Topic: Dead Space (Read 4541 times)

  • Insane teacher
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flamethrowers always suck in every game.

also ahahaha that ending was the stupidest. also shes dead...or is she??? what was that. why would a necromorph help you destroy the hivemind. why did the computers glitch out when I got near them when she was doing that shit in that room. what the fuck this plot blew.

also grin tree got boned.
brian chemicals
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Alright, so I'm at the Hydroponics Control room and I've killed every poison pod (including the one in this room), but I'm still being redirected back to that room even though I killed the creature already.


Nice little fatal glitch, I already saved after this (since it wasn't the last poison pod I killed and the sub-objective complete thing still came up) and now I have to restart the game.

Fuck da world.
i've never heard of this happening

half the time i thought this was happening to me i moved around then realized the line pointed elsewhere...or down through the floor (some glitches etc) so try going downstairs??
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No, there really is supposed to be a poison pod in there and I actually killed it. And I verified where the line lead, it's definitely right there.
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No, there really is supposed to be a poison pod in there and I actually killed it. And I verified where the line lead, it's definitely right there.
Well then do what we used to do in videogames BEFORE we had a GPS system, EXPLORE and find some more things to kill.
Im not sure its bugged i think you might be missing something


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flamethrowers always suck in every game.

also ahahaha that ending was the stupidest. also shes dead...or is she??? what was that. why would a necromorph help you destroy the hivemind. why did the computers glitch out when I got near them when she was doing that shit in that room. what the fuck this plot blew.

also grin tree got boned.

fuck spoiler tags eh.

i agree. without her this would've been a pretty sound (if cliche) event horizon game. she pretty much RUINED the plot singlehandedly (although the dr whatever who could easily have been the guy from doom 3/event horizon comes close. i did like it when he's like I EMBRACE THE POWER and tries to necromorph...and just dies) also did you not listen to crazy bitch woman at all? she was NEVER THERE it was just hallucinations. real, physical hallucinations that could manipulate computers an..wait.

wait it actually makes totaly sense steel. the hive mind was using her to use isaac to return the marker to the planet, which it WANTED (for whatever reason, i didn't understand this). however when you destroyed the hivemind you caused all necromorphs to lose their 'link' to the hivemind, so she turned from trying to help return the marker to generic crazy necromorph. she NEVER wanted you to destroy the hivemind at all (in fact this seems to be a 'spur of the moment' decision which nobody really wanted to do at all.)

it's 6:60am it makes perfect sense
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fuck spoiler tags eh.

i agree. without her this would've been a pretty sound (if cliche) event horizon game. she pretty much RUINED the plot singlehandedly (although the dr whatever who could easily have been the guy from doom 3/event horizon comes close. i did like it when he's like I EMBRACE THE POWER and tries to necromorph...and just dies) also did you not listen to crazy bitch woman at all? she was NEVER THERE it was just hallucinations. real, physical hallucinations that could manipulate computers an..wait.

wait it actually makes totaly sense steel. the hive mind was using her to use isaac to return the marker to the planet, which it WANTED (for whatever reason, i didn't understand this). however when you destroyed the hivemind you caused all necromorphs to lose their 'link' to the hivemind, so she turned from trying to help return the marker to generic crazy necromorph. she NEVER wanted you to destroy the hivemind at all (in fact this seems to be a 'spur of the moment' decision which nobody really wanted to do at all.)

it's 6:60am it makes perfect sense
Uh what? This game gets me confused. So you mean And I'm sure as hell there will be a sequel, I mean,
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Okay. I might as well give this a shot. I've not slept yet so expect a lot of typos/bad grammar, if a sentence MAKES NO SENSE lemme know. Here's the Gospel Acccording To Sarevok (you can basically take this as the actual story because I'm just paraphrasing (extending???) what's already in the in game + secret logs):



edit:

I must rewatch Event Horizon to see how similar the game was in the end, btw.
Last Edit: November 20, 2008, 12:11:23 pm by Sarevok
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Yeah Steel, spoiler tag your comment since I read it thinking it was just something random about the game or a response to what I said. Even if the plot is dukey splash, I didn't know any of that until now.

