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In all of his boisterousness and flamboyancy, Steel carried more influence than any mod, admin, or poster on this forum.  Seven years ago, I remember the first conversation we had was via PM regarding his opinions on Ico and Metroid Prime.  Seven years he became an icon, hated and respected, for a small internet community.  Seven years he made more changes than the man who paid the bills.  Seven years of life posting on a stupid internet forum that brought joy and anger to hundreds of posters.  I still remember his funny ass Superman short story, the Targ forum, his rants on colleges, calling out people on their bullshit, and bullshitting himself.  Seven fucking years, holy shit.

I've spent lonely nights of self loathing and anger directed at stupid things in the past that couldn't be changed.  Here you have this guy, battling fucking cancer.  I've complained about my government job, which is cake as hell, while thousands of people are given the pink slip.  Here you have this guy who was paying for medical care, something I get for free, while still juggling schools and his future career.  I complained about a lack of time in a 6 hour work day.  This guy devoted seven years to an internet forum while still living a life and never once complained about his health.

I recently converted to Bhuddism after long self reflection on the time I've wasted doing jack shit.  Thinking back on it now, I believe I took the first steps around November.  The irony. 

Steel lived vicariously from beginning to end.  He followed the true path to happiness.  That's a path I strive to take.

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"Earnestness is the path of immortality, thoughtlessness the path of death.  Those who are in earnest do not die, those who are thoughtless are as if dead already.

Having understood this clearly, those who are advanced in earnestness delight in earnestness, and rejoice in the knowledge of the elect.

These wise people, meditative, steady, always possessed of strong powers, attain to Nirvana, the highest happiness."
-Appamada Vagga 21-23
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None of you mentioned Nedroid Picture Diary.  Your opinions are invalidated immediately.








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Tiny Kitten Teeth will give you diabetes.

Rice Boy and Order of Tales created a unique fantasy world without resorting to Tolkien copying

Dawn of Time doesn't have much of a point but it's fun to read.

North World is a long running modern fantasy.

GastroPhobia seems to have stopped updating but it's set up like an episodic Saturday morning cartoon show



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marcus how is this game man

don't know.  still waiting for it.
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only the numbered resident evils are considered canon (except code veronica which isn't numbered but is canon) so gaiden, outbreak, and survivor games don't count when you consider the rocket launcher drop.
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currently it's only available in Japan and asian countries.

the distribution is really weird.  hong kong and singapore have a large english speaking population (they are the centers of eastern world business) but sony has mentioned nothing about distributing the game anywhere else.
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achievements have the potential to be good but they're supposed to be, you know, rewards for doing tasks outside of the main gameplay.

running a hundred yard touchdown, beating a boss without getting hit, beat a roguelike while being a vegetarian, blindfolded, and atheist... those are achievements.  something that actually takes skill and practice.

mundane tasks like pressing start, collecting all the totally arbitrary collectible objects, beating the game, or watching the bath tub cinema thirty times aren't achievements.  eat a dick, devs. 
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they're not zombies ragnar they're people with a parasite that makes them angry GET IT RIGHT THIS IS SERIOUS BUSINESS >​

and the game is still pretty hectic since they forgot how to design good levels and chris' bicep takes up 3/4 of the screen.
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Koudelka, the precursor to the Shadow Hearts series, is pretty good.  It's set in the early 1900s, plays like Resident Evil the RPG, pretty good story, and the big plot twist came when you had to to get the good ending.

I liked Shadow Hearts.  I own Covenant and From the New World (which I believe is set in the American west) but haven't played either.
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Redemption also has some of the cheesiest voice acting.

"I shalt bury thee so deeply a root worm will hollow thy brow and robust cheeks."
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duke nukem's had a couple of third person games if i remember right. planet of the babes or something was one.

The terrible Zero Hour as well.

