of your sack boy, it's head, waist and both arms and can move each part around. (Realising you can do a pelic thrust for the first time is worth a laugh!)

The level design aspect has a massive amount of depth to it. There is a whole ton of different types of things to play around with.
The basic building materials all have properties to them, how heavy and hard they are, can you grab hold of them and so on, some like glass are slippery, others like rubber give wheels better traction and so on.
There is all kinds of crazy objects to play around with, from mundane dailt objects to complex contraptions such as cannons.
However, you have to unlock everything by playing the game. This could get annoying for people who just want to make a cool level.
Also, if you are like me and not that creative then making levels could be frustrating... Because everyone else is making cool stuff and... Yours are not!

Multiplayer is also really fun and awesome, and I'd imagine it would be a whole lot better with people you know to mess around with.
Last Edit: September 24, 2008, 02:52:05 am by yugi
DRINK!!
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Shadow of the LittleBigColossus
This was made in 24 hours

Damn, I hope the US beta begins soon...
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You know really this game does look good to me on a Super Mario Bros. kind of level and I don't even feel that way about Mario games NOW so that's saying something

too bad I'll never get a PS3
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I missed the beta, fuck.

But man, this game looks better and better. One more month for release, can't wait.
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