Topic: Left 4 Dead (Read 11829 times)

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Before they even think about adding more content, they need to fix the current issues in the game. Versus is flawed, there are too many cheap spots to hide in. Essentially any corner is ZOMBIE PROOF if you get everyone in position. I actually think there should be a special infected that is able to counter this tactic. It's probably the only way, because removing closets is not the solution.

They're also probably going to add another gameplay mode. It would probably have 5 acts just like what we have now, but probably in a different style. That and either new special infected or weapons will be the first things to come.

By the way there are easily enough people here to get a versus going. When I play versus, the team usually consists of almost all GW members. So we really just need 4 more people to get things going.
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I'm with ya dudes.

About them closets, I've never seen the closet camp tactic being used by its not exactly HARD to figure out. BUT, doesn't everyone who's died spawn to the NEXT CLOSET? Like if yo udie at the finale, you ain't coming back? Or if you are at spot A and you die, you won't spawn in closet A but rather in closet B at spot B?

If so, you could just make the closets breakable when they are no longer viable spawn points.

Or add a few windows/doors for them zombies to get in if the faggots start camping.
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You don't respawn in versus. The problem is that the infected basically cannot touch you while you are in there.
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After playing more and more tanks become less and less dangerous. Unless you have horde attacking/noob players/little space to move it will go down without doing much damage, if any at all. Also a range-attack based special infected is now a must for the zombies, because if survivors get in a corner and wield shotties, NOTHING is going to kill them.
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then be a ninja-tank. don't attack just hide and throw a stone every now and then, your infected friends can kill the players for you while you're waiting for that perfect toss. players usually freak out a lot so there's a big chance for boomers or smokers to get their victim which you then pound down on.
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Doesn't really work if they survivors are in a closet. To be able to line up the rock you've gotta be in point blank range of the shotguns. You'll die before you even throw it in most cases.
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then be a ninja-tank. don't attack just hide and throw a stone every now and then, your infected friends can kill the players for you while you're waiting for that perfect toss. players usually freak out a lot so there's a big chance for boomers or smokers to get their victim which you then pound down on.

... I'm sorry, Throw a rock?
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Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.
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Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.

For a moment I thought he was talking about a hunter, my brain must have left my head over night.
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Alt-fire on the tank picks up a slab of rock/concrete and throws it in a slight arc for an attack that does moderate damage and temporarily stuns them.

It does the same damage as a melee attack.
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It does the same damage as a melee attack.

But easy as hell to dodge in most circumstances.
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It should do more because it's significantly more difficult to aim imo.
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It should do more because it's significantly more difficult to aim imo.


I personally don't think so because it's giving you the advantage of range so why not make it something challenging yet rewarding?
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I personally don't think so because it's giving you the advantage of range so why not make it something challenging yet rewarding?
A lot of the time range is more of a default because you're already at a disadvantage. ie They have tier 2 weapons and you can't get close to them at all. It's already pretty slow to launch rocks and, if you're already on fire, hopeless to try to incapacitate anyone with them except the least experienced. 1.5x - 2x normal attack damage is what I would have in mind. I don't really find them rewarding so much as 'omg guess I'm throwin' rocks and hoping for the best!'

The only time I find them particularly useful is when the survivor is at medium range and I can try to slow him down. And this only works if he's out of the immediate range of his party.

slow (-), hard to aim (-), range (+)

=

not rewarding

OR

perhaps they could allow the rocks to do a little AOE because I haven't seen this so I'm not sure they can hit more than a single target.
Last Edit: December 10, 2008, 06:26:32 am by Farmrush
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Another post on the L4D forums with some more ideas on scoring:

http://forums.steampowered.com/forums/showpost.php?p=8637866&postcount=29

EDIT: oops doubled
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I'd like to have more control over the ballistic path of the rock. It seems to fly in TOO straight a line at times, where I would like to throw it OVER objects, to not make myself such a gleaming target. I like to use it when I don't want to take fire, but want to damage them to keep my anger bar from going out, much more than I do to slow them down when they're running away (they just duck behind the closest cover cause they can see you lifting it a mile away).

It's also bullshit that the cpu tank can climb just about any structure, but a human controlled tank has to climb up the infected path up the object, or if none, use ladder/boxes like the survivors do, all while getting shot at. And anyone with half a brain will know to jump off the second the tank reaches the top of it.

Very good trick I found against a versus tank though (and I've almost solo'd them like this), just act like you're strafing around him  to his left, wait for him to start to attack, then start strafing to the right, he'll miss quite a lot of the time. Using objects as obstructions further increases his chance to miss. This has like 0 chance to work on CPU tank however, thanks to his auto-aim melee.
Last Edit: December 10, 2008, 10:59:12 pm by goat
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This just in, I bought L4D yesterday, while surviving a snowstorm (getting through the parking at the mall was impossible)

I had a chance to barely play it yesterday, and I'm not so good yet, but I guess my  team sucked too. We couldn't make it very far on Advanced. :(

Though I discovered the subway level is longer than in the demo.
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I suggest sticking to Normal while you're new, and hell, when you're playing with random teams at all. Playing pickup games on Advanced or, god forbid EXPERT, is a lesson in frustration.
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I suggest sticking to Normal while you're new, and hell, when you're playing with random teams at all. Playing pickup games on Advanced or, god forbid EXPERT, is a lesson in frustration.

Advanced really isnt that bad, expert is like shoving shards of broken glass up your ass.
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That's what I'm learning. We didn't make it past the rooftop :(


Also man, half good team, but the bad half was really bad.

Oh no, I've a fallen, and people are beating me up. What is the best course of action? A molotov from afar!

Oh wait, I CAUGHT ON FIRE.