Topic: Your Thoughts on Final Fantasy XIII (Read 9812 times)

  • Avatar of Jr
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Does anyone know how the leveling system in this game even works?
and i there any point in fighting monsters now that you don;t get experience?
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Soo...

Linear paths
No exploration (towns etc)
Menu based interactions
Fights that don't give experience

They might as well have made "Final Fantasy XIII: The book"
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man idk about you guys but this game looks sweet, I'm so stoked.  ​
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swordofkings128 il take it your joking/being sarcastic though if this game does actually play really well i will buy a playstation 3 several months after just to get it.

(the only upcoming games im awaiting are KH:BBS and Tales Of Graces)
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Oh no, shopping is conveniently done in one spot rather than walking to 5 different buildings and doing it. I am in total agreement with those guys who raided amazon.jp with terrible 1 star Dragon Quest IX reviews!

This is a tragedy!
The problem isn't that saving and buying and selling and whatever else is done from the same place. It's that it's been reduced to something that doesn't even pretend to be a human. The idea of RPGs is that they create a believable world that is functioning whether or not the player interacts with it. These save points ruin the believability and constancy of the world by spontaneously generating items and taking your money (why would a save point take your money? What will a save point do with your money?) and existing to serve only the player. It's not a functional object in the game world that anyone besides the player will use. It exists independently from the things going on around it and it won't be mentioned by anyone other than tutorials explaining its function. It's a statement by the game to remind you that you're playing a game. There's also no character interaction with a save point. You never have to explore the seedy part of town to get to the weapon shop that the traveler at the inn told you about and it never talks to you about new specials or whatever. It removes an element of human interaction that makes the world feel more alive.

I don't really like save points, but I think Final Fantasy 9 did it right by having those moogles who would ask you to deliver messages to save the game for you. They need to be something relevant to the character or world, rather than a menu that can do anything for you.

It's also pretty enjoyable to run around towns completely lost.
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there is stats but only HP Strength and Magic I think!
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Laguna of course. He's in the middle of fighting a war and then tells his friends "EH let's just head back and drink booze".
Laguna is one of the best Final Fantasy characters ever.
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No I understand why it's dumb and doesn't bring you into the experience, but this should have been obvious based on how they were advertising this game. They never showed any towns or any videos of gameplay showing towns, so why are you expecting them? The gameplay elements I can see being debated on (like having the main character die and it being game over), but this really shouldn't be a surprise.

towns are the standard in these games I guess? *shrug*
Last Edit: December 20, 2009, 05:08:45 am by Neophyte
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There's uh, a 12 game precedent. It's pretty ridiculous to say that you saw it coming from the trailers. How many trailers ever show you buying and selling shit? Most people also don't comb through trailers and gameplay videos to see if you buy and sell shit at save points.
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so like apparently there are no level ups and you get fully recovered after every battle? is there even any stat/character micromanagement and if so is there even a point if you get fully healed after every battle? someone wanna tell me why they even bothered making this an rpg? it seems more like it wants to be an adventure game but with a shitty rpg battle system tacked on almost as an afterthought.
Ughh get out of here, this is more Final FUCKEDUPsy than anything else. It's like the creators gave everything that could be wrong, and has so far led us to believe us that it's legitimately a part of the game for a cruel joke. But, unforunately this isn't a joke, it's a scary reality in which FF has just turned to shit in order to appease masses who gravitate towards playing the game on their 50" 1080p with cutting edge technology rather than focusing on the finer points of RPG stardom. Square just no longer cares about the quality of the games they pump out, and their creations are becoming more and more of a cookie-cutter modern day RPG than a game which is worthy to be a part of the series.

What really irks me is the question that I really want to be answered "What is running through the game developers heads when they go through with a game like this?" This is an indie game making community of all places and I see the standards set higher than this more often than you would like to think. Do they honestly not notice the griping linearity, the lack of quality/innovative systems, the features which should be there but clearly aren't? In some areas of the game they clearly hand you a win, and in others they really make you ask yourself "Why, god no this is a horrible idea" and may amp up the difficulty but for all the wrong reasons(e.g. one character dying leads to the demise of the entire party - in other words its game over.)

