Topic: SSBB Discussion - USE SPOILERS FOR ANYTHING NOT REVEALED ON THE OFFICIAL SITE (Read 33753 times)

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brian chemicals
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Requoting so that it shows up on this page:


:fogetlaugh:
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That's the illustrated version of the live-action street fighter movie right there.
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i also like to make fun of tournament players being able to make a non-tournament worthy game into one

it makes me feel like such a better person
"If evil truly exists, it has been bred from the heart of men."
"Humans are lone animals living in society."
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Does anyone think Sakurai attempted to remove the glitches that were exploited at E for All and the other shows?
I know there was a big group of people doing nothing but looking for things like wavedashing and etc... If I brought a game to a show and people picked it apart like that I'd probly be a little irritated.

But since he did remove some of the glitches from Melee, do you think they've been checking to see what glitches we've found and tried to remove them?
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i also like to make fun of tournament players being able to make a non-tournament worthy game into one

it makes me feel like such a better person

it's funny that a bunch of worthless dorks got together and edited and sucked the fun out of a game and think that makes them good at it in any way.

yo I'm great at tennis when it's just throwing balls at a wall WHOA WHOA GET THOSE RACKETS AWAY

NO FLIM FLAM HERE.
brian chemicals
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yeah, because we al know that fun is the same for everyone in anything ever.

i'm pretty sure back in the 90s (actually still today) people would hate you for doing things that are IN THE GAME to them that they couldn't get over with, so they told you not to do it (ie: camping, throwing/spamming things in fighting games, repeating the same sequence over and over, etc.) and yet that was okay to strip those games down because HEY YOU ARE ALLOWING PEOPLE TO HAVE FUN.

also i'm pretty sure you have no idea why items have to be disabled in order to make the game not bullshit for tournaments so why are you even bothering. hell, why are you even talking about it if you're never gonna do it anyway??

edit: seriously, you're saying that stuff like this is 1: not fun 2: not good just because OH GOD NO ITEMS AND ONLY 20 OUT OF 25 STAGES ARE ALLOWED?
Last Edit: January 27, 2008, 10:08:23 pm by Raziel
"If evil truly exists, it has been bred from the heart of men."
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theres a difference between camping which is insanely boring for everyone involved and using the game's items for their intended purpose.

just saying way to take a funny image entirely too personally for your game about nintendos punching each other.
brian chemicals
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ike's final smash is amazing. So is pokemon trainer's. Is charizard the strongest of the pokemon
I am the Walrus koo koo ka choo
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theres a difference between camping which is insanely boring for everyone involved and using the game's items for their intended purpose.
not really. both gets you the same result at one point or another, you'll win or lose by using or not using them. remember when i got 2nd place in GW Soldat because everyone thought camping was gay and couldn't deal with it? i even got belross (who was considered one of the best on gw at the time) something like 24-14, and i had played Soldat at the most for around 40 hours tops in cumulative time. the fact that it started a HEATED FLAME WAR about the use of such tactic is worthless, what counts is that BJB and myself won by camping and abusing glitches in the game and the others lost.

so really i'm not against using STUFF IN GAMES to win, i'm all for abusing them actually. why do you think i play and like fighting games so much?

Quote
just saying way to take a funny image entirely too personally for your game about nintendos punching each other.
it's not about using the items for their intended purpose actually.

the game has a really really bad spawning code which makes some items spawn and explode as soon as they appear. this can happen to boxes, pills and barrels, and they have a tendency to spawn very close to players. explosions are guaranteed 1-hit KO on 99% of the cast (the only one being able to actually survive, but not come back, is Bowser).

so basically, look at it this way. you're playing a game, any game, and you're winning. now out of nowhere, something appears in front of you and kills you without any input from the other player, making you lose the lead or the entire match. wouldn't that piss you off? and out of necessity, wouldn't you want that fixed or removed? that's what the community had to do to get rid of that kind of bullshit. people argued that if they were going to disable a few items, they might as well disable every of them, and the standard was accepted.

edit: i know it sounds like i'm contradicting myself in here but i'm really not. i'm all for using and abusing stuff that is WELL WITHIN the players' grasp (camping, throwing, taunting) and within the confines of the actual game (so no cheating or physical harm), but when something YOU CANNOT CONTROL AT ALL risks of damaging the game, it's really fine to try and disable or fix that thing.
Last Edit: January 27, 2008, 10:24:43 pm by Raziel
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Quote
so basically, look at it this way. you're playing a game, any game, and you're winning. now out of nowhere, something appears in front of you and kills you without any input from the other player, making you lose the lead or the entire match. wouldn't that piss you off? and out of necessity, wouldn't you want that fixed or removed?

not if it was part of the game and altered a huge amount of the rest of the game as well.

sounds like complaining about crits in TF2.
brian chemicals
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not really, crits are random yeah but every one has access to them at least a few times per match. it also doesn't GUARANTEE that you will get a kill, you still have to hit the guy with your upcoming hit or whatever.

the box glitch is very different in that way because it's completely random, could happen or not happen at all in any match, could happen once to one of the players or a bunch of times to everyone or a bunch of time to only one person, and literally destroys any hope of the game being taken seriously by anyone (i'm pretty sure MLG officials were the first to come up with the idea, or people close to the MLG staff).

in that way of thinking, EX Grooves should be allowed in Capcom vs SNK2, Link/Spawn/Heiachi/Necrid/Charade should be allowed in Soul Calibur 2 and CS1.6 games should be played 24-on-24 instead of 5-on-5 on a very small number of maps because HEY IT'S ALL PART OF THE GAME YOU WILL CRIPPLE IT IF YOU DON'T USE THOSE.
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sounds like complaining about crits in TF2.
I've never played Team Fortress 2 but I guess you're talking about critical hits? These are pretty different in the sense that such things are massively (more or less) distributed equally among the players, and randomness is predictable in that it equals out in the end if only you iterate it often enough. It's for this reason that the slightly random attack damage in Warcraft III doesn't matter either, for example.

