I guess I wasn't paying much attention when I posted it (I mentioned in the Youtube description, not thinking that it wouldn't be seen via embedding), but this is more or less the first cut. It's not completely polished as I'd like it to be, but it's more or less how the scene will play out. (Previous remarks in spoilers because I don't want this to be more of a wall of text than it already is!)
Hidden content (Click to reveal)Watching your characters stand perfectly rigid while the text sits there like a blurry brick of cleartype isn't particularly interesting. At the very least you should have their mouths moving around so it looks like they're not statues, but ideally they should shift around a bit too since they're supposed to be people.
That's pretty much how every other RM cutscene is, but I see your point. I tried having moving mouths, but didn't like the way it looked. Perhaps I'll revisit the idea. I will also add some frames in the idle poses so that they're not completely still.
Hidden content (Click to reveal)I'd also suggest adding some weight or motion to the text, even if it's just a simple fade in/out effect.
You should also pick a better font.
Fading the text in and out is a good idea. Ideally though I'd love to have voice overs for these scenes, but I'm not counting on that. I don't really know what other font to use, I want something readable, not something fancy. If you have a particular font series in mind please suggest away, but at the moment, I don't see what font I could substitute that would accomplish what the current font doesn't.
Well, generally wyverns are a classification of dragons that are bipedal and have no arms. In the reality of my game, wyverns are a smaller breed of dragons that fit the physical description of previously established lore.
Hidden content (Click to reveal)Why doesn't he grab her with his other, free hand so that he won't lose his grip? Is it because his sprite can't pose that way, perhaps?
Not going to lie, that's partly it. I'm not the best pixel artist in the world and I'd rather have a pose that fits the situation than a pose that looks like a god awful pixel mess. If I have the ability, I'd love for the cutscenes to be completely hand-drawn, but I don't have the talent or time, unfortunately, so I'm making do. However, this pose in particular does irk me now that you bring it up and I will try to come up with something better.
Thanks for giving me some stuff to think about/work on!