Topic: The Screenshot Topic (Read 106133 times)

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Sergeant's dress in red... which is a bit silly considering it makes them easier to spot.

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That looks great eclipse, is the battlesystem already complete? The menu system also looks very crisp except for the avator pics which look a little out of focus, although that might just be my screen actually.

Nah it's not you, those are old 45x45 Roco facesets that I blew up to 75x75.  If you take a look at the last pic of the battle system I posted (the result screen), those are the actual size of the faces.  I'll do something about this eventually...
  • Forgotten Neural Kiss...
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Wow... I wish I could claim to have done that on purpose...
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take the credit. you can do it.
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some cool looking shit going on here guys



anyhow, time for my shit

after working on several billion other stuffs that I'm not at liberty to show, the foregrip medium weapon animations were finally exported





in other news, more thought has led me to believe a sequel to this game will not be possible
an all out blazin prequel will be totally possible though
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I just implemented basic A* pathfinding, so enemies will be able to find you more accurately, or get to a known food/resource point.
has a girl in his bed. pot in his pipe and family guy on the tube. i like life
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ah. Skarik, what about the plot?
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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skarik if you need help with your prequel, I'd love to help! :D

can't wait to shoot stuff.
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I just implemented basic A* pathfinding, so enemies will be able to find you more accurately, or get to a known food/resource point.

What is this, I don't even...

Is this some sort of rogue-like? How do you fight the enemies that are on the screen?
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ah. Skarik, what about the plot?
The sequel's plot is too character involved. That means a shitload of design time. I'm not doing that. Meanwhile, a prequel is more guns blazin' involved. Means good gameplay, then a mediocre story to surround it, although IMHO it's a pretty good story.

Anyhow, I finally was able to evoke some sort of slight emotion from myself when testing.

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Pretty environment is pretty. I also like the improved ammo counter/clip.
. .  .   salty is right
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trying to finish off battles in the rpg maker game! destroy all c.r.i.m.e.....
http://harmonyzone.org
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I can't put my finger on exactly why I think that looks awesome, thecatamites, but it does.
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that does indeed have charm to it, but you need to fix up that alternative battle system..looks like 229/338M ...hate that MP display. It also obscures the ATB. Traditional all the way
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I meant the plot of the current game, not the one before or after it. . .
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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I meant the plot of the current game, not the one before or after it. . .
What plot? I mean, you've got the routine portal that lands the character on an island which the character wants to get off of, but is greeted by some helicopters and squads of enemy soldiers. There really isn't anything revealed. Cliffhanger ending too. It's a five minute game, what do you expect?
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^ A little camp made up of different shipping containers. Will add doors and people later. Bunsen, where are your 10k Bullets resources, I'll be needing some of them to make a container town :D



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Me like.
Current RPG Making Projects:
 
Main projects: Eternia's Promise, demo out on rpgmaker.net
 
Desperation Of A New Era. Prolouges out, Part 1 out. Finally a game that I can
upload and complete.
 

Liberated Arms VX Ace Current Status: Cancelled. For now.

Dreamwalker VX Ace Current Status: Dead, unless it's restarted one day.

Story of Ligara: Dead. Again.
 
 

And my other thousand games...(not literally)
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Dude, shipping container town. That's sick.



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@Blue: That's a really cool idea, but I'd suggest moving the doorway away from the edge of the building so you can frame it a bit better.
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