Well, after finishing working on the Swamp of the Lost dungeon, quest log for a couple of quests, Ice Forest, and a few gaming bugs/edits, I've started working on Ternotris. Ternotris is a village in the sky, built on floating segments of land. Though this is still in the WIP stages, I hope to finish this place and the quest that goes with it, and re-release a demo to include the few optional quests and areas that are completed.
Just so that everyone knows, the roof tiles used in town will show up above all other tiles, so where the land cuts off above the Potion shop, and where the trees seem to appear out of the top of the Weapon shop will be hiding behind the roofs.
And the ship that can be used to travel between the districts at a round-trip ticket price of 1000 GP. Using switches and the sort, I'll have two ships for all transports between the Residential, Market, and Ternotris Castle areas, one to show the trip -to- your destination, and another to show your trip -from- said destination. Each trip will take 15 seconds to reach its destination (while outside the ship). Though if you choose to stand inside of the ship, it will halt the timer and pick up from where it left off when you leave the inside unless there is only 2 seconds remaining, in which the teleport/captain events will be blocked to avoid possible bug issues.
... In comparison to its debut in 2007.
When this "new demo" is released, I expect it to easily double the playtime of the currently available [April ][/April] version.