Topic: WoW Megathread (Read 64780 times)

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... is that a joke?

hunters who know how to play now are ridiculously OP as it is! let alone with a BACKWARDS blink to widen the gap!
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    *  Distracting Shot - It will now be a "Mocking Blow"-esque taunt (so it will taunt the mob onto the Hunter for 6 sec). This will allow you to "peel" monsters to you (and thus to a trap) a lot easier than it is now. (src)
    * Freezing Trap - It will no longer break on damage 100% of the time. It will still break on damage, but on x amount. So if the mob has a DoT on them, or the mob gets cleaved while in Freezing Trap, it won't just immediately break. Because of this, we're canning Bear Trap (since Freezing Trap will accomplish what Bear Trap was intended for, plus you guys have enough keybinds as it is). Note that we don't intend Freezing Trap to be a stun, so the tuning on how much damage will break it will be important. (src)
    * Camouflage - We'll be introducing this new spell at level 80. It will give you limited stealth capabilities. A bonus with it is that you can lay your traps while Camouflaged and it won't break the stealth, allowing you to setup your traps before a pull if desired. (src)
    * Trap Mastery - This talent will be a 1-point talent now, we've condensed a lot of the trap talents in the Survival tree. It will do stuff like increase damage of Immolate, root the dispeller of your Freezing Trap in ice, increase the number of snakes from your snake trap, etc. (src)

Other changes.
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No it isn't a joke esp. Basically bad hunters are really good now and better hunters are godlike. :(

They are utterly insane.
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yeah there's all the whining about hunters being shit and getting fucked over by LOS (it all comes from bad hunters). they do absolutely ridiculous damage if they are in LOS. seriously i don't get why they all complain. i have a 70 hunter (don't play it, don't enjoy the class) and he had pretty bad gear but seriously with a little bit of THOUGHT you can destroy a lot of classes. l2kite etc.

silly huntards..
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yeah there's all the whining about hunters being shit and getting fucked over by LOS (it all comes from bad hunters). they do absolutely ridiculous damage if they are in LOS. seriously i don't get why they all complain. i have a 70 hunter (don't play it, don't enjoy the class) and he had pretty bad gear but seriously with a little bit of THOUGHT you can destroy a lot of classes. l2kite etc.

silly huntards..
Ya. The only hunters who whine about LOS are ones who haven't realised all they have to do is drop frost traps near the pillar they're at and it's as good for pillar humping as earthbind if not better because they're draining whoever's chasing them at the same time rather than SEARING TOTEM heh.

And that's if they didn't even spec entrapment, frost trap + entrapment makes hunters the best pillar kiting class bar none.
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The one team I always hated fighting was Hunter/Druid, no matter what you're guaranteed to play ATLEAST 15 minutes again them, its so fucking awful. But every game is long as Warrior/Druid, except double dps.
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yeah. hunters complain they aren't represented much in brackets but come on, hunter/druid, hunter/priest are great 2v2. 3v3 they have the hunter/druid/priest combo which is pretty awesome. don't know about others but yeah awesome and it's pretty dominant.

and imo in 5s a hunter can fit right in to a burst setup.

GOOD hunters (and this is the class problem, bad hunters are just fucking awful but can still do silly damage in pvp with relative ease) are unstoppable.

wish they'd fuckin stop whining. i dont think any class has the right to whine right now, no PvP-specced class is actually that bad in PvP at all in the current state of the game. i'm going to whine forever about resto druids though (yeah healers are supposed to SURVIVE or whatever but i've seen well geared resto druids carrying flags in wsg with 5 people on them and barely dropping below 70% hp, it's retarded.)

conclusion: nerf druids
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I'm playing a friend's rogue atm and jesus christ this is retarded
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i played a rogue before as you know (lvl 70), donated to me by a friend of mine.

it took me about 10 minutes to go from being shit to average.

once you learn the basics like STUNLOCKING and shit it really does not take much effort to own people as a rogue.
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i played a rogue before as you know (lvl 70), donated to me by a friend of mine.

