Topic: The Screenshot Topic (Read 106137 times)

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@Ness: Looks pretty cool, is that a Chain of Memories type thing in the corner with the reload thing?
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@Ness: Looks pretty cool, is that a Chain of Memories type thing in the corner with the reload thing?

correct

@Nessiah: That battle system reminded me a little of Crisis Core for some reason...

Just as planned
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@B.I.G.: I really like that battle system so far, it looks like it's shaping up to be pretty fun without being overly frenetic. The hit detection seems like its a little off. Not necessarily for four-direction swings, but the arc of the sword doesn't seem to do anything once it leaves a very small angle. Maybe extend the hitbox?
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@B.I.G.: Looks nice, but don't the enemies attack your ally?
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Just wondering what everyone thinks of my boarded up windows...?

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@B.I.G.: Looks nice, but don't the enemies attack your ally?

Not yet. It's not that much of a problem to code, I'm just lazy. I'll get to that though. :)

Quote
@B.I.G.: I really like that battle system so far, it looks like it's shaping up to be pretty fun without being overly frenetic. The hit detection seems like its a little off. Not necessarily for four-direction swings, but the arc of the sword doesn't seem to do anything once it leaves a very small angle. Maybe extend the hitbox?
Hmm... there isn't really a hitbox but I get your point. I'll give it a try.

@SupremeWarrior: I think they are a bit too light in relation to the rest of the environment, and they go all the way down to the ground, which makes them look more like doors. Maybe you should try to make them only 1 tile in height, in the middle tile of the wall. It also looks kinda "neat" if you know what I mean. I would expect boarded up windows to be a few smaller boards nailed together, with maybe one or two of them a little bent, broken or whatever.
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Nice touch, but you should probably make them a little darker so they'll blend in more. But that's a nice idea...it reminds me of the streets of Baltimore City.

I'm interested in that game, Supreme.

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Hmm, how about now? The screenshots are supposed to resemble a ruined zombified city.


EDIT: I did a few new items in the chipset, as you can see the kind of electronic blinds that you see for most shops when they close for the evening, a broken window and a different variation of the boarded up window.
Last Edit: April 25, 2009, 02:05:39 pm by SupremeWarrior
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@SupremeWarrior: I really like those screens, although some of the items seem sort of haphazardly strewn about. The rubble in the second screenshot is too light, as well. Otherwise, pretty cool atmosphere so far. Also, I spot a treasure chest (looks like a medkit?)!
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@Supreme
Pretty cool looking there. I like the details and stuff.

Also, Here are more screens





A park, A center, AND A renewed Greenhouse (it's just the fudging huge flowers guys).  :welp:

They are connected in a way, but I haven't finished all the 12 maps and they still need some editing to make it flow.

FYI the Greenhouse is left of Center and the park is below Center.

PS the greenhouse center junction is missing some trees and lamplight.

...........

Oh what is this tomfoolery!?


More of SW's unfinished work/idea?? Dang it.

Looks like a case of demon virus there bud.

 :shrug:It's a color swap for now

EDIT
 :shrug:DDS Ripoff

Because I want to
Last Edit: April 25, 2009, 03:56:05 pm by sleeping_wind
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Seriously, sleeping_wind, if you cancel this game I WILL kill you.

The city looks gorgeous and the charsets do too.
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@SupremeWarrior: I really like those screens, although some of the items seem sort of haphazardly strewn about. The rubble in the second screenshot is too light, as well. Otherwise, pretty cool atmosphere so far. Also, I spot a treasure chest (looks like a medkit?)!
Ah yes the items? I'm guessing your referring to the junk I randomly placed, yes I guess it was too random. The rubble is just there till I find or draw something else, till then it just has to stay there.

shh about the medikit...
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Seriously, sleeping_wind, if you cancel this game I WILL kill you.

The city looks gorgeous and the charsets do too.
That one (charset) is not for this game though.

You know how my history with gaming goes.  :welp:

Also uh, maybe I shouldn't hype so much
Last Edit: April 25, 2009, 04:01:38 pm by sleeping_wind
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Phew, I've been looking at pictures of american cities in google and I've been able to sprite a few things! Please tell me what you think?


You can see shutters, a garage door, you can see posters, notices on doors and walls, there are now lamp posts and a fire hydrant. My game is set in USA so I think it only makes sense that it looks like it, of course I am working on the doors as we speak, those ones in the screenshot are placeholders. This is a zombie game set in USA.

