But is it an intentional, parody, though?
If not...well, at least it could be one of those entertainingly bad games. Unlike 12, which isn't really "bad"...but boring as hell.
What does
intent matter? It's all about how the audience interprets it. Ray Bradbury thinks that
Farenheit 451 wasn't about censorship.
FFX-2 was pretty great. The battles were handled well and I liked the character customization fifty times more than the Sphere Grid. Only real problem I had with it was that the new designs on Rikku made her look too skanky. Yuna's was a little skanky, too, but I think that if Rikku had looked a little classier it wouldn't have been as big a deal.
But then, I'm not one of these people who has a problem going along with silly, campy performances.
I loved FF12, too. The complaints about the gambit system don't make much sense to me because I never felt like I was just sitting and watching--I was always watching the characters and changing their commands when needed (most times when they needed to use magic, for example, other than healing). It was basically the same as Neverwinter Nights or something--why should I have to keep selecting "attack" like in basically ever Final Fantasy that came before 12? Assuming I'm going to attack and letting me choose other options when I need to makes more sense anyway.
As for the story....who cares? Playing a game for the story is like eating chocolate for the health benefits.