Glitches that "need to be fixed" are bad to competitive gameplay because they aren't common or because their effect is too severe.

EDIT: by the way, you can disagree with this if you don't like the idea: that's perfectly reasonable. But remember that I'm talking about competitive gaming, not casual gaming. This is the standard because competition needs to be fair.
Last Edit: January 27, 2008, 11:07:38 pm by Dada
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I thought we agreed to disagree on the items thing like 20 pages ago.
A picture like that, funny though it may be, obviously isn't going to do anything but start arguments.
Last Edit: January 27, 2008, 11:54:24 pm by Eric
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I though we agreed to disagree on the items thing like 20 pages ago.
A picture like that, funny though it may be, obviously isn't going to do anything but start arguments.

rofl don't be political in my smashbros thread with your cartoon...
brian chemicals
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ps who gives a shit it was funny and I thought it would be very funny if I posted it and anyone who feels like seriously discussing how they made a game about nintendos into a serious argument about the ethos of gaming has no sense of humor.
brian chemicals
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ps who gives a shit it was funny and I thought it would be very funny if I posted it and anyone who feels like seriously discussing how they made a game about nintendos into a serious argument about the ethos of gaming has no sense of humor.
You Are Right.
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Double post!?

Anyways, anybody have this pre-ordered yet?
[insert something here]
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Man, some people just don't know when to stop.

edit: seriously, you're saying that stuff like this is 1: not fun 2: not good just because OH GOD NO ITEMS AND ONLY 20 OUT OF 25 STAGES ARE ALLOWED?

I fucking hate Mewtwo King. My Marth will never be as good as his. Oh well. At least I wear deodorant.

About the purposely removing glitches thing...no, I don't think he did it on purpose. Sakurai and the staff were well aware of the competitive scene (they mentioned it in a few articles I've read before) but if they wanted to get rid of wavedashing, they could have done it without messing around with the air dodging mechanics. They could have just made it so you can't airdodge the split second you jump off the ground, but they didn't, so I'm pretty sure that it just took care of itself when the air dodge mechanics were changed. Plus, the competitive scene is about 3-5% of all Smash players, so I don't think they'd remove it on purpose because it would only affect a small portion of their audience.

Besides, you can still waveland, and if they knew about wavedashing, they would have known about wavelanding. L-cancelling is supposed to be cut in Brawl as well, but two things make me think it wasn't to intentionally kill the competitive scene. First, they knew about it in SSB64 (although it was an accident) and decided to include it in Melee on purpose (but made it reduce lag by half instead of completely removing it like in SSB64). Second, although they've removed it in Brawl, characters still have very little lag after landing aerial attacks, making it seem as if they've just made it automatic.

But anyways, some news and videos taken from smashboards:
--You can pick which pokemon you start off as from the character select screen (or you can keep it random).

http://www.youtube.com/watch?v=3joidDfOItY (DDD vs. Link)
http://www.youtube.com/watch?v=hcfHffiC_zs (Pokemon Trainer vs. Pikachu)
http://www.youtube.com/watch?v=rsZMSXpy2a4 (Pokemon Trainer vs. Mario)
http://www.youtube.com/watch?v=wVz1GTra02M (DDD vs. Ike)
http://www.youtube.com/watch?v=ag7uOvCvWWY (Pokemon Trainer vs. Bowser)
 http://www.youtube.com/watch?v=7xRiSUx_f5M (Pokemon Trainer vs. Ike)
http://www.youtube.com/watch?v=z57xqDFlOrM (DDD vs. Pikachu)
http://www.youtube.com/watch?v=728BnDcgnx4 (SSE vid. Sheik footage)
http://www.youtube.com/watch?v=AzpmFLy3P-0 (SSE vid. Donkey Kong and Diddy Kong)

Double post!?

Anyways, anybody have this pre-ordered yet?

Yup.
Last Edit: January 28, 2008, 06:22:10 pm by Sarhan
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Preordered since July, buddy.

Those look great, Sarhan. I'll check 'em right after this post. Man, i've just got to personally thank you for posting every video link to this topic! I would have no clue about half of anything I know had you not been posting all this cool stuff.

Man, Steel and Raziel, you both disagree but it doesn't really matter! Like Dada said, box spawning is completely random and unfair, and it doesn't contribute to a test of skill, which is what the Melee competitions are. You aren't better at a game just because the game decided to spawn an item on your opponent; that's why items were banned. Now, I would never play the game without items or stages. I'm the opposite. I usually have stages on random, and unless I'm testing something or want to play with a specific character, I do random character selection as well.