That's your problem.
Also yes Magus' need another buff, but that was mostly towards your RvR comment.
I don't think only being level 10 should matter about RVR being fun at all. Now you'll probably go "blah blah endgame this, endgame that", but if the game is not fun during the first 20 levels (which I got to during open beta) I doubt the last 20 will be much better.
As for Magus', they don't need another buff, they need totally overhauling. It feels like they were added last minute just to make up the numbers for classes.
They have very poor damage, it is getting to the point where I actually run out of action points before killing an equal leveled mob, regardless of what skills or stratergy I try to use, their best damage ability is a melee ability (well it has a 5ft range) which is strange for a "ranged damage dealer", they have absolutely no utility at all, they have shitty, nonesensical crowd control abilities (all short range... Which defeats the purpose of stopping enemies from moving when you think about it) and their specialty is totally useless ("yay! I can summon demons", which are totally useless, cannot move, have short range, deal poor damage and cost way to much to summon, I'd rather just shoot out a fireball, it will do more damage than the demon ever will and only costs 1/3rd the action points).
dont think you can judge RvR as far as "strategy" and things of that nature are concerned yet. Nobody knows the landscape, nobody really knows how all the classes are supposed to work together, etc. These things will come in time.
I know the landscape of the first two tiers, and from what I have seen so do most other people, provided I have seen people constantly trying to use it to their advantage (either staying on the route those high level hero NPCs take, which makes getting close to these people useless, because you'll be one hit killed by one of those NPCs, or in other cases you see bright wizards shooting people from the top of some cliff).
And from what I have seen at level 20... I honestly don't think enough thought was put into how classes play together. Naturally having a healer is always useful, but other than that it doesn't matter what other classes you have, as long as they can deal damage (debuffs, crowd control and so on are usually not worth using unless a secondary effect of a damage dealing ability, unless you are preventing a healer from healing).
About the only time I have seen classes "working together" is when you realize 8 Bright Wizards have targetted you and have all just finished casting the same spell which when it hits will take of 1/3rd of your total hp, and you realize "I'm fucking fucked".