The original 2d sidescrollers were the best and Duke3D was one of the better video game parodies.  This... looks terrible.  Duke Nukem isn't even relevant anymore.  He's a symbol of the Xtreme 90s that no one cares about.  Manhattan Project was a 3D sidescroller that came out a few years ago and it was decent but unless the PSP version lives up to the standards Syphon Filter set for PSP 3rd person shooters (and Resistance looks like it'll raise the bar higher) I have no doubt that it will fail.  Hard.
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long ass awesome post

my penis is hard

glad i paid that extra 20$ aussie for fast shipping i want to get this game by fucking friday!
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Yeah, this sounds pretty awesome.  PS3 is region free, right?

yep and there's no region locking on multiplayer so US guys can play JP guys etc.

i'm assuming they designed this game to be as universally accepted as possible.  there's very little text and dialog and all chat comes through animated emotions your character does.  sony better release this shit!
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shinji mikami, the original creator, said in an interview that he refuses to play the game or see it in action.  his quote is something like "playing this game will make me angry because it's completely different from what i would have designed."

i really hate the new producer.  i'm banking on the RE6 reboot... whatever that means.
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oh yeah, this is a hardcore rpg in that it's unforgiving in its difficulty.  apparently there are no shops (you have to forge new items from previously obtained items) and minimal grinding involved.  basically, your success relies purely on skill.  other players say that the best strategy is to always have a ranged weapon or magic handy because enemies will attack you from afar and only a few hits, even with the best armor, will kill you.  of course, the game isn't a traditional hack and slash.  people are describing it as a roguelike (minus the procedural generation) in that you have to weigh your decisions carefully.  if you go in hacking and slashing, you will be overpowered and die.

weapons have various speeds and ranges as well.  a spear gives you a range advantage but can blocked by walls while a two handed sword can tear through enemy defenses but you're left without a shield and it's slow.

and the enemies are pretty wicked.  at the start of the game you'll be fighting dragons and 20ft tall demons but early on the best strategy is to trick/run/get enemies to fight each other.
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A new PS3 exclusive action RPG by the developers of the cult classic King's Field was recently released called Demon's Souls.  It's an action RPG where you play as a nameless "hero" who has to save a kingdom from an evil king summoning monsters.  I say "hero" because once you start the game you can do whatever the hell you want.  Save the world, loot the place, rule the world, kill other players, who cares it's your choice.

screenshots here

What has me most excited is the attention to detail.  Objects interact with the world on a physics based system.  Cover crumbles, weapons bounce against the terrain (meaning you can't use a spear in a tight hallway), monsters roam the levels never staying in one spot (a dragon perches on a pulpit, launches fireballs, flies out of range, comes dive bombing in, etc.) and so on.

While the game is single player, there's a unique procedural multiplayer that affects you if you're online.  Basically, there's multiple universes and your character is a soul in every universe but your own.  Periodically you can see other "souls" (other players in their own game) fighting stuff.  You can't interact with them as they're essentially ghosts.  The different universes will often merge so players can leave messages in the dirt to be read by anybody, you can find bloodstains of dead players, discarded equipment, and sometimes a player's soul will appear as an antagonist.

Currently the game is Japan only but for whatever reason it was translated fully in English (except the manual).  Sony has no plans to release it internationally which is criminal.  It sold out in Japan the first week!  I imported the game from Australia and god dammit I can't wait to play it.

on multiplayer
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It seems like they wanted to integrate multiplayer into the game without hampering the single-player experience. They integrate it in such a way that it never breaks the atmosphere and conventions created by the single-player. Well, there really is only a “single-player” mode; the multiplayer features are just integrated into it if your console is online.

1. I believe the story has you being a person who is resurrected by a sorceress to go fight the evil. Since this is the story for everyone playing, I guess she has an army of souls. When you play, you can see some other players as they play their game. You can't see what they're fighting or anything; you just see their character as they do fighting animations or jumping or whatever. You can't interact with them; all you're seeing is their ghost (soul?).

2. You can leave messages on the ground which other players can read. You can leave hints or comments or trick them or whatever.

3. Sometimes you will come across a big bloodstain on the ground. When you check it, it will spawn a ghost of another player and you can see how they died there.

4. Another gameplay point seems to be that when you die, you come back as a soul, meaning you only have half your max HP. You can't get your body back until you defeat a boss. However, if a living player has a certain item, they can use it to summon souls to his side (sort of like pokemon). You can go to his game and have multiplayer this way, and when you defeat a boss you'll get your body back, which should be a lot easier with a team. The catches are that when the summoner dies, you're transported back to your world. Also, there isn't any voice chat; only animated gestures.

5. Alternatively, if you don't feel like teaming up with someone or fighting a boss, you can instead teleport to someone else's game and attempt to kill him. If you do, you'll get resurrected. If not, there's some penalty I don't know.