it took me about 10 minutes to go from being shit to average.

once you learn the basics like STUNLOCKING and shit it really does not take much effort to own people as a rogue.
idk it's not like i play anymore but even when i did there were always people who thought the fact that they could STUNLOCK some mediocre player in bad gear after playing for thirty minutes made them an overpowered class, but it doesn't!  there's a big difference between understanding the basics and being able to beat some random guy to being able to consistently beat a GOOD PLAYER or a class you have a disadvantage against, or both.  unless you are bad at your own class, it shouldn't bother you that average rogues can take down other average players with relative ease if they want to.  also those are the same average rogues who like never knew how to adapt and would just like PANIC AND VANISH or throw out a ton of cooldowns when things didn't work out exactly how they planned them with the one stunlock strategy they use to kill everyone.

when i was level 60 i used to let some dudes randomly play on my rogue because i had pretty alright gear and more importantly a good dagger/renataki's which made anything fun as hell, and they were mediocre at best and regularly just beat the shit out of 80% of the people they tried to fight, but then if they had done cs, backstab, ks, backstab trinket backstab cb evisc and the guy was not dead they would just be like OK NOW WHAT??? and get killed or run away and that is what happened the other 20% of the time. unless you have like a distinct class disadvantage it doesnt (didnt?) take all that much to counter subpar to average rogue, and if you DO have a disadvantage then i guess just be angry that wow class mechanics are incredibly imbalanced!
Last Edit: August 17, 2008, 07:22:04 pm by headphonics
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idk it's not like i play anymore but even when i did there were always people who thought the fact that they could STUNLOCK some mediocre player in bad gear after playing for thirty minutes made them an overpowered class, but it doesn't!
I know you're talking from when you used to play but rogues are really really incredibly overpowered right now
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ic.  i mean i an suspicious that it is as bad as all that since i dont think you play one and esp sounds like he only played it enough to have a skewed opinion and locks always used to say dumb stuff about rogues being IMPOSSIBLE TO BEAT!!! when they weren't at all.  but assuming you're right and you probably are, you guys act like it's going to stay that way and with the expansion coming out it almost definitely will not.  every class has their little time in the sun when they're stupidly good and even bad players can rock people on them, and even if you're right about it being this way for rogues now, it's not like it's permanent.  you're a lock and i'm sure you're no stranger to potentially being a ridiculously good class even for average players!  it is cyclical so i don't see the sense in complaining, is all, and that's assuming that two casters (i think??) are reliable sources for how bad rogues actually are.
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ic.  i mean i an suspicious that it is as bad as all that since i dont think you play one and esp sounds like he only played it enough to have a skewed opinion and locks always used to say dumb stuff about rogues being IMPOSSIBLE TO BEAT!!! when they weren't at all.  but assuming you're right and you probably are, you guys act like it's going to stay that way and with the expansion coming out it almost definitely will not.  every class has their little time in the sun when they're stupidly good and even bad players can rock people on them, and even if you're right about it being this way for rogues now, it's not like it's permanent.  you're a lock and i'm sure you're no stranger to potentially being a ridiculously good class even for average players!  it is cyclical so i don't see the sense in complaining, is all, and that's assuming that two casters (i think??) are reliable sources for how bad rogues actually are.
Ya I'm a mage not a lock anymore but it's not just caster rogue hate. Rogues can beat every class' pvp spec at the moment 1v1 including resto shamans which they usually say is their counter when people ask WHY DON'T ROGUES HAVE A COUNTER (they don't have a counter). By current wow design a single healer is MEANT to counter a single DPS anyway so the question is why can a single rogue beat a resto druid, disc priest and holy paladin 1v1 at all.