EDIT:

Another Area
Last Edit: April 25, 2009, 08:41:56 pm by SupremeWarrior
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After remaking 6 out of the ?? summons that will appear in Dawning of a Dragon's Valor, I was tempted to remap the outside of the Summoners Shrine and Goddesses' Temple maps. And as custom, I will be showing the old and new maps to compare against (even though the changes aren't as great as some of the older areas).



I know that they're eerily similar, but that's the nature of these two areas (that, and I'm lazy)... don't tell anyone.  :shh:
I wish I could show a demonstration of what the new summons look like, but even if I were to re-download Fraps, youtube would either take far too long to upload the videos or not accept them at all.

These maps may change, but I have my doubts. There are other places that need greater changes than these two, anyway.
Last Edit: April 25, 2009, 09:55:59 pm by Corfaisus
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@SupremeWarrior: It's looking pretty good, although that road tile is horrendous, it's super repetitive and pretty ugly. The ladder is also one tile too long at the bottom (they're not stairs, the bottom should be flush with the bottom of the building). Otherwise, everything seems to be shaping up nicely! Are you going to perpetually tint the screen ever so slightly to make it seem spookier?

@Sleeping Wind: I don't get the layout of the city chip, despite it being a nice chip in itself. It seems like every street has a boulevard surrounding it that stretches thirty metres, which is a little bit insane. Some of the streets seem to have a sidewalk, then a big cemented off area, then... another sidewalk? The only area that really makes any sense is the "center" map (and part of the first map) since it goes road-sidewalk-buildings, which is how cities are set up, not road-sidewalk-boulevard-sidewalk-grassy clearing-sidewalk-buildings.

@Corfaisus: They are an improvement but there is a tonne of empty space that could be filled up with cracked tiles, interesting murals, et cetera... time to edit the RTP a little!


edit:
@everyone who does it: stop using tiny text it's really, REALLY annoying.
Last Edit: April 25, 2009, 11:01:06 pm by Kaempfer
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@SupremeWarrior: It's looking pretty good, although that road tile is horrendous, it's super repetitive and pretty ugly. The ladder is also one tile too long at the bottom (they're not stairs, the bottom should be flush with the bottom of the building). Otherwise, everything seems to be shaping up nicely! Are you going to perpetually tint the screen ever so slightly to make it seem spookier?

edit:
@everyone who does it: stop using tiny text it's really, REALLY annoying.


 :fogetlaugh: I don't know about that, should I? About the little text thing, I would of used one of those rollover spoiler things but I don't know how...
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@Sleeping Wind: I don't get the layout of the city chip, despite it being a nice chip in itself. It seems like every street has a boulevard surrounding it that stretches thirty metres, which is a little bit insane. Some of the streets seem to have a sidewalk, then a big cemented off area, then... another sidewalk? The only area that really makes any sense is the "center" map (and part of the first map) since it goes road-sidewalk-buildings, which is how cities are set up, not road-sidewalk-boulevard-sidewalk-grassy clearing-sidewalk-buildings.
W..Well... Try not to think about it too hard. I didn't realize those white dots are sidewalk btw, I thought that's just how you separate road and the actual part of the city; to make it easier for the people to see (and aesthetic purpose). Althought I agree, after you put it that way, having a two layers of "sidewalk" seems pretty out of place in real life! (I think the 3rd pic is the biggest offender of this)

or is it because I put the cars on the white lines that makes you think its a.. boulevard(?)?

(btw, can you explain what's a boulevard ? I am a bit confused cause well, English is not my 1st language  :sad: I think it's some kind of place to park cars or like the side of the road with trees and benches? I am not too sure here!)

Also, it might be because that the cemented areas were initially suppose to be full with houses and buildings - but since that's really really messy, I decided not to do so.

Guess what I want to say is... please don't think too much on the details  :shh:
(I'll see what I can do, though I don't really feel like editing them again (still got a lot of things to do for the game itself!)).

Progress : 5% at most now. :shrug:

@everyone who does it: stop using tiny text it's really, REALLY annoying.
Uh, I actually use super/sub script, and I thought that wasn't really tiny; but maybe that's because I use bigger word size for the browser...
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@Corfaistus. For some reason I like the old Goddess Temple better. I guess it's the white walls in combination with the snow.
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Hmm, is this any better, or should I change the roof? I'm kind of tempted to make both areas have the same walls chip for the outside, as I'll probably make them both have the same inside wall chip.


Last Edit: April 26, 2009, 02:12:28 pm by Corfaisus
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