6. I guess this is spoilers for one of the bosses but it's really cool. Supposedly one boss can pick you up and throw you into another room, which is filled with other players (how the game sets this up I don't know). You then have to duke it out in a giant battle royale, because only the last one standing may leave the room and the defeat the boss.

and

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You aren't usually fighting alongside other players, but at the same time you constantly run into evidence of other people playing. Either you'll see a ghost image of another player in the same area you're in in their game (you can't interact, just observe them playing), or read messages, or whatever. It makes this epic crusade all these knights are on feel very real, as there are players all over this game world working toward the same goal.

The messages work really well. For example you can't really jump horizontally, but there are several places where you need to leap down, and people leave really useful info on where you can get down to secret areas. The developers are being pretty clever about it too. there are several areas where enemies ambush you, or arrow traps spring up quickly, that were obviously made so that people could help each other out of them. There was this particular boss that kept destroying us again and again, until we noticed this stray message someone had written in the arena. It read something like "Here. Don't move" and it turns out someone had found a safe spot in the room where the boss couldn't get to you. So cool to find.

And speaking of bosses, this game is rather difficult. Even with as much life energy as possible, with the best armor one could reasonably have, at any given point, you won't be able to take more than 4 or 5 hits at best. And a lot of bosses will kill you in two. This isn't Dynasty Warriors. You have to become pretty adept at using your shield, and rolling out of the way intelligently based on the sounds/attack animations that bad guys make.

I'm almost 99% positive that you do lose souls when you die. That's the incentive for not charging in swinging, and generally proceeding with caution. They don't take away souls you have spent leveling up or upgrading equipment, but any loose souls are void if you die as a ghost.

There were some things that we couldn't quite figure out though. Apparently you could enter other people's games in an antagonistic role, and appear as an evil looking black shadow thing, but we never really figured out the mechanics of it. Also, is there anyway to "sell" old weapons/pieces of equipment? The game isn't terribly loot heavy, and you will want to hold on to stuff, as even early equipment can be upgraded into usefulness by spending souls on it...but there will eventually come equipment that you no longer have any use for. And it seemed odd that you could do nothing with it.

For anyone worried about importing, the game seemed extremely English friendly from my perspective. Though since it isn't an English release, finding pertinent information is difficult, so finding a community of player like the something Awful boards seems like a good idea.
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shouldn't have spent 60 ducats on resident evil 4.5!
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the genesis one follows closely to the 2e ruleset while the snes one is more adventure/rpg.  they're both pretty fucking hard games.

if you're looking for a different setting, try finding Al Qadim which is a DnD game that's abandonware now.  i don't know if you consider arabian nights inspired fantasy to be "medieval" fantasy, though.

oh and no one has mentioned arcanum?  it's elves and dwarves and shit but it takes place in a civil war/victorian/steampunk era making it one of... what, three games in the history of games to actually use the setting?

also, since setting seems to be your biggest problem, you could try planescape torment which is about as non-traditional fantasy as you can get.  the developer's pretty much set out to destroy every fantasy trope in the book while making it.

there are older OLDER SO MUCH OLDER modern rpg's i could recommend (shit on the amiga and c64 and stuff) buuuut you seem like a picky guy so i'll save it.
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the split screen only screws up on an hd tv.  playing split screen in hi-def boosts the resolution but doesn't stretch the screen so you get that terrible black space.
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I've never played Bloodlines but my roommate told me is wasn't that great either.

do you like deus ex or system shock?  then you'll like bloodlines.

troika went all out with it, too (but i wouldn't expect less from the arcanum guys).  every character class has their own unique lines of dialog and character's react to them differently.  playing as the nosferatu is the most difficult because their appearance forces them to travel through the sewers.

anyways, you won't get much out of modern role playing games because i can't imagine how to make one interesting without tossing in some earthbound surreal shit.  you can try to find the russian game Pathologic but it only had a UK english release and the game is more adventure than RPG.

finally, if you consider turn based strategy games as rpg's, you can try jagged alliance, silent storm, jagged edge, cold zero, and night watch.

finally, check out this compilation of old rpg's.

it's a bunch of european rpg's that chef probably loves.  i keep meaning to play them especially jack orlando but never got around to it.