In arena you can put a rogue on any spell caster, healer or DPS and that person will not get a cast off for as long as the rogue has cooldowns. if the healer isn't good at fakecasting he won't even get a castheal off when the rogue's OUT of cooldowns 3 minutes down the line. Not to mention despite subtlety supposedly being a high control low dps tree any rogue with s3 or above weapons does utterly silly silly damage on anyone but paladins and warriors
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why do my classes always get better after i leave them :(
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of course rogues have a counter, its other rogues
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of course rogues have a counter, its other rogues

mainly, human rogues.

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esp sounds like he only played it enough to have a skewed opinion

while i cant say i played one a long time, i think i have a pretty good idea. i did arena with mark in a mage/rogue 2v2 and while i cant say i was ABSOLUTELY AMAZINS at rogue, we did well. compare to it to my paladin (which i know im good at, i think i'm the highest rated retadin on the server atm in 2v2, no BIG achievement but yeah) and the 2v2 i played with mark (ret/mage) and honestly, it was just 10 times easier on the rogue. a couple of mistakes in ret/mage 2v2 and you're fucked, whereas in mage/rogue, while not a ridiculously easy combo by any means (see druid/rogue for that), i could afford to make a LOT more fuckups and we'd still win.

it's not the best example to give because blizz didnt really design retadins for 2v2 i guess (in fact in tbc blizzard screwed up the paladin class for pvp) but it just points out that after like... 2 weeks playing a rogue i could do just as well in arena as on my ret pally, which i've played for about 2 years. mediocre rogue > good paladin, and i'm pretty sure its the same for a lot of other classes. sad but true!

as for them 1v1, a lot of the time you just have no control over how the fight goes. i mean sure there are tactics for beating them (i have a moderate success rate at least) but if a rogue is willing to blow everything, even if you do the same, there's no chance to win.
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(in fact in tbc blizzard screwed up the paladin class for pvp)
3 arena seasons in: OH LOL WE FORGOT RESILIENCE ON THE RET PVP SETS XD
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it's not the best example to give because blizz didnt really design retadins for 2v2 i guess (in fact in tbc blizzard screwed up the paladin class for pvp) but it just points out that after like... 2 weeks playing a rogue i could do just as well in arena as on my ret pally, which i've played for about 2 years. mediocre rogue > good paladin, and i'm pretty sure its the same for a lot of other classes. sad but true!
is this really any indication of anything, though?  you're playing a bad 2v2 makeup and complaining that a better one is easier to win at?  you're handicapping yourself, man, what do you expect?  i don't see how it's bad that rogue/mage is better in 2v2 than mage/pally.  in an ideal game all combos would be equal but you know some combos are better than others in arena, plain and simple.

also note that if he burns through all his cooldowns, prep included, he is very vulnerable for 3-5 minutes.  that can be a long time in pvp!  i mean not in world pvp where unless you are in some BIG ONGOING SKIRMISH all of your cooldowns will be up for every single fight because you only find one person every 10-15 minutes, and in that scenario i admit rogues were ridiculously good even before they got a huge buff to sub, but in battlegrounds, blowing them all beating a hunter or something will just probably mean you'll die from a lack of any tricks to do when you get attacked by 2 people immediately afterwards.  that's a lot of cooldowns for a 2v2 arena though with prep so i understand how it seems like you just have about 8 billion things to fall back on and it was almost impossible to lose, since that's how i always felt playing 2v2 under like 2k or so with that spec.  it's less good after that though when blowing a ton doesnt really kill anyone and if you didnt have all of them you would just feel incredibly fragile and like you would get rocked in about thirty seconds without all those ACES up your sleeve.
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I love that you're defending the weaknesses of your old class but the game really isn't how it was when you were playing :-(

Give me a fucking HARP rogue to fight any day.
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old sub left you vulnerable and weak without cooldowns, but rogues scale so well with gear and adding in armor penetration, right now most rogues in full pvp gear and maybe a few pve pieces (not 4/4 combo) have around 30% STATIC dodge and their hemos hit for 1500, add in cooldowns/trinkets/whatever you have to really WORK to get them low and then they just clos a cast, evasion if they even come within 50% of dying/get trained, and even then they still have cheat death, vanish, sprint, blind and all that shit.