Then again, this has been the most spoiled game for me so far - my first experience was looking up weapon information on GF or some related site and then coming across a troll's comment containing major spoiler information in the briefest way possible so that it was nearly impossible to overlook.



On another note, I got lucky with another save file that was about 2 and a half hours before where I was, so I don't have to restart the damn game...yessss...
Last Edit: November 20, 2008, 02:07:22 pm by Grin Tree
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none of what I'm saying makes sense with or without spoilers so don't worry about it. also the game's been out for some time, long enough for my friend to hit chapter 8 and long enough for me to beat it. when does the statue of limitations on spoilers in a topic devoted to discussing the game expire? just know this next post is all spoiled stuff.

for a game so obsessed with immersion, there's a lot of stuff that takes you out of it. I mean, number one, somehow a lone engineer survives two ships and an infected colony and no one else at all does. and the later half of the game is way easy, I sped through the last three chapters and that final boss holy shit forget it. HERES A SPOILER RUN LEFT AND RIGHT AND YOU DONT GET HIT FFFFF.

on that note we see a tentacle come, crush someone, and deliberately grind them into paste. no weak points revealed, nothing. why would the final boss not just do this same thing to you?

oh and as really chilling as OH GOD THEY PICKED UP THE ESCAPE POD is, it also makes little sense. Hammond jettisonned what looked like a standard necromorph; those things haven't demonstrated transformative abilities. how did anyone get turned at all? the plot explanation is that the dna feeds on dead tissue so I guess it killed a guy before getting killed, but then that guy got back up oooh no lets not shoot him too for some reason.

and further on that note, sarevok has just demonstrated he played the game with the pulse rifle, despite shitty damage and an annoying upgrade tree. the other ship was a full military vessel, with soldiers ready for a conflict, armed with pulse rifles and fucking stasis packs. how on opening the escape pod did they not just open fire en masse? how did a whole ship full of soldiers get overrun by a single necromorph in less than an hour? if there were, lets err low, one hundred souls on that ship, and assuming a few were infected outright on pod open somehow, there should still have been enough crew alive to hold their own. A FUCKING ENGINEER IS HOLDING HIS OWN.

my favorite moment was when the regenerator is chasing you. I fucked up, took a dead end, and even in this tense moment of being chased by the regenerator and a super monster, I burst out laughing. see I can understand ammo being in lockers, containers, wall lockers, near corpses, and even in the enemies themselves since they transformed. it's not great but I get it. but who the fuck would store live ammunition in a storage locker in a bathroom? what fucking bowel movement necessitated this design decision?

there are other things; why have audio, text, and video logs when pretty much everyone wears rigs and rigs can communicate instantly to one another? why were there ANY audio logs, the last time I saw anyone use one of those was during an autopsy. there's not even a plot explanation; at least bioshock stuck up a few ads about THE JOURNAL OF THE FUTURE: TAPES! making a wholely immersive audio player doesn't solve the initial immersion problem of finding an audio log just in the middle of nowhere on the floor.

worst of all is what someone said earlier; you've seen everything the game has to offer just before the ship crashes into yours. after that it's all FASTER BLACK SKINNED ENEMY. for a game that really sold me on immersion in the beginning, this kind of shoddy enemy design makes no sense.

Sarevok's tackled all the other problems in his big analysis up there; why does the Marker attract Necromorphs when the sole function is prevent them from rising? and don't get me started on Nicole.

this was a good game pretty much ruined by all these small things. don't try to make a game fully immersive and then have shit that makes no sense like John Everyman being a hero when a whole platoon of soldiers dies in an hour.
brian chemicals
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Quote
none of what I'm saying makes sense with or without spoilers so don't worry about it. also the game's been out for some time, long enough for my friend to hit chapter 8 and long enough for me to beat it. when does the statue of limitations on spoilers in a topic devoted to discussing the game expire? just know this next post is all spoiled stuff.

Huh? I could tell pretty easily that you were talking about when I read your previous post. The rest was just pieced together like the thing, so I just assumed .

