Hey everyone, I've been meaning to post this for awhile...
I'm not new to RPG making, I was a 2K guru back in the day... Released a sort of crappy game demo with a CBS and CMS called Chrono Shift. I also created a short game called Goofy Skateboarding (yes, the disney character) which had a skateboarding/ABS system and lots of blood and comic violence.
A couple years ago I messed around with RMXP and was impressed by what you could do with the scripting language. I completely re-imagined Chrono Shift, and decided to tackle it with some planning and REAL coding skills. Since then I have slowly and steadily been creating the battle and menu system for it, as well as the graphics. I've completed a lot in recent months, and I figured I'd throw up a few pics of my progress:
Menu System:Nothing too special about these:
Two additional stats I use: Speed and Luck
The Tech Grid. This is how you learn your skills. It's sort of like the Sphere Grid from FFX, you advance around the grid, activating nodes with TP you gain from battles.
Some nodes teach Techs, some increase your stats, and some teach "Passive Skills" that will effect you in battle. Examples: Auto-SP regeneration, damage reduction, resistance to certain elements.
Battle System:RTAB with Minkoffs Animated battlers.
The Chrono Gauge is a unique feature I created. At the start of the battle the values in each cell are randomized between x0 and x3.
When you use a Tech, the rightmost box is filled with the "color" of the element used, and all existing elements are shifted to the left.
When a certain element is in a box, all damage of that element is multiplied by the value in the box.
I got this idea from the Field Gauge in Chrono Cross.
Techs. I've implemented Double/Triple techs just like in Chrono Trigger!
I also recently figured out how to have the battler sprites have custom screen movements/animations for every double/triple tech.
Items
Using a Double Tech
After Winning
Other features:26 custom status buffs/ailments
Things I plan on implementing:Graphics for basically everything
Animations for everything
Create all the items
Config option in menu (the only part of it that isn't 95% complete)
ABS and Platformer type gameplay while you aren't in battle
I'm not much of an artist or spriter, so most of the graphics used are basically placeholders until I create something good. I've created a few charsets so far, but that's about it.
Anyway, it's very ALPHA STAGE right now, but what do you guys think?