well i'm not trying to say that wow pvp is flawless because it's far from it. however, as said before the game isn't balanced around 1v1, like the example with rogue vs warlock, in most cases yeah the rogue would win, but it becomes more balanced when you add other classes into the equation. e.g. stick a paladin with that warlock and make him cast blessing of protection on the warlock, voila, rogue = negated. likewise, stick a shaman with that rogue and he'll purge away the blessing.
basically what i'm trying to say is yes to some degree it's rock paper scissors, but because it's often a multitude of classes working together to some extent it lowers the problem. i understand your point though, and agree with you, especially about healing; as a retribution paladin, me trying to kill a healer solo is a complete waste of time and often just gives them opportunity to spam /lol at me.
the main thing i hate about wow's pvp is how far far more often than not, blizzard doesn't listen to it's community, in fact it seems like they IGNORE it and just buff/nerf whatever the fuck they please. like right now druids are just beyond ridiculous in 2v2 and 3v3 (they are still beatable but it's hilarious how long they can last), compared to say holy paladins who are locked down so easily they might as well /afk at the start of a lot of fights.
ya, i'm not really talking about 1v1 tho. Even in anything higher there's still a very integral R-P-S. Yeah it lessens it because OH MAN MY PRIEST IS SO DOPE HEALED ME FROM THAT FAG ROGUE, but it's still definitely there. idk man, its not like I've
ever gone "aw fuck im a war im neva gonna kill this sonofabitch elementalist" in Guild Wars because every class has a reasonable chance versus everyone.
they don't really buff/nerf whatever the fuck they please, they buff/nerf out of percentile representation, most likely. They keep the most played strong, and the least played weak.
the things that annoy me about it are mainly how secondary it is, no integration of skill types (which makes Guild Wars easier to learn, really), the above problems, and how much of a complete joke it is in general. There's no real depth to it at all. Like, there's just strategies for your class, and maybe stuff to do versus certain other classes. There's nothing really advanced, or anything, to it. I guess that might be because WoW is a simple game, but you don't really hear anyone calling spikes, splitting, and such. It just seems very very simple at times, and maybe that's my real problem with it, since that will probably never change. I
love calling/doing splits to force the other team to send back a warrior and a monk to stop our split from destroying their guild, I
love calling a spike on a monk as a warrior, then their monk throws up guardian just in the nick of time to stop my adrenal unload, so I tab to another monk, I
love weapon swapping/chiizu-dancing/quarter-knocking as a warrior, I
love pre-kiting, kitting, battle-lioning, and such. They all add a lot of depth, and all those things become additional skills and facets of the gameplay. (i know you prolly don't know what half that shit is LoL)
I think WoW was doing good with PvE/World PvP only.
Should of stayed that way.