To answer your question, probably a lot longer since the game has only been out for a month and a lot of people haven't completed or even tried it yet.
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I pretty much raised those issues on another forum when I first played the game steel, and everyone said I was 'being petty' and looking for things to criticise. :( But you could say this about pretty much every fps ever: Half Life: a SCIENTIST defeats and alien race single handedly, Quake(s)/Doom(s)/Unreal(s), it's a marine, Far Crys/Crysises it's one guy again. It's the 'curse of the FPS'.

If I wasn't so tired I would make a hilarious graph showing the correlation of this and how the 'survivability' and 'military prowess' is inversely proportional to the size of the force. One man will always beat an army.

Also yes, I laugh at everyone who goes on about how immersive this game is because it's not. At all. And it really, really, really, really could be.
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I don't know if you guys mentioned it yet, but the game also has terrible ragdoll physics. There have been numerous times when I would hear sound effects overlapping constantly and I would think it's a monster until I found the source of the sound - it's usually a limb or a dead body vibing the fuck out against a wall or object. There was another time when there was just a piece of a thigh kickin' it in the middle of a room hopping around on its own - definitely realistic! Not only that, bodies apparently weigh 2lbs and you can just effortlessly push them around while running. That alone adds to the lack of immersion for me.

The game had serious potential with the setting, but lost it when it became so repetitive. Anyone who's played RE2 could predict all of the scares, it got to the point where I would call it just about every time. For example, pick up a key item and expect monsters to come out, clear out a path on the way to point B and expect plenty of monsters to pop out on the way back to point A.

I have no problems with the lone guy doing things on his own, though, that's pretty much every game in existence.
Last Edit: November 20, 2008, 06:01:03 pm by Grin Tree
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Bodies? Try GIANT METAL CRATES. Also you MUST have got a corpse 'trapped' between your legs and carried it whilst running for a whole corridor at some point. I did that a lot (I did decapitate and dismember every single corpse though...)
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man the one man army is okay occasionally. i know sarevok hates half life 2 for some reason but gordon freeman is TRANSDIMENSIONAL SUPER AGENT, bioshock guy is genetic super clone, these people should last a bit longer than the rest, but the only reason isaac has a health meter is because everyone does but somehow he survives much better than they do.

and no grin tree thats not quite it either. like it's a spoiler (one that becomes obvious like two chapters in) but no one knows what it means anyway.
brian chemicals
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I'm pretty sure the hivemind is not creating the hallucinations, but rather the marker itself.  Like when you finally return the marker to the suppression spot, Nicole says, "We're finally whole!" or whatever, so I doubt that is the hivemind talking.
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Steel don't you kinow the golden rule of sci-fi plots? All NPC armed personel before the epidemic are to be equipped with harmful Lasor Pointers.

Anyways the hallucination Necromorph thing to me is like a normal necormorph but since your Isaac who refuses to let go, he is seaing Nicole instead of what it actually is. That or it's a Necromorph with psychic powers either way.

I was personally hoping for an H.P. Lovecraft style plot for this but I was hoping for far too much.
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So, I just beat the game and I agree that the ending was bollocks. Nevermind that it was about 2 seconds long and didn't have an extended scene after the credits, but holy crap you see Isaac as a basic looking nice guy (despite his hulking attack grunts) and then it's done just like that.

The game definitely could have used some extra polish to clean up some bugs, weird physics, plot holes, etc.
Last Edit: November 21, 2008, 06:08:37 am by Grin Tree
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Uh. You see him in the intro too?

edit:

I'm pretty sure the hivemind is not creating the hallucinations, but rather the marker itself.  Like when you finally return the marker to the suppression spot, Nicole says, "We're finally whole!" or whatever, so I doubt that is the hivemind talking.

I am sure that's what I said, if I fucked up and didn't I MEANT to say it. The hivemind itself doesn't do anything except go I CANT HIT SOMETHING STRAFING HALP
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I don't remember if you see 'em in the intro or not but I just can't picture some badass engineer that managed to survive what hundreds couldn't as THAT guy.
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I do wish games like this had more survivors for you to INTERACT with to make it seem more plausible and fun, instead of EVERYONE DIES in every game.

Edit: then again, there were the super creepy rooms full of ritual suicides, which at least implies more survivors at first, who either despaired and gave up or were crazy unitologists.
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