Topic: The Screenshot Topic (Read 106133 times)

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Here is some screenshots of the first village in the game and a cut scene that goes on in it.



Yes I know I'm not the best mapper I'm still learning.
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I'm liking it! It looks like you need to work on the code for making tunnels between the rooms (assuming the grates are the doors).
It looks like every room makes 4 doors? Is there any reason for that? Ideally you should just have doors that lead to hallways (and perhaps have multiple doors on the same side) but you probably knew all this.
You're kind of inspiring me to make my own procedurally generated game... (which is bad considering I've been meaning to make one since March  :fogetcool:​)

dude you and haunted_house are amazing. i've been trying to figure out what to do with the pathways to make them connect. yeah, I still have to fix up the pathways though. i haven't had so much fun programming a game in a while.
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It's a game I'm making more or less based on Joe's Garage and psyburn and theodore kaczinski. I'm going to redraw those ugly sprites.

You mean like Frank Zappa's Joe's Garage? That could be an interesting premise for a game.
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You mean like Frank Zappa's Joe's Garage? That could be an interesting premise for a game.
i was thinking exactly the same thing :P
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@SupremeWarrior: I love it. Maybe you can add some vehicles over there so it won't look so empty.  :fogetbackflip:
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Jr, your mapping is fine. However, you may want to work on your dialogue.
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@Supreme: I agree w/ roddz. it's awesome though

@jr: Yes, mapping is great, but dialogue lack. I presume it's a FFXI fan game?
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looks cool im9today, is that a mockup or from an actual game?

looking good so far tomato! could you generate a larger dungeon to take a look at?

hey mince wobley i remember seeing a message window vid for that a while back, how long have you been working on it? it looks interesting.
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How stupid of me to miss im9today's screenshots. It is just so gorgeous!  :fogetbackflip:
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SupremeWarrior: Both maps look fine, but somewhat repetitive. Try making them less "patterned", and add "stuff".

I'm working on a church map. So far I think it looks empty and not-too-modern (since it's in a modern game). Suggestions on how to improve? Oh, and I also need something to put on the upper part of the center wall.

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@Calunio: Maybe you can add a bigger stained window above the cross, or maybe some patterned designs or something.
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Here's a mockup of a game I'll hopefully create in Indie Game Maker and put on XBLA.  For now, let's just call it... Project Viridian.
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Why is the guy so big compared to his surroundings?
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SupremeWarrior: Both maps look fine, but somewhat repetitive. Try making them less "patterned", and add "stuff".

I'm working on a church map. So far I think it looks empty and not-too-modern (since it's in a modern game). Suggestions on how to improve? Oh, and I also need something to put on the upper part of the center wall.


One thing I've seen in modern churches, if it's summertime, is fans.

Or lamps/lights.  Also, it's missing a Piano.
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Why is the guy so big compared to his surroundings?

I just didn't want to draw any other enemies his size. >_>
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Calunio you could also put a menorah somewhere if it's a church like IURD
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I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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Nothing too exciting, just an 'instruction manual' type menu. You can scroll through the pages and pressing <SHIFT> will make a mini-help window pop-up until you press shift again (it's transparent so it doesn't obscure any writing).

It's blurry for some strange reason to do with my PSP program.



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fooling with saturation shader
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Trying to model my own design of helicopter, work in progress but happy with the results so far.

Blender is awesome.
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