I truly think that the quality of the Final Fantasy games was at it's peak at FFVI-FFVI then slowly descended, with each game in the series that is made. The quality has dwindled steadily with each subsequent game in the series. In fact, I think that FFX was the last FF that I was able to stomach, with it's sequel(FFX-II) Being an absolute abomination. And despite the general high appraisal of FFXII, I wasn't able to stand it for very long. Although I cant give you any reasons now seeing as how I never gave it the light of day after a few hours, I can easily pick out each aspect of FFXIII that has led me feeling disgusted to where the series has turned.
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towns are the standard in these games I guess? *shrug*

You sir, are ridiculously stupid. "towns are standard in these game *shrug*" stop being an ass. Give ANY rpg where towns weren't "standard". Apart from Vagrant Story, (even that had towns, just no one living in em).
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You sir, are ridiculously stupid. "towns are standard in these game *shrug*" stop being an ass. Give ANY rpg where towns weren't "standard". Apart from Vagrant Story, (even that had towns, just no one living in em).
Xenosaga? Maybe Xenogears(never played it)? The point is although a game which lacks towns take away a staple of many RPGs, you really sap away something more in this context. Even having vendors on a space station doesnt qualify as towns, but they add that certain dynamic to the game which you dont get from stuffing it all at a save point. Honestly, I dont want to seem like im blowing this out of proportion, but go and reread Drule's post to anyone who hasnt already. His idea was pretty much spot on.
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Xenogears had towns and even Xenosaga did. Though if it didn't, it would make sense since it was all based onboard a SHIP half the time.
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Truth is FFXIII will be the most unique in the series........And in this case its not a good thing
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oh so it's like an online vendor or a soda machine. that's a little better, I was thinking of a save crystal that would magically send items to your inventory

no levels sounds good to me. aside from game mechanics, level ups are absurd and they are in like every single rpg. I'm not gonna scrounge around for information but if you get something like points you can put towards developing certain skills, that would be better.
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swordofkings128 il take it your joking/being sarcastic though if this game does actually play really well i will buy a playstation 3 several months after just to get it.


dude no way, I'm totally stoked.

I can't believe I'm the only one looking forward to this, well actually I kind of can. all these complaints about being linear/no towns don't really bother me, it could be a different and enjoyable experience. we'll see how it works out once it's released here in March.
  • Avatar of Jr
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Square made a big mistake in this game.
All you do is FIGHT FIGHT FIGHT FIGHT CUT SCENE!!!! rinse and repeat....
Square should know doing something for too long in an RPG will make it boring and repetitive.
In this case its the battle system,and while flashy these are the types of things that get repetitive so they should balance it out more like the previous final fantasy games.
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my opinions of this game have gone through many phases while reading this one topic.

i started out in assumption that this would not be good but then

-see hundley's post and that one song and think of how ffxii wasn't good but was a step in the right direction, start thinking this
could potentially be good but then

-see that vid where yeah it's linear and yes they brought back the whole time consuming change screens kill mash attack etc.. battle system.  a little dissapointed but feeling confident that it could get better after the point I watched too, but then

-see the spoiler in konix's post and realize that not only is this game going to be trash but it's going to be freaking saga frontier trash except with maybe less grind.

I like how that dude with the white sleeveless overcoat looks just like some typical popular j-pop star or something.  stuff like that used to only be very subtly noted in my brain but now it's like full-blown hitting me in the face with it's obvious fan-base focus.

on the towns note:  when did towns become so great?  breath of fire: dragon quarter was pretty great and it had like one event happen within a town(two if you're counting the one at lynn's home base or whatever it was).
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Breath of Fir​ragon Quarter is a bad example because that game wasn't very liked.
+ that game was more like an arcade game...
e.g having a limit to win and its quite short 8 hours or so.So you don't really realize things like no towns etc.
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You sir, are ridiculously stupid. "towns are standard in these game *shrug*" stop being an ass. Give ANY rpg where towns weren't "standard". Apart from Vagrant Story, (even that had towns, just no one living in em).
^_^

Oh adolf, I said towns in the trailers (which go hand in hand with shops), not buying things in general.
I'm glad you see things the way I do, swordofkings.
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